Crusader Kings II

Crusader Kings II

Shorter Treaties 5 Year Version
8 Comments
Bachian 11 Mar, 2019 @ 10:20am 
@zlatky
no it is not
zlatky 11 Mar, 2019 @ 1:32am 
Is this #HIP (furry2) - compatible?
Foxwood  [author] 12 Feb, 2019 @ 5:04pm 
Hey, I went ahead and tested the mod and everything works on my end. I don't suppose you added another that could possibly be overriding the "cb_types" folder? If so I think it would be taking priority over the treaty changes I made
Foxwood  [author] 12 Feb, 2019 @ 4:51pm 
Sorry for the late reply, haven't logged in a while and I'm sure the game has been updated a few times. I'll get on it right away, expect an update shortly!
Bachian 12 Feb, 2019 @ 4:22pm 
The mod still not working, still 10 year with mod on. Can this be fixed? it is one of my fav mods.
Bachian 1 Feb, 2019 @ 3:56pm 
Is this working for you or anyone? I worked last month but not in my recent campaign. It is back to 10 years with this on.
ajacksonian 1 Jan, 2019 @ 12:04pm 
I like the idea of a 5 year treaty to help move game play along. That should be long enough for both sides to try and recover if war aims were not achieved and for the losing side to try and get some sort of alliance to stop an aggressor. This is more in line with a cessation of hostilities or operation under a flag of truce than anything else. What the game lacks is a good mechanic to solidify a treaty by holding a conference, which tended to be a bit durable but harder to get going.
Andyman301 24 Dec, 2018 @ 10:24pm 
5 years is much more reasonable than 10 imo