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Why am I a script Kiddie now? I cracked the mod and not you? And then you write Deobfuscators and debuggers. First I dont use a Deobfuscator and Second debuggers are not needed. And why is everyone thinking thats a I need the Duck Game Source Code for that that isnt true. You simply need to make a String which is testing which File name the current App has. And this String is too Easy to edit. You dont need any C# Knowledge which I have (So I cant be a Script Kiddie). The knowledge which name a App has isnt a real knowledge that is something what my classmates which dont had a computer at home know. Congratulations. I think you should do something better for your Mind. Read a book or something or learn C# or Java these are not very diffrent.
Preferably you'd get the mod to the state where the only way of circumventing the verification would be to make your own hash transmitter and then updating the the hash tokens from time to time so that old mods in circulation will stop working.
@IAmADuck
I get that you're feeling cocky for figuring out that deobfuscators and debuggers exist, but this mod gets rid of virtually all script kiddies; so there's no need to shit on it or its creators.
You make a mod with a concept and not a mod which is testing which file is running or you dont create any mods ^^
Good job.
You did it with Dnspy, ILSpy, Reflector or etc.
I'm surprised by your perseverance.
But I think that's not hard for who has the completed source of DuckGame.
Please look forward to the next version.
Thanks for support
EIM's mods ain't updated often, so it's easy to recognize it
You can't only verify the WorkshopId
Because WorkshopId is easy to counterfeiting.
Sorry. Client Mods wouldn't be supported in a short time
2) (More likely) For command-line access, to spice up the game. The situation presented in mod's screenshot looks straight-up like a guy that joined lobby and said "Ever wanted to fight Jevil in Duck Game?" It can be a fun bossfight, if The Boss is sane.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1116448095
Do you see if it's maybe possible to whitelist some detected ClientMods from other players, or some kind of "Verified ClientMods" Database?
@throwNewExceptions
Thanks for support
Does it also protect from console commands?
Thanks for report!
Thanks for your support!
Yes.
To use console command in multiplayer game, got to modify the game.
But prevent the game be modified is exactly what this mod do.
This is a client mod. You can join others game without disable it.
But the AntiCheatMod only work in AntiCheat lobby.
Do you have any softwares can hack your program? Anything just like:
Cheat Engine
Speed Hack Software
or any trainer program.
This exception will thrown when hacking module injection is detected.
We've planned whitelist system for trustable clientmods.
You can switch the whitelist on and off for your lobby.
Lot of cheater software in internet for duck game, for example unknowncheats.me
You can try to search them