Stellaris

Stellaris

Editor Menu 2 [Unlisted]
105 Comments
Cogans 18 Apr, 2021 @ 10:45am 
mod crash, update pls:steamhappy:
Seamoo  [author] 15 Apr, 2021 @ 7:09pm 
Yeah. I dont really plan to fix it
RedRapture 15 Apr, 2021 @ 4:19pm 
Editor Menu is broken as of the Dick release.
Seamoo  [author] 5 Apr, 2021 @ 4:03pm 
Honestly, I don't remember. Otter does it fine.
RedRapture 5 Apr, 2021 @ 1:26pm 
Mod is still working, just have a question as to whether or not making the euconomogyaoinognsadjkldf (city planet) works with the mod.
Seamoo  [author] 10 May, 2020 @ 9:57am 
no, cant move
BLloyd 9 May, 2020 @ 6:19am 
Can you move systems? I've got a cluster of systems currently all overlapping each other in a complete mess that I want to push outside the main galaxy and make clearer.
Nightshade 23 Mar, 2020 @ 4:28pm 
I was looking for a mod to let me edit the names of the planets in the galaxy so I could make a star map. Will give this a go and see if it works.
OKON 3 Jan, 2020 @ 3:12pm 
Well, so as i thought. Maybe u can just tell me where to search for this part of code and i will try to do it personaly. I will write to u if i would have any problem with it.
Seamoo  [author] 2 Jan, 2020 @ 12:45pm 
Each planet class has to be coded in, if you want to take over the mod, I'll show you how.
OKON 2 Jan, 2020 @ 8:08am 
One question. I am using Planetary diversity mod (adding new kinds of planets) and i have this problem that they doesnt appear in editor menu in change planet class option. Is there any way to make this mods comapitble???
Doctor Verum 4 Aug, 2019 @ 1:58pm 
Hello! Question: Is there a possibility to use this tool to move civs to different positions?
Fable Wolfe 6 Jun, 2019 @ 4:22pm 
Sounds good, thanks.
Seamoo  [author] 6 Jun, 2019 @ 4:12pm 
This hasn't I'm going to work on updating otter first, then this
Fable Wolfe 6 Jun, 2019 @ 3:50pm 
Has this or will this be updated to 2.3?
nordstern 10 May, 2019 @ 3:47am 
sry, it was not your mod.. it was another.
nordstern 10 May, 2019 @ 3:22am 
When i use your mod, the game crahes if i klick on a planet in the hud.
Figaround 25 Apr, 2019 @ 8:12am 
Not enough editing hyperlines. I hope, you update the mod.
L. Yoichi 23 Apr, 2019 @ 6:49am 
Update pls ?
Puppychow 8 Apr, 2019 @ 1:37am 
Hey this is a great mod / tool. It pretty much works on the latest version everything I use it for works at least. I hope it stays working in future updates. Thanks
Synthesis 27 Mar, 2019 @ 8:38pm 
Put in my two cents: the editor mostly works, but you can't add pops (the option is missing from the planet tools).
Ish9001 7 Mar, 2019 @ 3:02pm 
It seems the mod is currently not up to date with 2.2.5, though oddly enough many of the functions seem to still work properly. Would it be possible to update for 2.2.5
Frandoka 4 Mar, 2019 @ 4:34am 
Frandoka 4 Mar, 2019 @ 4:33am 
Hi Seamoo I just want to thank for creating this mod. We have done two large MP games with our own customized empires and world state. In large part thanks to your mod and otter editor mod!
Seamoo  [author] 13 Feb, 2019 @ 2:48pm 
I'm going to update this weekend. It seems to be working fine but i need to work out a couple bugs
Mr_Charles 12 Feb, 2019 @ 7:06am 
please update for 2.2.3 + 2.2.4 I need this in my life again
Jack1Tear 7 Feb, 2019 @ 1:57am 
So... This+Observer= Creative mode. Cool. Always wanted to play God on a galactic level.
Figaround 28 Jan, 2019 @ 1:31pm 
Do you update mod, for 2.2.3?
月华天星 19 Jan, 2019 @ 9:26pm 
I found out that you wrote in the 02_editormenu_resource.txt: set_deposit = d_rare_crystals_5 ,set_deposit = d_exotic_gases_4 and set_deposit = d_volatile_motes_5. So why is the exotic_gases only 4, not the same as the others?
Figaround 18 Jan, 2019 @ 8:56am 
Found the problem. The addition of an orbital resource (conventional or strategic - not important) - cancels any other production from the same body (asteroid/planet and so on). For example, from the planet I extracted iodizium, or volatile motes.
I add alloys with the help of the editor. And the production of strategic resources is disappearing.
Please fix it.
Cryptid 11 Jan, 2019 @ 12:21pm 
Sometimes when i go into observer mod with this mod setting, the button goes missing to return to your empire. how do i fix this ?
Corporate Platypus 8 Jan, 2019 @ 11:49pm 
Hey Seamoo! I'm a Community Ambassador, working for Paradox Interactive. I was hoping we could chat in private about something cool. I sent you a friend request so accept it please and we can talk. :)
Shammer 8 Jan, 2019 @ 11:38am 
"nor can you accidentally send those cute Alien Pets out into the Orbital Deposit"

