Portal 2

Portal 2

Bim's Magic Box
41 Comments
ALiC3m 23 Dec, 2018 @ 6:02am 
Good map
Thank you !
jam.lab1 30 Aug, 2015 @ 11:18am 
Fun game.
Petutski 28 Nov, 2014 @ 7:25pm 
Nicely done, simple logic puzzle with a variety of elements. Thanks!
ozchamp.wgt 18 Oct, 2014 @ 5:33pm 
Nice little challenge, my spoiler walk thru can be found at http://youtu.be/PAOIOUFURVQ

If you would like to try and comment on one of my maps try this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=325549186 and let me know what you think
BUG 15 Aug, 2014 @ 9:32am 
Nice job,I like it.
Brigham T. 4 Mar, 2014 @ 10:52am 
The Catch 22 Series had maps a lot like this, I have noticed.
Wolf bytes 2 Oct, 2013 @ 6:05pm 
Very nice.
Paul 8 Sep, 2013 @ 3:04pm 
crazy! this was just amazing! i love it! great idea! :p2chell:
plz check out my stuff :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176887915
Tapinha_de_AK 20 Jul, 2013 @ 6:14pm 
show!!!
DeathWish808 20 Jul, 2013 @ 12:39pm 
Easy, but nicely done. I like the layout and playing through. Not sure what the 2 angled glass panels are up top that open with 2 of the buttons below though.

Blind Playthrough: http://youtu.be/nVsWJpVSotg
MrCookieDough 20 Jul, 2013 @ 1:10am 
NICE, THANK YOU
IceKhan 19 Jul, 2013 @ 5:17am 
I will try :p2chell:
FC Den Bosch 19 Jul, 2013 @ 1:23am 
Cool!
Bad_Aim 18 Jul, 2013 @ 6:24pm 
That was pretty fun. I found it first part to be trickier than the rest for some reason, but I enjoyed the whole thing. Please try one of my chambers if you have the time.
TheMightyMonarch_ 18 Jul, 2013 @ 2:07pm 
fun!
AzzA 18 Jul, 2013 @ 12:29pm 
Like all puzzles, it's simple when you see it... but this one has enough tricks to obscure its simplicity. Well done.
asminahipi 18 Jul, 2013 @ 6:08am 
buen trabajo,gracias
cyfra 18 Jul, 2013 @ 4:44am 
Nice :)
Koenvh 18 Jul, 2013 @ 3:09am 
Could've been more challenging, but it was very clever.
Tuleby 17 Jul, 2013 @ 4:29pm 
Nice idea. ;)
TonToE 17 Jul, 2013 @ 10:22am 
I seen some very good concepts in this chamber, but is was too easy.
Allu 16 Jul, 2013 @ 11:55pm 
Awsum!
johnll56 16 Jul, 2013 @ 6:22pm 
It was pretty easy but very clever :)
Malfaction 16 Jul, 2013 @ 2:16pm 
Once you figure out what to do and the clever way to get there it was easy. Enjoyed it. Thumbs up!
Jade BGE 16 Jul, 2013 @ 11:13am 
Very clever and enjoyable to play. Thank you very much for your work.
https://steamhost.cn/steamcommunity_com/profiles/76561198042478426/myworkshopfiles?appid=620
reindeerfox 16 Jul, 2013 @ 8:41am 
That's IMPOSSIBLE!!!!!!
Ragnar Lothbrok 16 Jul, 2013 @ 1:23am 
Hehe, I like, it's not too easy.
Hail Sithis 15 Jul, 2013 @ 4:12pm 
Very clever design, very!
kimist108 14 Jul, 2013 @ 8:29am 
Enjoyed playing this chamber.
Demon Arisen 14 Jul, 2013 @ 3:15am 
@Bim. Ah, okay, thanks. I'll have to try your other chambers now! :-)
Bimmers  [author] 13 Jul, 2013 @ 6:24pm 
@Demon Arisen the reason those buttons open those angled panels is so that (if you refer to wildgoosespeeder's comment) you don't accidentally trap yourself in a hallway by misplacing a portal. It fits better than an escape shaft.
wildgoosespeeder 12 Jul, 2013 @ 1:50pm 
I found this somewhat satisfying to solve. Just a word of advice: A 1x1 portal surface can have two portals on them. The use of angled panels in this map can easily trap yourself, especially toward the end where you need to exit with the use of four buttons. Just use a vertical light strip to be oriented to the far left/right and that won't be a problem anymore (or at least the problem is reduced).

New map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
shortsale 12 Jul, 2013 @ 11:17am 
nice level and good design work!
Demon Arisen 12 Jul, 2013 @ 10:20am 
Very well made level, but how come the four buttons on the ground floor also flip down the glass panels which lead to the floor above?
Conan the Barber 10 Jul, 2013 @ 10:16pm 
Very interesting concept :) Keep creating!
ErchonYeen 10 Jul, 2013 @ 2:47pm 
Ah ha. I think I solved it the 'legal' way now. This is a really clever puzzle.
Bimmers  [author] 10 Jul, 2013 @ 2:33pm 
Going back through the portal that you left on the third floor was unintended so I added a fizzler. You're supposed to use the buttons inside the glass chamber to get out of the glass chamber. I should add a dropper for the companion cube though. I'm also going to add a way to get back into the glass chamber that wouldn't be an exploit. (In case you lose the portal that you left inside there). These are all thoughts that are coming to me since you've commented. I appreciate it.
ErchonYeen 10 Jul, 2013 @ 2:27pm 
The fizzler makes it really easy to get trapped inside the glass area by destroying any portals I left outside the glass, or by potentially destroying the companion cube. When I solved it the first time, I grabbed the companion cube through the grate when it was at the bottom of the orange tractor beam and dragged it along until it was free, put it on the exit button, and went back outside the glass area through a portal I'd left on the third floor as a lifeline. I'm not sure how much of that was intended or unintended.
Bimmers  [author] 10 Jul, 2013 @ 1:45pm 
@eporter Actually, no that's not intended. I think I know what you did. Check the update I made to see if that solved it?
ErchonYeen 10 Jul, 2013 @ 1:38pm 
To solve it, I ended up not using the two buttons on the ground floor at all. Are those just to let you escape in case you trap yourself inside the glass area?