Super House of Dead Ninjas

Super House of Dead Ninjas

the long dark fall
28 Comments
N00bWarrior 7 Feb, 2016 @ 5:01am 
good job mate.
cst003  [author] 29 Jul, 2013 @ 6:10pm 
@thepowerglove yeah, the spike room is a lemon.. a false path. :berserk:
thepowerglove 29 Jul, 2013 @ 5:48pm 
Ended up falling out of the level, one right near the start, there are a few wall blocks that aren't totally patched. The exit ended up disappearing on me, and there is a room you can never escape from.
Daaaaavid 24 Jul, 2013 @ 1:40pm 
:)
󠀡 󠀡󠀡󠀡 󠀡󠀡󠀡 21 Jul, 2013 @ 1:56am 
I fell out of the bottom of your level and just fell forever, got to floor 830 and just quit. I'll try get a screenshot where I fell out.
D125 20 Jul, 2013 @ 11:50pm 
best ever
Verso 20 Jul, 2013 @ 1:52am 
Nice
76561198082670471 20 Jul, 2013 @ 12:10am 
good game !!
спасибо за заказ 19 Jul, 2013 @ 12:21am 
+1
Scopas 18 Jul, 2013 @ 10:57am 
+1
SylarrX5 17 Jul, 2013 @ 3:31pm 
cool!
ᴛɪɴʏ BOOTS 17 Jul, 2013 @ 5:51am 
+1
Singler_Br 17 Jul, 2013 @ 5:07am 
Lol
SaltyNobody 16 Jul, 2013 @ 6:36am 
After playing this map a few times there are a few flaws/ Death rooms that don't have to be there or there should be more added.

1. If you give the player a lot of crates to open. Remember that there is always the small chance they get a smart bomb, That way they can win the level far to easy.
2. Just before the end when you need to jump down to some spikes and then the huge blue eye thing Before that there is almost nothing just some jumping. This could be of use when the player has rage but you can barely get a rage going so it is not that usseful
3. The room with 4 of those guys that throw bombs is a usselss room i have never died there and even if i stay there in the middle of it they won't come out so you should or place them higer *Give them 1 platform to stand on so thay they trhow the bomb from above way more diffucult to dodge* Or place other enemy's

But overal as i said it is a really good map and i am looking foreward to it.
DD 15 Jul, 2013 @ 7:45am 
cool
ThRevAlSharpton 14 Jul, 2013 @ 10:24pm 
Sweet!
Lahiri-N 14 Jul, 2013 @ 8:23pm 
cool!
cst003  [author] 14 Jul, 2013 @ 12:24pm 
@nobody, thanks much for the comments. i'm having tons of fun trying to design a run that's challenging but doable, and i def appreciate your suggestions. ill be adding to this lvl as the weeks go by, making it deeper and more deadly.. :crafting:
Hello Bipo 14 Jul, 2013 @ 4:26am 
Nice!
SaltyNobody 14 Jul, 2013 @ 3:55am 
I have played the updated level. And i found it 10x more difficult then before i could barely get a rage going and i got killed all the time. You make use of every space the map has to offer and the fact that you have to keep slashing trough walls makes it even more difficult. I really like this map.
cst003  [author] 14 Jul, 2013 @ 2:06am 
updated the lvl just a tad. as always, constructive criticism is appreciated. :newsword:
ℛobotKinℊƎʀɪcᵌ 13 Jul, 2013 @ 8:05am 
well done! :pinkheart: ty for the time you spent making this :wizard::life:
iFrame 13 Jul, 2013 @ 1:54am 
nice
SaltyNobody 12 Jul, 2013 @ 2:10pm 
But i love the begin with the 2 fire status it does get the blood flowing.
cst003  [author] 12 Jul, 2013 @ 2:08pm 
thanks, ill be updating it soon. ill try some different enemy placement.
SaltyNobody 12 Jul, 2013 @ 2:08pm 
Indeed to many i was able to build up rage so fast and keep adding rage with it, So i got trough it without a sweat.
cst003  [author] 12 Jul, 2013 @ 1:29pm 
im working on adding length to it. i just now found the properties button, made it deeper and a little wider. working on adding rooms. how was enemy placement? too many?
SaltyNobody 12 Jul, 2013 @ 1:15pm 
It is way to fast i won in my first time within 30 sec dying 1 time. It needs to be longer.