Divinity: Original Sin 2

Divinity: Original Sin 2

Better Origin Skills
16 kommentarer
Yohsuu 9. feb. 2024 kl. 23:44 
Pet Power gift bag might be interfering with mods that affect Ifan's Soul Wolf. I only get the abilities from this mod. No 1 ap cost or 50 turns. Just a heads up to anyone else.
Memes 16. dec. 2022 kl. 17:51 
This mod stopped working for some reason. Any ideas on how to fix it?
♠ Freeman 1. nov. 2022 kl. 12:32 
ifan's wolf broke?
LoRax 8. juni 2022 kl. 2:58 
doesnt work, ifan skill is not changed
疯狂小雪人(·w·)つ 7. feb. 2022 kl. 21:15 
Lohse 的 Maddening 歌曲具有两倍的半径,并造成两倍的 Mad 时间(2 回合)。
红王子的恶魔凝视会破坏更多的魔法盔甲。
Ifan的灵魂狼获得了一个冲锋能力和一个击倒能力,只需1个AP即可召唤,持续50(!)回合,因此可以在战斗前合理召唤。
Beast's Blinding Squall 重做,可以在不造成伤害的情况下致盲、冰缓和击退一个大锥形范围内的敌人。
塞比尔的打破枷锁现在移除纠缠和蹼并影响附近的盟友。
Fane的时间扭曲保持不变,因为它已经是OP了。
MightyPotato 11. feb. 2020 kl. 22:41 
My mod just suddenly stopped working as of yesterday, It worked flawlessly until about act two after getting spirit visions - Now it's like it literally doesnt exist, all of the powers are reverted to their base
freakymojo 20. juli 2019 kl. 18:54 
If i download this mod along with Divine War, and run it lower on the loading order, Divine war should take precedence when there is a conflict, right? I generally like DW's changes to the origin skills, i'm just dissapointed he didn't touch Ivan's soul wolf which was arguably the weakest of the bunch. Ideally I'd use his changes for the other skills and this mod's buffs to Soul wolf
Gelliebeen 15. juli 2019 kl. 9:27 
Doesn't seem to be working in my already in progress DE game. Is there something I need to do?
Shiroho 27. juni 2019 kl. 2:46 
@very nice mod bro ! everything is nice, except may be lohse a little OP. I would suggest no radius augment but 2 turns ? Anyway congratz for the good idea
Gauron 15. mar. 2019 kl. 5:56 
@agitated_tachyion there is a different mod on the workshot what add all origin skills to every char already, i guess it can work with this.
iloxis 6. jan. 2019 kl. 23:31 
@Aekkel All good, there's actually a couple of mods that do it and synergise perfectly with this mod, since I'm guessing this mod is fairly simple and just tweaks some numbers, yeah?
Aekkel  [ophavsmand] 6. jan. 2019 kl. 13:21 
@agitated_tachyon - unlikely, I'm afraid, that's way beyond the scope of this mod.
iloxis 1. jan. 2019 kl. 21:19 
Any chance you'd be able to add a way to obtain these abilities on non-origin characters? Maybe a skillbook vendor or something? I personally don't like the way all origin characters are forced into using the tank-oriented Dome of Protection, and I'd love to have all of my Origin Skill modifications handled by the one mod, rather than having to mix a bunch.
Seymour 21. dec. 2018 kl. 5:00 
Also is there any way to have beast use his new ability, maybe add it as extra skill instead of modying the existing one
Seymour 19. dec. 2018 kl. 13:17 
great changes but lohse's skill is a little overpowered, I would either keep the 2 turns or the large radius.
Snem 17. dec. 2018 kl. 2:43 
These changes are actually quite good man :jera: