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Search for admin cap reworked. It’s a very simple mod that helps nicely
This most was a absolute "must have", so it will be quite sad to say it farewell
But this is an absolutely amazing idea and should be in the base game tbh. How would any race have a massive interstellar empire without any people dedicated to organizing it efficiently?
Specifically, it has something to do with your Buildings.
The code reads as follows: [17:30:53][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 215
This is a darn shame, because I always play "Stellaris" with this Mod enabled.
[17:33:35][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 218
[17:33:35][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 405
[17:33:35][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 409
[14:37:47][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 215
[14:37:47][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 401
[14:37:47][trigger.cpp:382]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/del_admin_buildings.txt line: 405
Not sure if there are any actual incompatibilities, but I thought I'd mention it here (but you probably already knew that).
@Identitools, Thats neat, thanks.
I'll check again.
@identitools
In the steam workshop folder for stellaris, find folder 1592231193/prescripted_countries, open the .txt file in a text editor, and change spawn_enabled=yes to spawn_enabled=no OR delete the folder.
Love the mod though! Keep up the awesome job.
AI should be less stupid about building the buildings. It is however still too stupid to upgrade or repair buildings. Use Glavius Ultimate AI and the compatibility patch to enable the AI to upgrade the buildings. I have purposely left the upgrade script off the base version.
I tested to 2400 in a couple games and it seems to work fine, but let me know if there are any bugs to squash.
The branch office becomes OP if you are using mods that increase # of planetary buildings. You can use it to eliminate the sprawl effect.
I like Gwen's calling them bureacrats better, will probably change it.
While using the mod, it did feel a bit weird to me that system administrators were in the specialist rather than the ruler stratum, considering that regular Administrators are rulers. But I very much like the flavor and core functionality of the mod.
Gwen's Admin Cap Buildings provides a simpler option for adding jobs the provide administrative capacity. I have avoided adjusting the defines file for compatibility, but I have seen several other mods that adjust sprawl values.
On another note, the AI doesn't use even vanilla buildings correctly. AI does not upgrade these buildings and I haven't seen it use the starbase building after a couple of 200+ year games in observer mode.
I am writing a compatibility patch so that if you use GAI, the AI will use these buildings correctly. I am currently testing ai weights to find the right balance between spamming the buildings and not using them at all. I've got it working to not build during early game or on colonies.
But may I request a few simplified versions of this mod, please? Like this:
1) "Administrators produce AC"
-Administrator job produces +1 Administrative Capacity.
2) "Districts cost 0 AC"
-Removes Administrative Capacity cost for planets' and Habitats' districts.
I just keep dreaming to play with mods like above since 2.2! Can you make it real? =)
@Thunder - Habitats are from the Utopia DLC iirc.
AND!: thanks for this mod... The new admin limits are very painful!
But I like how you're adding new buildings which, honestly, you'd think that a mega star empire with 400+ systems would be able to get better at "Administration" (that's my RP rationale, anyway!)