Who said we wanted to do it by accident? :P
The Nega Druid 5 Jan, 2019 @ 11:02am 
Good idea
Seamoo  [author] 5 Jan, 2019 @ 9:54am 
@Nega, There is but it would require editting base game files which I'm not going to do. Maybe you can ask the 100% unique system spawn guy to make the revearse mod.
The Nega Druid 5 Jan, 2019 @ 6:09am 
@seamoo My problem with that is that sometimes the things are already spawned and you can only ping their location on the map. You can't pick and choose what will and won't generate. You can spawn the things that arn't already in the game next to your world. Is there a way to prevent things from being generated at start so you can activate them close to your home system?
Seamoo  [author] 5 Jan, 2019 @ 5:48am 
@feli thats been happening in the base game. Hopefully pdx will fix it
felidaette 5 Jan, 2019 @ 2:42am 
A ruined Dyson Sphere was spawned in a buggy way - half inside a star, half outside
Seamoo  [author] 4 Jan, 2019 @ 6:11pm 
@nega, you can spawn leviathans, by you home system by using the target system feature. It is the top chice on the list of systems.
The Nega Druid 4 Jan, 2019 @ 11:34am 
@Zero_master Use the event editormenu.1 command in the console on places and times where you can't click Decision.
The Nega Druid 4 Jan, 2019 @ 11:33am 
So how do you make it so you can consistently spawn leviathans near your home system with this? I know you can ping them and whatnot, and if they arn't there, you can spawn them using the console and even put them near your home world. I'd love to actually be able to make the most out of the leviathans and their systems without going across the galaxy, killing a leviathan, only for another empire to claim the system.

I mean, sure, I can go and take over that empire but its just not the same.
Zero_master.com 26 Dec, 2018 @ 3:51pm 
So i'm trying to add Pre Sapient races on non-owned and non-surveyd planets, but sense i don't own them i can't click the decison button. How did you all of you do it? had it something to do with the "Spectator" mode?
archaon_archi 22 Dec, 2018 @ 6:34am 
Actually I had 2 black holes. I managed to make 1 work by editing the save game. The mod saved me a lot of time anyway. Thanks!
Stark 21 Dec, 2018 @ 6:51pm 
Stars swapping was an awesome feature. Even if it was a cosmetic. :steamsad:
Seamoo  [author] 21 Dec, 2018 @ 10:59am 
@At archaon, stars are just cosmetic at this point, I took the feature out cause it seemed to be confusing. I plan look into code to change the system class.
archaon_archi 21 Dec, 2018 @ 10:46am 
it let me build a Dyson Sphere, I guess the game still identifies it as a star.
archaon_archi 21 Dec, 2018 @ 10:41am 
I changed a star to a black hole close to my region at the start of my game. Now I'm trying to build a Matter Decompression Site on it, but I can't. It says that it requires a black hole in the system=
Sad Bearish Hours 21 Dec, 2018 @ 7:52am 
Great mod, moving over to Otter Editor cause I want all of the functionality.
Seamoo  [author] 21 Dec, 2018 @ 7:35am 
Yes, I took that off with an update last night. As I said I am making this a simpler more streamline, more ture to what sivlerd had. This will do a bit with a few menus. While the Otter Editor will have more functions but more menus.
Sterling Archer 21 Dec, 2018 @ 7:20am 
Yesterday, I was able to spawn presapeints on a planet I already had surveyed or was in my territory. How strange.