Surviving Mars

Surviving Mars

Mark Selected Building Type
9 Comments
ChoGGi  [author] 3 Nov, 2022 @ 7:50pm 
MIT is pretty much: Keep the license file with it and you're golden.
ChoGGi  [author] 3 Nov, 2022 @ 7:48pm 
I thought I had an example mod for custom keys, I'll add one :)

The mod modders the better, you asked (close enough) so feel free to do whatever with the mod.
Daemonjax 3 Nov, 2022 @ 5:51pm 
Some objects are really difficult to find the origin hex via rotation, for example (for me) the micro dome. It breaks my brain. But, anyways, I created my very first mod that does exactly what I want (I used your mods as an example -- it even required your library because that's the only way I could figure out how to create toggle keys). I may put it on steam, but it kinda incorporates the features of this mod so it makes me feel a dirty... but I'll go over the MIT license... I think it allows it.
ChoGGi  [author] 2 Nov, 2022 @ 5:55pm 
You can find the origin hex by rotating a building, this doesn't use the origin hex though (err maybe it does).
Daemonjax 2 Nov, 2022 @ 7:09am 
Nope, because it doesn't work on blueprints.
Daemonjax 2 Nov, 2022 @ 6:50am 
I'm hoping this will help me placing new objects by showing me what the object's key hex is (the hex it uses as the center hex)... we'll see! :D
westamastaflash 7 Jan, 2020 @ 9:33am 
The Map Options to turn them off don't seem to work. It's annoying when using lots of small solar panels. Any way to set up a config for individual small items? Maybe on the info panel?
ChoGGi  [author] 16 Dec, 2018 @ 9:16am 
Enjoy :)

I tried colouring them then scaling them up in the map overview, but scaling so many buildings is kinda laggy (using your save for testing, thanks), so this seemed like a decent alternative.
JustCarlsFine 16 Dec, 2018 @ 6:54am 
This is EXCELLENT - Thank you!