Space Engineers

Space Engineers

3D Printer by HellArea
40 則留言
Old Gregg 2024 年 5 月 5 日 上午 2:00 
couple of notes. The setup is non-descriptive (im absolutely new to the game) what orientation should the advanced rotors be when building this? my friend and i have an understanding on the extra data portion of the PB but fully getting it to register the home and how the rotors should be facing is kind of missing from the setup. any advice would be appreciated as we have it setup and working, its just backwards.
Cruel Sun  [作者] 2020 年 12 月 31 日 上午 2:56 
404 GLaDOS, video 2 at 00:30
404 GLaDOS 2020 年 12 月 30 日 下午 5:19 
> "After you create it, rotate the rotors in their working areas to set correct direction. The values is stored in the PB CustomData."
What does this mean?
404 GLaDOS 2020 年 12 月 30 日 下午 3:50 
A Github repo also has the added benefit of preserving previous versions.
crazyht24 2020 年 12 月 30 日 上午 5:32 
Good for me thx

I know Steam is hell for modder sometime, no worry:

As I see, you not obfusc your script, if Steam continue crap, you can put all your script to git repo at least other player can get code from it :P
Cruel Sun  [作者] 2020 年 12 月 29 日 下午 11:35 
Check it now
Cruel Sun  [作者] 2020 年 12 月 29 日 下午 11:24 
I was uploaded this script many times but Steam broke it every time. I'll try it now.
404 GLaDOS 2020 年 12 月 29 日 下午 2:41 
@crazyht24
Same, they uploaded the wrong script.
crazyht24 2020 年 12 月 29 日 上午 8:50 
When I get the code start with comment : // HellArea Resource viewer v2.00 (2018-2019)

Could you send me right code or upload right version ?
Quickshadow10m 2020 年 7 月 24 日 下午 1:02 
Can you build a large grid ship?
Reaper 2020 年 7 月 15 日 下午 6:19 
It work pretty well, but I've found that you will need to do steps in increments of 3-4 degrees at 15-20 second intervals if you are using the normal welders. It does perfect around that area and only struggles with small grid items but it's usually the little cosmetic stuff it misses.

Only issue I have is it doesn't seem to be able to keep the welding block rotor head straight.
Cheshire 2020 年 7 月 2 日 下午 3:51 
and i'am brasilian i don know if it's through translation but the others equipaments works pls help me 3 days in this ;-;
Cheshire 2020 年 7 月 2 日 下午 3:48 
how do you program the welders they're not doing anything
alfie8010 2020 年 5 月 31 日 下午 2:53 
is it possible to have an assembler craft parts as and when they are needed?
Readtext 2020 年 3 月 9 日 下午 3:38 
Music from X3)) Nostalgia))
Cruel Sun  [作者] 2020 年 3 月 7 日 上午 4:30 
Hi.
Scenario description
Scenarios works like a macro command, you can describe many points with timing.
Usage
S:A=T;A=T;A=T......
Example 25=2 - 25 meters = waiting 2 second
-Devastator- 2020 年 3 月 6 日 下午 10:58 
Hi @gabriella can u add a script that automatically pulls builds stuff needed for printing? And how to activate the wait till part is printed then move the welder function like u did in the videos?
-Devastator- 2020 年 3 月 6 日 下午 10:30 
Er hi, anyone knows how to slow down the rotor speed? Because it is currently retracting too fast for the parts to be welded completely
Judge Kronos 2020 年 2 月 23 日 上午 3:57 
Over Engineering at its best. Simply amazing. I need to put this in the ship printing hangar instead of the build and repairs...
Hipperion 2019 年 12 月 4 日 下午 2:10 
This is the BEST printer setup out there. Almost limitless and without the need of building super large shipyards. Setup is SOOO EASY! :steamhappy:
Cruel Sun  [作者] 2019 年 9 月 28 日 上午 12:28 
Script was updated. It seems a steam version was broken for some reason. So I'm sorry too.
haximodor 2019 年 9 月 8 日 下午 6:54 
Hi are you still working on the script?
I try the same setup as yours in the video, but PB returns me a "Large Grid is Not Active"
Meowcat285 2019 年 4 月 24 日 下午 5:34 
Can we have a example blueprint?
Foundation 2019 年 4 月 11 日 下午 9:49 
easier ways to create this, but neat...
Cruel Sun  [作者] 2019 年 3 月 15 日 上午 8:14 
Why not =)
JDaremo Fireheart 2019 年 3 月 14 日 下午 5:19 
OMG, Gabriella. This is fantastic.
Will it work on any blueprint that fits within the area of the welder heads?
Cruel Sun  [作者] 2019 年 2 月 23 日 上午 12:40 
What type of Exception you have? Can you share the world or blueprint.
Duke Venator Mythis 2019 年 2 月 22 日 下午 6:49 
When I run the R command as in the video it just spews exceptions at me?
Cruel Sun  [作者] 2019 年 2 月 19 日 上午 10:17 
gWelders - group of blocks
Hoofygonglaird 2019 年 2 月 18 日 下午 5:53 
Im kinda confused on where the tags for welders go if someone can help me out. Seems like a neat script just noob brain cant figure this out.
Vorg 2019 年 2 月 6 日 上午 11:59 
From the primary engine you used, I thought it would be a single head printer that moved more like 3D printers
Cruel Sun  [作者] 2018 年 12 月 24 日 下午 3:02 
Updated
『KuuHaKu』 2018 年 12 月 22 日 下午 4:20 
Ahhhhh MUCH thanks, favorited and rated!!
Cruel Sun  [作者] 2018 年 12 月 21 日 上午 11:21 
『KuuHaKu』, it's done.
『KuuHaKu』 2018 年 12 月 20 日 上午 7:21 
Yeah, pretty much something like this. Even if you can't check whether it's welding or not, you could put something like a delay (which we can define in seconds) between steps.
Ex: P1 > P2 > Delay 2 > P3 > Delay 5 > etc

It's already a extremely useful script, but something like that would be really nice to have!
Cruel Sun  [作者] 2018 年 12 月 20 日 上午 5:34 
If I wanted to do so (it's still a linear path) I would use A=P1, A=P2, A=P3 ... In the game there is no such method as IsWelding . Therefore, it cannot work fully automatically.

Keens forum Topic [forum.keenswh.com]
『KuuHaKu』 2018 年 12 月 20 日 上午 4:27 
Oh, by keyframes, I mean something like setting a path sequence like this: P1 > P2 > P3 > ... > PN.
After that, the rotors would try to make the welders follow the path.

Idk if it's possible, just thought about it kkkkk
Cruel Sun  [作者] 2018 年 12 月 19 日 上午 6:38 
Hello. I don't quite understand about the keyframes - if you mean some curved path, no I made this thing for a linear trajectory. If a blueprint is very complex, maybe the sequence setup is more complicated than the blueprint welding.
I'm afraid of scaring people with the complexity of the tools, so it's simple.
『KuuHaKu』 2018 年 12 月 19 日 上午 5:59 
A little question: is it possible to make a 3D printer which stores player-defined "keyframes" and follow the sequence afterwards? It would be nice for weird ship designs as we would be able to set the printer's path
『KuuHaKu』 2018 年 12 月 19 日 上午 5:52 
One of the "why haven't anyone thought about this before?" kind of script. Very well done, you deserve a cookie!