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Maybe one day, or if anyone feels like doing that, they have my blessing ^^
@Frozium - Yup! Don't remember if you'd be able to get those in-game without cheats, but I tested it and T9/T10 ships work for FU species. Now, I don't quite remember which species are still compatible (Ones like Slime and Fenerox were added after I had to take a hiatus from modding)
Can I still build and install objects from this mod (like the new cockpit)?
The vanilla "Better Ships Walls" is needed, since it has base files for the Better Ships FU Walls, which in turn is needed for the FU Better Ships
The vanilla Better Ships is not really necessary for this mod to work, but it's recommended since this mod will -only- change the FU ships, not the vanilla ones.
Is it a case of "and" or "or"?
xicaptainschair
xidoor
xishiplocker
xitechstation
xiteleporter
xifuelhatch
Enabling it for the kirhos would be the same process as I described in the "Adding a species" section of it, only thing to keep note of is that if I'm not mistaken the internal name for the kirhos in FU is "fukirhos" so that's what you should be using.
@Richard Sirwulf - Maybe later. Was working on them, I think I was pretty far ahead with the ships and all. Picking things up again will be complicated though T_T Maybe some time in the future, but unfortunately, can't make any promises
I think I'm gonna give myself the liberty to just copy and rename the files accordingly and assume their ships are the same gameplay-wise ^^;
A bit messy though, do plan on doing them as well in the future.
is really small
Next update will at least show them, but animations are still busted, I'm afraid. But outside of that, I think there should be no incompatibilities.
- Upgrade your ship;
- Or if you're already at the last possible stag, reset the ship. Make sure you retrieved and stored anything you don't want to lose outside of the ship, and that the character whose ship you want to reset was the last one you played; go to your "Starbound/storage/player" folder (you should see a bunch of gibberish .player and .shipworld files), sort the files by date, and delete the most recent .shipworld file, along with all .bak files associated with it.
Should be fixed now!
It's not that big of a loss, though, since in any case everything in Better Ships that could ever be useful for BYOS (namely the walls, objects and tiles) is in the standalone mods ^^