Divinity: Original Sin 2

Divinity: Original Sin 2

Better Origin Skills
16 Comments
Yohsuu 9 Feb, 2024 @ 11:44pm 
Pet Power gift bag might be interfering with mods that affect Ifan's Soul Wolf. I only get the abilities from this mod. No 1 ap cost or 50 turns. Just a heads up to anyone else.
Memes 16 Dec, 2022 @ 5:51pm 
This mod stopped working for some reason. Any ideas on how to fix it?
♠ Freeman 1 Nov, 2022 @ 12:32pm 
ifan's wolf broke?
LoRax 8 Jun, 2022 @ 2:58am 
doesnt work, ifan skill is not changed
疯狂小雪人(·w·)つ 7 Feb, 2022 @ 9:15pm 
Lohse 的 Maddening 歌曲具有两倍的半径,并造成两倍的 Mad 时间(2 回合)。
红王子的恶魔凝视会破坏更多的魔法盔甲。
Ifan的灵魂狼获得了一个冲锋能力和一个击倒能力,只需1个AP即可召唤,持续50(!)回合,因此可以在战斗前合理召唤。
Beast's Blinding Squall 重做,可以在不造成伤害的情况下致盲、冰缓和击退一个大锥形范围内的敌人。
塞比尔的打破枷锁现在移除纠缠和蹼并影响附近的盟友。
Fane的时间扭曲保持不变,因为它已经是OP了。
MightyPotato 11 Feb, 2020 @ 10:41pm 
My mod just suddenly stopped working as of yesterday, It worked flawlessly until about act two after getting spirit visions - Now it's like it literally doesnt exist, all of the powers are reverted to their base
freakymojo 20 Jul, 2019 @ 6:54pm 
If i download this mod along with Divine War, and run it lower on the loading order, Divine war should take precedence when there is a conflict, right? I generally like DW's changes to the origin skills, i'm just dissapointed he didn't touch Ivan's soul wolf which was arguably the weakest of the bunch. Ideally I'd use his changes for the other skills and this mod's buffs to Soul wolf
Gelliebeen 15 Jul, 2019 @ 9:27am 
Doesn't seem to be working in my already in progress DE game. Is there something I need to do?
Shiroho 27 Jun, 2019 @ 2:46am 
@very nice mod bro ! everything is nice, except may be lohse a little OP. I would suggest no radius augment but 2 turns ? Anyway congratz for the good idea
Gauron 15 Mar, 2019 @ 5:56am 
@agitated_tachyion there is a different mod on the workshot what add all origin skills to every char already, i guess it can work with this.
iloxis 6 Jan, 2019 @ 11:31pm 
@Aekkel All good, there's actually a couple of mods that do it and synergise perfectly with this mod, since I'm guessing this mod is fairly simple and just tweaks some numbers, yeah?
Aekkel  [author] 6 Jan, 2019 @ 1:21pm 
@agitated_tachyon - unlikely, I'm afraid, that's way beyond the scope of this mod.
iloxis 1 Jan, 2019 @ 9:19pm 
Any chance you'd be able to add a way to obtain these abilities on non-origin characters? Maybe a skillbook vendor or something? I personally don't like the way all origin characters are forced into using the tank-oriented Dome of Protection, and I'd love to have all of my Origin Skill modifications handled by the one mod, rather than having to mix a bunch.
Seymour 21 Dec, 2018 @ 5:00am 
Also is there any way to have beast use his new ability, maybe add it as extra skill instead of modying the existing one
Seymour 19 Dec, 2018 @ 1:17pm 
great changes but lohse's skill is a little overpowered, I would either keep the 2 turns or the large radius.
Snem 17 Dec, 2018 @ 2:43am 
These changes are actually quite good man :jera: