Sid Meier's Civilization VI

Sid Meier's Civilization VI

Essential Mod Collection for Civ 6: Rise & Fall (1.2)
45 Comments
titan_vfaf  [author] 28 Mar, 2021 @ 12:12pm 
At some point this collection was working as intended. Unfortunately it's totally beyond my control how each mod have been altered after my last update - which was really long time ago. I have no idea how many features are broken by now.
DonnyPlant 5 Feb, 2021 @ 5:37am 
great collection, but really unsure on this alive dead setting you recommend, i cant find it.....
titan_vfaf  [author] 13 Apr, 2019 @ 7:38pm 
It would seem I've lost my interest to develop this Collection as well (in addition to vanilla Collection). Probably 'cause too many parties seek to fulfill only their own interests. I apologize.
Supremax67 15 Mar, 2019 @ 9:36pm 
All the ones that increases cost for science and culture are currently not working since GS (the ones that do work doesn't adjust every tech or civic item). I been working with the community and finally got a fix for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1684010848
titan_vfaf  [author] 13 Mar, 2019 @ 7:40am 
I'm waiting for Reincarnation Mod to be updated by FearSunn. After he is done, I shall update this Collection to meet current standards.
titan_vfaf  [author] 21 Feb, 2019 @ 12:15am 
Collection broken. Of course this was very expected thing to happen due to big Firaxis update.
I ask you to be patient and give Mod creators time to update their creations.
titan_vfaf  [author] 10 Feb, 2019 @ 4:27am 
Collection updated! I think it's better than ever now... Hope you enjoy it as much as I do :)
titan_vfaf  [author] 1 Feb, 2019 @ 1:46pm 
Couldn't find any appropriate mod that would considerably decrease Faith per turn for everybody or alternatively, increase the cost of all Religious units. That is a shame. It seems a this point I must solve the issue from another angle... until some nice person creates a mod for us which would somehow decrease the overall amount of religious units on the map.
titan_vfaf  [author] 1 Feb, 2019 @ 12:24pm 
I'd like everyone of you to know that I'm planning to greatly restrict Religious Wars. They now seem to take huge amount of time, resources and processing power of the computer. I cannot come up with any reason why there shold be as much as hundreds of religious units running around the map every single turn... it's absolutely ridiculous and now I'm gonna do something about it! Update pending soon :D
titan_vfaf  [author] 1 Feb, 2019 @ 10:21am 
You don't think you had a game with Sparse Resources yet? Please, why don't you make sure how it actually has been ok? And then we talk more about the Amenity issues you have. There is no point to speculate here. The chances for getting Sparse at random should be 33%, one third. That is alot. Not to mention 67% to have something else than Abundant setting, a setting which fills the map with all kinds of goodies and from my experience, end up really spoiling the citizens as long as one doesn't harvest any bonus resources but keep them improved :)

In order to gain better mutual understanding, I need more details of your preferences to play this game. For example, how may games have you played so far with 1.1 or 1.15 versions of this Collection? Also, which Victory condition you usually prefer to pursue?
MisterDbro 1 Feb, 2019 @ 9:10am 
I don't think I had a game with sparse ressource yet on random with this collection. Ressources are scatter to certain location on the map and while the ressource the other civ don't have doesn't affect them, it does to me. I guess I might just play on Pangaea next time soo at least there is less chance that I land on a civ that will give me a huge difficulty spike mid-game.
It's already pretty hard as it is. x)
titan_vfaf  [author] 31 Jan, 2019 @ 11:24pm 
Now what comes to being really careful... I think it's merely a good thing. Managing a whole Civilization while competing against other Civs shouldn't be very easy task, if you ask me.
titan_vfaf  [author] 31 Jan, 2019 @ 11:18pm 
I don't recommend to use Random Resources with this Collection. There is huge difference between Abundant and Sparse settings! If Sparse setting doesn't fit to your playstyle, each time you have it randomly spoils your game experience. From now on, just choose Abundant or Standard Resources ok? You obviously need all possible Amenities you can get :)
MisterDbro 31 Jan, 2019 @ 9:09pm 
Well it's still possible but you have to be really carefull.
One thing that is almost impossible is meeting a civs on another continent who had conquered 4-5 others civs. I had a game that a civ on another continent had whiped and conquered everything on his continent. When I met him, I got huge amount of opposition that for ameneties obviously from bonus ressources that I didn't have on my continent or just didn't acquiered yet (It's a lot harder to conquer a whole continent for me). Since we can't trade bonus ressources this is just impossible to continue at this point.
And my ressources are usually on random.

Anyways, I asked the author of the mod and he's going to separate the LoyaltyOpposition from his mod by the time GS come. I just hope it's going to be compatible.
titan_vfaf  [author] 31 Jan, 2019 @ 8:02pm 
Interesting observation MDbro.
As you probably know, the overall amount of Resources on the map play very important part in each Civilizations ability to keep their Amenities on the plus side. Now which setting for Resources, Abundant, Standard or Sparse, have you been using when you have met these problems that drive your Civ into huge problems?

Obviously maintaining positive gold income throughout the milleniums is completely another story, but let's start to crack this issue from Amenities first. Let me remind that these kind of problems are very realistic compared to what has happened for different Civilizations on earth so far.
MisterDbro 31 Jan, 2019 @ 12:39pm 
Hi, I've been playing for a bit with your collection and I like it alot.
Just one thing, the ''More Strategy Mod'' combined with ''Ressourcefull 2'' and ''Amenities For Bonus Ressources" is just impossible to keep up in mid game without getting bankrupt trying to maintain amenities building and/or trying to trade with stupidly greedy AI.
But still, it's a really nice upgrade in difficulty for the others parts.
titan_vfaf  [author] 27 Jan, 2019 @ 3:34pm 
Np
titan_vfaf  [author] 15 Jan, 2019 @ 6:30am 
I try not to update my Collections too frequently. Therefore people don't have to update their Collection more often than it's reasonable. Maybe a few times a year maximum?
titan_vfaf  [author] 15 Jan, 2019 @ 6:26am 
Not automatically, Alejandro. No. But that would be really nice if it was possible!

We have to do it manually. The fastest way is probably this:
First, see if the number of your subscribed Civ6 Mods on Steam match with the number on the Collection you want to have latest subscription on. Then;

1.) If it doesn't match, unsubscribe all your Civ6 Mods and then subscribe all Mods in the Collection in question.

2.) If the number matches, you have to scroll down the list of mods in the Collection in question (while logged in to Steam).
a.] If there are NO green plus symbols on any oh them, you have all mods on that Collection - which means you can't have any other mod because your overall number matches with the Collection.
b.] If there IS one or more green plus symbols, do the procedure in part 1.

Either way, this check approach is very easy and should take less than a minute.
Alejandro 15 Jan, 2019 @ 3:03am 
I mean like something inside Civ 6 that instantly enables only these mods and disables all else without having to come back and double check if I have the right mods on. I am not talking about the current mod groups in Civ 6 which need to be manually set each time so that it matches this mod list.
titan_vfaf  [author] 14 Jan, 2019 @ 2:07pm 
I really appreciate the work you have done for Civ6, FearSunn. But have you tried this collection already? Nobody wants to hear your wisdoms based on pure theories.

Sometimes it's ok to make compromises for greater good.
FearSunn 14 Jan, 2019 @ 12:47am 
Glad to see you rectified one of the serious incompatibilities. Now your collection indeed close to perfect.
titan_vfaf  [author] 13 Jan, 2019 @ 1:31pm 
At some point I should provide detailed description of how this collection affects to gameplay. Like I did with my vanilla Collection. It's just quite alot of work and I don't have time for such thing right now. Hopefully you can manage without it for some time.
titan_vfaf  [author] 7 Jan, 2019 @ 1:42pm 
What, you mean like a collection of mods?
Alejandro 7 Jan, 2019 @ 1:22pm 
is there an easy way to create one large mod group within civ 6
titan_vfaf  [author] 1 Jan, 2019 @ 11:58am 
Ok Kyrnn. I have done all my testing with every official DLC available. Therefore, severe uncompatibility issues may occur without them. I really don't know for sure.

