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i wasnt sure if i had to rebind them for each specific mod load but they seem unchanged and even after reassigning them nothing worked (also no hotkey indicator on the respective actions and toolbar)
Either if its a mod problem or im missing something in which case id appreciate a hint
The mod seems to be working fine, both SP and MP, one time with FPS drop, but probably a internet issue more than the mod.
Nice work.
Oh well, at least I know you guys are paying attention.
It would be interesting to know if you experience any drop in FPS with this modded file back in.
Thanks and cheers.
The mod it's working fine in MP, but, like "nikthegreek15" said, the vision of the units seems to to be, maybe not unchanged from vanilla, but definetly not true long range perception that, with the mod, they used to have.
I just updated the mod just now. With the all the recent updates I've been working my way through the changes. There has been a variety of files changed recently. Some extra parameters in vision files has made First person camera more stable, and now shouldn't awing 180 degrees when zooming in at times.
Let me know if your still having any issues.
I am testing your mod with the current version of the game (1.104.0), editing the mod.info file, and looks fine...until I try to use it in multiplayer, due to an error with the workshop.
I would like to upload a version with the edited mod.info file for testing purposes.
Thanks for bringing that to my attention.
looks like they've added Peripheral view setting now.
{"human_peripheral"
("uncover" u(3))
("h_fov" h(300))
("v_fov" v(120))
("vision_human_peripheral")
}
I've just added them at their default settings (shown above) for now.
I've updated and uploaded it. Let me know it it gives you any more grief.
Such as 200-500 meters for rifles, 500 and more for snipers and like 1000 or more for tank guns and ATGMs.Lastly do away with the sight limitaions in the game that restricts view to around 200 meters?
Nice tip, I did some eperimenting with that. Works well. I will definately be adding to my mission/map that this is being set up for. Seems like the defualt is about 200, I'll possible go with somewhere between 400 - 700 for my map, to tie in witht the concept, don't quite want them coming from right accross the other side of the map.
Thanks mate.
yes, put {signal mandie 900} into {on move off} inside human.inc, the ai will find you, and they will kill you.
I will try it