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I have a question. How hard would it be to make a 1x5, and/or 1x10 armored variant of the straight conveyor tube?
I am asking as, before I built my current PC, and back when my laptop could still run SE, I would use a mod that had 1x5 and 1x10 vanilla styled conveyor tube variants (with appropriate scaled component costs; i.e the 1x5 and 1x10 variants had the same component costs of 5 and 10 1x1 conveyor tubes respectively) in order to cut down PCU usage. The mod was More Conveyors by Mafoo. that mod allowed me more freedom to build than my laptop would have otherwise allowed.
Thank you for your time,
Allmybase411
Thanks for all the hard work on your mods. Love them.
LOL, And while yer at it... Air Tight Connector Block, Camera inside said Empty block, Light inside empty block, Transparent LCD on one side of said Empty Block (Group of those), Oh, hell... Can you make a full Reinforced Window Block mod with the above?
Great work, great look and feel.
Added Piston end caps as "Armored End Caps" for small and large grid. These have raised health and server as conveyor caps. mostly a decorative block.
No definition 'MyObjectBuilder_Conveyor/SmallBlockConveyorArmored'. Maybe a mistake in XML?
2019-07-16 18:54:47.475 - Thread: 1 -> No definition 'MyObjectBuilder_Conveyor/SmallBlockConveyorArmored'. Maybe a mistake in XML?
2019-07-16 18:54:47.476 - Thread: 1 -> No definition 'MyObjectBuilder_Conveyor/armored_conveyor_straight_Small'. Maybe a mistake in XML?
2019-07-16 18:54:47.476 - Thread: 1 -> No definition 'MyObjectBuilder_Conveyor/SmallBlockConveyorArmored'. Maybe a mistake in XML?
2019-07-16 18:54:47.476 - Thread: 1 -> No definition
Small ship Junction block set starts on a block that is a T-section but is named junction, containing no actual junction block. probably wrong model/naming (the block is named in game as junction, this is likely the wrong model applied to the new junction block)
small ship Junction set is missing T-section..kinda.
small grid advanced blocks (corner,cross section,and junction/T-section bug but NOT the real T-section) have one of their orientation/connection indicators missing (the little lines on the vertices at which another connection point is. Assumed to be for knowing which way it is oriented when placing)
Both grids T-section and Corner has incorrect mirroring rotations for one of its axis. Rotating while using red mirroring (del & pgdwn while looking at a red mirror) causes mirrored block to rotate strangely, appears to be rotating twice, once in roll and once in pitch, appears to be identical in how it fails, likely both using copied code from another block
also going to bump my bug report, rotation in mirroring doesnt work quite right on many of the more complex blocks. corners and straights work fine (i assume just copied vanilla code) though t junctions are broken in one orientation, as are a few other, cant remember which ones. I like to design in creative just for using mirroring and play survival so, kinda a bummer and defeats having mirroring :P Keep up the good work
I've noticed an issue passing hydrogen and oxygen through some of the conveyors (straights is the only one I can remember), is that by design or a bug? Also, are there any plans to make it possible to use the build planner pull and deposit hotkeys work with the interfaces?
Thanks for this and other mods, they're an awesome upgrade to the game! :D