I shall give a note about this at presentation section.
Kyrnn 1 Jan, 2019 @ 10:23am 
Only have Rise & Fall and Aztec that come with game I believe.
titan_vfaf  [author] 1 Jan, 2019 @ 9:48am 
Do what you want.
I offer this collection as it is. Take it or leave it. You use all the other combinations of mods without any responsibility from my part.
Cha Cha 1 Jan, 2019 @ 9:41am 
I play with the smaller ones and have replacements for the bigger ones. They don't really support each other that much.
titan_vfaf  [author] 1 Jan, 2019 @ 9:38am 
That's not good enough. My mods are a team, not separate lone wolves.
Cha Cha 1 Jan, 2019 @ 9:33am 
I've used most of these mods seperately or as a part of my HUGE mod list of mods I play with.
titan_vfaf  [author] 1 Jan, 2019 @ 9:31am 
Did you already try the whole package?
Cha Cha 1 Jan, 2019 @ 9:30am 
My opinion on this mod collection is that the smaller stuff is good. I dont use radiant mods because of incompatibilies + better alternatives like wondrous wonders and terra mibilis. There is also a lot of stuff in here that is not for everyone.
titan_vfaf  [author] 1 Jan, 2019 @ 9:21am 
I'm merely offering a quality alternative for those who are interested of alternatives and the possibility to choose between two or more options.

Try the collection and share your experience with it. If you don't know what it's like to play with these mods, it's kind of pointless to continue our conversation about your choises here.
Cha Cha 1 Jan, 2019 @ 9:12am 
Sorry that it's cheaper for me because I'm American. But none of these things are in Gathering Storm. Most are very small changes. And these will probably be made compatible.
titan_vfaf  [author] 1 Jan, 2019 @ 9:08am 
Dear Cha Cha
Because when you use these mods together, they provide much better price/quality ratio than Gathering Storm. Of course if you're wealthy enough to spray 40 euros everywhere, then please don't let me stop you from byuing that new expansion pack right away.
Cha Cha 1 Jan, 2019 @ 8:58am 
Why would any of these mods persuade someone from not buying Gathering Storm
titan_vfaf  [author] 1 Jan, 2019 @ 8:30am 
Except with China of course.
titan_vfaf  [author] 1 Jan, 2019 @ 8:29am 
Kyrnn, which DLC content are you missing?

FYI if you disable Builder Wonder Rush Mod, then you just can't rush wonders with builders.
Kyrnn 1 Jan, 2019 @ 8:12am 
I was able to play fine with other collection, just not this. I don't have scenario pack, just Rise & Fall. So, I wasn't able to use Builder Wonder Rush as it requires all scenario packs. Having 63 mods enabled instead of 64, might be issue? I dunno.
titan_vfaf  [author] 1 Jan, 2019 @ 6:57am 
Happy New Year!
titan_vfaf  [author] 1 Jan, 2019 @ 6:54am 
@Kyrnn
If you're certain that you got only these mods enabled and still get that error, I recommend uninstalling Civ 6 and re-installing it to a different folder than before. After you're done, subscribe to these 64 mods only, start your game and play.
Kyrnn 31 Dec, 2018 @ 8:25am 
I couldn't start game, I got error: There was an error starting the game. We recommended disabling any mods and trying again. Error -3045188730

Any advice?
titan_vfaf  [author] 25 Dec, 2018 @ 4:50am 
@thanshsrt
I'm glad to hear this :)
Would you like to share us shortly how your first games are proceeding and what was the end result of each? If so, please include the game speed and difficulty level of your choise.
thanshsrt 24 Dec, 2018 @ 8:13pm 
Thanks for taking time to post this awesome collection of mods. I am totally new to Civ games and I was confused about the game mechanics and also did not know which mods to subscribe.

Your guide in this collection made the game simple and also the list of mods helped me to a blazing start. Thanks so much!