Stellaris

Stellaris

Zurai's Economy Tweaks
5 Comments
stephangoodwin 30 Dec, 2018 @ 12:01pm 
Awesome. Thanks!
zurai001  [author] 30 Dec, 2018 @ 11:22am 
@stephangoodwin It's on my list of things to fix. I plan to update either today or tomorrow with a few fixes to the base functionality as well as adding gestalt empire versions.
stephangoodwin 26 Dec, 2018 @ 5:00pm 
The higher tier jobs don't seem to get the Office of Production boost. That doesn't seem quite right.
zurai001  [author] 16 Dec, 2018 @ 1:33pm 
@Dallan This should be fixed now. I swear it used to work with the basic jobs, but I noticed it didn't work with arcology jobs and made the foundry_arcology and artisan_arcology jobs, tested that those worked, and didn't re-confirm that the basic jobs still did.
Dallan 16 Dec, 2018 @ 12:10pm 
I like this idea a lot, but there's a weird bug going on where the basic Metallurgist/Artisan jobs seem not to appear or work anymore?

I guess there may be an issue with precisely whether and how the game lets you override vanilla jobs (every other mod I've seen that does it just directly overrides the file they are in, which is, I know, suboptimal). It works fine if I remove the "foundry" and "artisan" jobs from your file, but of course that means removing your change to let workers and proles use them. I'm not married to that change but you might be!