Kenshi
TreadLightly's Kenshi Faction Expansions
27 Comments
Tickle Tipson 28 Mar, 2020 @ 8:23am 
Just installed this collection, its looking great but for some reason everyone loves the colour green. Most people wandering around my city are dressed in a uniform green, plus some of my characters armours have been changed to green as well. Is this normal?
Jaywalker 28 Feb, 2020 @ 11:44pm 
Idk which mod it is, but the black variation skeletons don't attack with military craft/more combat animations installed. Are they incompatible?
The Lord of Ebola 8 Feb, 2020 @ 9:49pm 
are these mods compatible with genesis? i really hope so as i love these mods
Tase 25 Nov, 2019 @ 9:08am 
I wish these mods didn't also add new weapons
Selenotropic 18 Nov, 2019 @ 4:59pm 
Do these mods work with reactive world and other stuff that also changes the factions?
Depression Hurts, Eat More KFC 2 Nov, 2019 @ 5:20pm 
@Brimsaw glad to know I am not the only one with that problem.
Dere 28 Oct, 2019 @ 11:05am 
I like this mod quite a bit, but since I'm using other mods that edit large portions of the world, I've been having tons of issues with buildings and everything else clipping into each other, like at Tiny Settlement in the Borderlands, or with your hive village buildings being unenterable because all the entrances are buried in sand, etc.

Kudos for the mods, I'll try them out when I have less crap filling my modlist, since I really like all of these ideas, but as is, I can't use 'em in peaceful cohesion. I also still don't know if Hiver Expansion and Hives Expanded are compatible to any degree.
Brimsaw 21 Oct, 2019 @ 9:23am 
HEy there, question to the Author and/or any users of these mods. AI tried these out a few months ago, but they completely broke the already pretty crappy pathfinding. In vanilla traveling groups can get stuck in wandering loops every so often, mostly I notice it around the southern lake near Bad teeth and the South-western Mine camp, but with these mods it was completely impossible to go from one area of the map to the next without supervising your people, as they'd constantly get caught in pathfinding loops, leading to my people either getting attacked or running around forever while I don't notice, wasting food and time.

So my question: Is the pathfinding still garbage or has it been fixed? Or am I perhaps one of the few unlucky ones with this issue and no one else has it? Thanks for the answers in afvance!
dichebach 13 Jul, 2019 @ 12:59pm 
Tread Lightly, this is a fantastic collection!
I seem to recall reading about a "player stash" feature in where you could create a wilderness cache to organize loot?
Kim Jong-un 11 Jun, 2019 @ 8:45pm 
Hi TreadLightly, love your mods and I have downloaded them all. I was wondering if your mods goes well with other big game changing mods such as General Modification and Reactive world? If so, your mods should go at top or bottom? Thanks.
Ceranai 10 Jun, 2019 @ 10:18pm 
I would love to see your take on rebirth. I feel that it could use being a bit more built up with a lot more slaves. Holy nation as ended seems to add more guards to the extent that they outnumber the slaves! IMO guards shpuld be outnumbered at least 2:1.
arykalin 29 May, 2019 @ 3:49am 
Hi, does somebody test it with "Realpolitik - World States and Overrides Reconfiguration - Holy Nation Territories" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1688854241 ?
WaKKO151 26 May, 2019 @ 5:43am 
looking to track down information on a faction called Wildlife. They have units called Sohei Pilgrims.
Lord Marshall Karis Venner 17 May, 2019 @ 8:14am 
@treadlightly77 Just wanted to say love these mods they are really great. I just have a question on recruiting the northern hivers, since there is only a couple locations each one only has about 1 recruitable npc am i missing something? Also do we know if the Recruitable prisoner mod works on the new faction specific npcs like northern sharpshooters or named npcs? Thank you for your work
TreadLightly77  [author] 14 Apr, 2019 @ 1:24pm 
@Shadow, I have recently updated my Minor Factions Amplified and Bandits Expansion mods with game starts featuring all of my created minor and bandit factions.



Enjoy.
TreadLightly77  [author] 12 Apr, 2019 @ 12:41pm 
@Shadow,

I have went ahead and created various game starts relating to all created factions, on my faction expansion mods. I am just finishing up some polishing on a few things, however, I should look to post an update for a few of my expansion mods shortly.
TreadLightly77  [author] 28 Mar, 2019 @ 2:46pm 
@Shadow,
I have been kicking around the idea of creating some game starts based around my created factions, for some time.

I will most likely look to include such game starts in my next few updates.

Appreciate your feedback.
TreadLightly77  [author] 17 Mar, 2019 @ 3:12pm 
The animal traders are located within large faction towns throughout the map.

Corresponding local fauna is available for purchase from an "animal trader" within a shop found in large faction towns.
Beunhaas 15 Mar, 2019 @ 5:48am 
@Tread Ah jeah so they aren't buffed, cheers, also any chance you can tell where the new animal traders are ( if possible with a spoiler/hidden text thing)?
TwistedMarionette 13 Mar, 2019 @ 11:16am 
Love itttt, laying waste to the cannibal tribes is a lot easier when you have those Xenophobes around lol
TreadLightly77  [author] 7 Mar, 2019 @ 4:08pm 
@Beun, The added in "tamed animals" are balanced in that they have the same stats as any corresponding Kenshi vanilla animal.
Beunhaas 24 Feb, 2019 @ 9:19am 
Hey man , I'm curious if the tamed animals you added are balanced or OP?
TreadLightly77  [author] 1 Feb, 2019 @ 11:37am 
Reactive World should be placed ahead of my mods in the mod list load order, not below them.
TreadLightly77  [author] 31 Jan, 2019 @ 8:05pm 
@Bubb, An import is suggested, but not required. Importing just instantly spawns in new changes, for the most part, if not they should slowly spawn in on their own.
TreadLightly77  [author] 31 Jan, 2019 @ 7:21pm 
@Bubbeenator, The Hub bloodbath is a known issue, I am addressing it with overhauls for the Highlander faction and further tweaks to coexistence between factions present in The Hub with my mod Minor Factions Amplified. I will post an update shortly.
Jswars 25 Jan, 2019 @ 9:29am 
Hi is there a way to compile all these great mods into 1 only?
Black Raven 18 Dec, 2018 @ 12:06am 
Quick question, are your faction mods compatible with the expanded cities range? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1185551567