Call to Arms

Call to Arms

Increased AI Vision and Accuracy
30 Comments
YAMI[YES AH-1] 3 Aug, 2020 @ 9:46pm 
Please update
KampfTomate007 23 Nov, 2019 @ 2:45am 
I tested it a few days ago and noticed that although the ai seems to be more responsive hotkeys no longer seem to function for some reason

i wasnt sure if i had to rebind them for each specific mod load but they seem unchanged and even after reassigning them nothing worked (also no hotkey indicator on the respective actions and toolbar)

Either if its a mod problem or im missing something in which case id appreciate a hint
AHerasI 8 Nov, 2019 @ 8:11am 
Greetings again Tjdagger.
The mod seems to be working fine, both SP and MP, one time with FPS drop, but probably a internet issue more than the mod.
Nice work.
Tjdagger  [author] 7 Nov, 2019 @ 2:55pm 
Hey Guys your right, I missed including one the updated files (vision_generic.inc) back into the mod.

Oh well, at least I know you guys are paying attention.

It would be interesting to know if you experience any drop in FPS with this modded file back in.

Thanks and cheers.
AHerasI 7 Nov, 2019 @ 12:56pm 
Greetings Tjdagger.
The mod it's working fine in MP, but, like "nikthegreek15" said, the vision of the units seems to to be, maybe not unchanged from vanilla, but definetly not true long range perception that, with the mod, they used to have.
NikTheGreek 7 Nov, 2019 @ 10:31am 
Thanks for the update but my units seem to only have increased accuracy,NOT vision.Can you look into it?
Tjdagger  [author] 6 Nov, 2019 @ 5:27pm 
Hi AHerasI,
I just updated the mod just now. With the all the recent updates I've been working my way through the changes. There has been a variety of files changed recently. Some extra parameters in vision files has made First person camera more stable, and now shouldn't awing 180 degrees when zooming in at times.

Let me know if your still having any issues.
AHerasI 6 Nov, 2019 @ 1:15pm 
Greetings Tjdagger.
I am testing your mod with the current version of the game (1.104.0), editing the mod.info file, and looks fine...until I try to use it in multiplayer, due to an error with the workshop.
I would like to upload a version with the edited mod.info file for testing purposes.
NikTheGreek 14 Aug, 2019 @ 11:38am 
pls update!there was a patch to version 1.022.0
NikTheGreek 12 Aug, 2019 @ 8:46am 
Hi Tjdagger,any luck with fixing the FPS issue?is the new vision system of the latest update giving you trouble maybe?
NikTheGreek 7 Aug, 2019 @ 4:33am 
Thanks for the quick response! I use v sync and WITHOUT your mod in a combined arms match and 3 AI players i get stable 60fps, minimum 55.WITH the mod on,i get stuttering and frequent fps increases and decreases from 60 to 25,from 55 to 35 and so on...
Tjdagger  [author] 7 Aug, 2019 @ 4:28am 
Hi nikthegreek15 , what sort of FPS do you get without the mod, compared to with the mod activated?
NikTheGreek 7 Aug, 2019 @ 4:14am 
When i have your mod activated the FPS DROP dramatically in combined arms but not in domination matches.Maybe it has something to do with helicopters.Its not my pc either.Can you please look into it?
NikTheGreek 26 Jul, 2019 @ 12:47pm 
@Tjdagger thanks for your quick response and fix!!i ve tested it and looks perfect!!!
Tjdagger  [author] 25 Jul, 2019 @ 6:59pm 
Hi nikthegreek15
Thanks for bringing that to my attention.

looks like they've added Peripheral view setting now.

{"human_peripheral"
("uncover" u(3))
("h_fov" h(300))
("v_fov" v(120))
("vision_human_peripheral")
}

I've just added them at their default settings (shown above) for now.
I've updated and uploaded it. Let me know it it gives you any more grief.
NikTheGreek 25 Jul, 2019 @ 12:27pm 
Please update the mod since the latest version of the game ruined it.It gives an error about peripheral vision.Your mod is the only reason i play this game because it fixes ai responsiveness and makes the game more realistic.
clfiskus 7 Jan, 2019 @ 11:03pm 
this is very good, but please can you take away the fog that limits vision on the map to like 300 meters?
Rutek 28 Dec, 2018 @ 3:12am 
@Tjdagger, do you know if it will (should?) work in MoW:AS2? Thanks anyway :)
A.D 26 Dec, 2018 @ 12:21pm 
There's a bug that happen in some cases whem playing in fps, the fire button get stuck, the only way to stop firing is to switch weapon or to run out of ammo.
clfiskus 22 Dec, 2018 @ 3:28pm 
yes can u please make the made with longer and more realistic ranges than the vanilla cta?
Such as 200-500 meters for rifles, 500 and more for snipers and like 1000 or more for tank guns and ATGMs.Lastly do away with the sight limitaions in the game that restricts view to around 200 meters?
DEL-J 21 Dec, 2018 @ 8:35am 
Very cool! Needs something like this.
OJ_Tasso 21 Dec, 2018 @ 4:14am 
Please set battle distance like syrian warfare 500m - 1000m for assaultrifle but with shit accuracy
Tjdagger  [author] 20 Dec, 2018 @ 3:18am 
@Sundiata
Nice tip, I did some eperimenting with that. Works well. I will definately be adding to my mission/map that this is being set up for. Seems like the defualt is about 200, I'll possible go with somewhere between 400 - 700 for my map, to tie in witht the concept, don't quite want them coming from right accross the other side of the map.
Thanks mate.
Sundiata 19 Dec, 2018 @ 2:27pm 
@clfiskus
yes, put {signal mandie 900} into {on move off} inside human.inc, the ai will find you, and they will kill you.
A.D 19 Dec, 2018 @ 1:10am 
Thank you, finally AI can have a chance to survive vs 1st person humans.
clfiskus 17 Dec, 2018 @ 9:19am 
is it possible to make ai see you whereevr you are in a map and hunt you down?
Jackyson & Vex 17 Dec, 2018 @ 5:09am 
this might be interesting
Эколог 15 Dec, 2018 @ 3:05am 
I wish you success
YuppyVA 14 Dec, 2018 @ 8:30pm 
Definitely interested in this- I've edited the camera FoVs before but never realized how to tinker with the vision properly
Qosciu 14 Dec, 2018 @ 2:37pm 
Sound's interesting

I will try it