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Probably a fucking limitation of the game otherwise the modders would have already found a solution that works. Well I've only tried one stack mod for now...
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Fertilizer_Compost_C",Quantity=(MaxItemQuantity=NUMBER FOR SIZE,bIgnoreMultiplier=true))
For some reason, the delivery crate doesn't work.
When I have all the resources, the blueprint still says "0/200" etc, in red colour.. Wood is the only resource that show the exact number in my inventory, and shows a green colour (indicating I have enough resources).
Ich werde den MOD nicht mehr bearbeiten weil es nicht mehr lohnt.
Durch die letzten Updates ist es für jeden möglich ohne MOD Items zu stacken.
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Stone_C",Quantity=(MaxItemQuantity=99999,bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Wood_C",Quantity=(MaxItemQuantity=99999,bIgnoreMultiplier=true))
Füge einfach die 2 Befehle in der Game.ini ein und die Zahlen 99999 kannst de beliebig ändern für die Größe.
Könntest du noch Holz und Stein ergänzen? :)
Sag mal ist das problem bekannt das ich keinen Kuchen machen kann oder muss ich da etwas beachten ? z.B : Keine durch die mod gestackten und noch alte gestackte zusammen im kochtopf haben ?
LG. Steve
würde mich über eine antwort sehr freuen :)
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_StorageBox_Balloon_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=15.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)))
changes the bladder to 10 metal ingots.
EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_StorageBox_Balloon_C",LevelToAutoUnlock=10)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StorageBox_Balloon_C",EngramHidden=false,EngramPointsCost=0,EngramLevelRequirement=10)
I will not make crystal, metal etc.
All articles accessing the MOD could be deleted if something does not work.
I do not want the risk with the other items.
In that case, I recommend another that can do that.
Btw, i miss some other materials like: crystal, metal, metal ore, stone, element, element dust, scrap metal...
https://steamhost.cn/steamcommunity_com/profiles/76561198880707638/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1
on the right side --> Subscribed Objects
sry for my bad eng