Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] Salarian Civilization
161 Comments
Pluvia  [author] 24 Mar, 2017 @ 5:30pm 
@fl0w - You trade production for science. For example the Hydro Plant replacer produces no production and is twice the aluminium cost. That's quite a hefty trade.

The jungle science bonus is nice, no question, and so is Great Scientist bonus. But outside of jungle cities they basically only have the Great Scientist bonus as a trait. And jungle tiles need to be worked, which makes it already quite difficult to use effectively.

They ARE intended to gain an edge in science early. But even compared to the other science ME civs, the Quarians and the Geth, the Salarians aren't stronger than them. They gain an edge early but the other two can catch up eventually. And this isn't taking into consideration the fact that the aggressive war like ME civs, most of which are early game, can destroy the Salarians without expending much effort.
fl0w 24 Mar, 2017 @ 4:13am 
good point, I didn't think of it in context with other (and only) ME CIV's. still if played by anybody who knows what they are doing, starting from the medieval era you'd have science production up the ass and later you can combine this with the nuclear power of catherine. still hilariously strong imo
Pluvia  [author] 24 Mar, 2017 @ 2:43am 
@fl0w - When fighting alongside the other ME races, the Salarians generally seem to be in the middle balane wise.
fl0w 23 Mar, 2017 @ 8:15am 
hilariously overpowered
Roadhouse699 7 Nov, 2016 @ 5:50pm 
He is the very model of a scientist salarian.
Atomic 20 Dec, 2014 @ 1:26pm 
so when i reload a game nothing seems to work, all the units have the wrong ablilities and can all be upgraded, with scout upgrades
Maximum Broly! 20 Oct, 2014 @ 11:55am 
Will you by chance be adding this to Beyond Earth?
Kaji 8 Jun, 2014 @ 3:14pm 
He constantly engages in war, flies through the tech trees, and can pump out units and cities like they're nothing. Now I'm not the best player, but I can't even get through the medievial era before he crushes me.
Pluvia  [author] 8 Jun, 2014 @ 11:29am 
@Digital Geck0 - Maybe you're just having unlucky matches. The Salarians in my games tend to do quite meh, and Mordin has a low lust for war and offense programmed into him. On a scale of 1 to 12 e has about a 6 and 7 for building city defenses and anti-air, but the rest of his offensive traits don't break 5.

Just sounds like bad luck really.
Kaji 8 Jun, 2014 @ 7:02am 
Unfortunate. Salarians make it literally impossible to play without a concrete strategy in mind. Even on Chieftain I was always getting assaulted by this jerkoff. Turn 100 and he had catapults, swordsmen, and chariots.

I can't recommend these mods due to Salarians just being the "I win" button.
✧Starshadow Melody✧ 15 May, 2014 @ 3:19pm 
Once again, there is the 'few named characters of this species' issue. The official leader of the Salarians does appear in game, but she is not given a name, so this works.
Pluvia  [author] 4 May, 2014 @ 12:14pm 
@Michael - Science. Also I only just got the notification to your comment over a month later.
Random Guy 10 Apr, 2014 @ 9:04am 
What does the science lab give +2 of to worked jungle tiles?
Pluvia  [author] 7 Jan, 2014 @ 1:45pm 
The Terminus Systems have been released.
Sanguine Raven 19 Dec, 2013 @ 8:22pm 
i love mass effect and this all your mods
Pluvia  [author] 6 Dec, 2013 @ 5:39pm 
Updated the list of civilisations to include the Terminus Systems.
Pluvia  [author] 6 Dec, 2013 @ 5:39pm 
The Reapers have arrived.
Professor Firebat 18 Oct, 2013 @ 9:38pm 
hey does it work for multiplayer
shneier 5 Oct, 2013 @ 7:43am 
you say the bnw versions are out but i can't find them in the workshop can you post a link
Baja Blastoise 7 Sep, 2013 @ 12:04pm 
Darn in
Pluvia  [author] 7 Sep, 2013 @ 12:02pm 
@Trainer - Yes.
Baja Blastoise 7 Sep, 2013 @ 6:35am 
Do you need Gods and Kings for this to work?
Pluvia  [author] 25 Aug, 2013 @ 9:27pm 
The Brave New World versions have been released.
Pluvia  [author] 20 Aug, 2013 @ 3:56pm 
UPDATE V.2 - AI update. Fixed bug: Molecular Research no longer requires a river.

Remember not to update if you want to continue a saved game.
Pluvia  [author] 3 Aug, 2013 @ 11:03pm 
@Mats - It's for balance. You sacrifice production for increased science and free uranium. While there are other science races, they will produce slightly less science than a city with Molecular Research, and they don't get the amazing offensive capabilities it provides.
Matsimann 3 Aug, 2013 @ 10:56pm 
In that case, it seems rather underpowered. While it does give a free Uranium, and that's nice, a 10% Science bonus is a rather poor replacement for the Production bonus of the Hydro Plant, especially considering that it requires double the amount of Aluminium that Hydro Plant requires.
Pluvia  [author] 3 Aug, 2013 @ 10:50pm 
@Mats - No. Production is traded for Uranium.
Matsimann 3 Aug, 2013 @ 3:38pm 
The Molecular Research still gives the Production bonus to adjacent to river tiles, I hope?
GreyRoot 31 Jul, 2013 @ 2:22pm 
You can't not read this in Mordin's voice
Pluvia  [author] 25 Jul, 2013 @ 1:27pm 
The Protheans have been released.
FloridaMan 24 Jul, 2013 @ 6:33pm 
Therex, I totally agree with your comment,100%.
Pluvia  [author] 24 Jul, 2013 @ 2:44pm 
@Vittorio - Click here [i39.tinypic.com].
Mich_Zcc8 24 Jul, 2013 @ 2:26pm 
si può scaricare sul gioco? se si come?
you can download the game? If so, how?
Ars3it 22 Jul, 2013 @ 10:31am 
Я б поиграл
Zedversary 21 Jul, 2013 @ 11:49pm 
This is so fantastic.
therex55213 21 Jul, 2013 @ 6:16am 
would it be entirely possible to plant the idea in your head that the reaper faction would be game-breakingly high in production and science, like 200% or something, at the cost of being unable to build world wonders, and would have giant death-robot replaced with actual reapers?
Sokol 21 Jul, 2013 @ 6:07am 
hi. find hint/bug, if take perk "inuit education" in hope tree, u can build Science Lab and University, and have 6 science point from jungle.
p.s. sorry for my bad english)
DutchKoelie 20 Jul, 2013 @ 10:12am 
hey pluvia, i was wondering if you could mkae the genophage for the salarians so they can cut anyones population in half?
DrAmazonMD 20 Jul, 2013 @ 7:40am 
Great Ideas
[fll.fi] Zaki 20 Jul, 2013 @ 5:44am 
Will this mod be made compabilitible with Brave new World at some point?
unclebuddy1 19 Jul, 2013 @ 7:48pm 
Another AWESOME combination of two of the best games EVER!!!
Greenoctober 19 Jul, 2013 @ 5:44pm 
this has to be the coolest thing i have ever seen
Capt. Pottypie 19 Jul, 2013 @ 1:22pm 
Okay, I suppose I'll have to do without this mod then.
blc2012 19 Jul, 2013 @ 6:05am 
@LittleBigPanther, Mordin only died in ME2 if you messed up somehow
Bo0kie 18 Jul, 2013 @ 10:50pm 
The problem is Mordin died in ME2...
ThighsOfDemocracy_:3 18 Jul, 2013 @ 10:34pm 
Cant get it to work..???
.ıllılı.ıl.l♫.aNo.ॐ.nYm. 18 Jul, 2013 @ 9:51pm 
extrem wunderknorke
HDPE 18 Jul, 2013 @ 9:06pm 
@Pluvia, Please disregard my last post. I got it working.
HDPE 18 Jul, 2013 @ 6:03pm 
@Pluvia, I have followed all the instructions on installing the mods (including the troubleshooting), but It still doesn't work :\ ... I am running Gods and Kings, but have no idea why it won't work.
Pluvia  [author] 18 Jul, 2013 @ 5:28pm 
The Batarians have been released.