Stellaris

Stellaris

Better Backdrops
13 Comments
EUMIR 10 Jun @ 5:49pm 
Thank you so much for updating !
the Peacock King 19 Jan, 2023 @ 7:07pm 
I was able to fix the MacOS issue by opening colorcorrection_nuked.dds in GIMP, removing the alpha channel, then exporting as BCS / DXT5 without any mipmaps.

Thank you for the mod!
the Peacock King 19 Jan, 2023 @ 5:08pm 
On MacOS the cities on tomb worlds are all bright green; I'm guessing there's something off about colorcorrection_nuked.dds that doesn't work on Macs?
AstroCat 4 May, 2019 @ 5:26pm 
Cool, thanks for the info. :steamhappy:
mzilli  [author] 4 May, 2019 @ 11:04am 
@AstroCat Some vanilla planet classes have a different backdrop if it's a moon. I enabled it for all of them (that are applicable, anyway). The feature seems to be wip still but it works well enough to use.
AstroCat 4 May, 2019 @ 6:17am 
In 00_planet_classes you have uses_alternative_skies_for_moons set to yes but default is set to no. What does this change exactly? Thanks.
mzilli  [author] 9 Jan, 2019 @ 5:29pm 
@Yogington If Real Space modifies 00_planet_classes, then this will not be compatible with it. Sorry.
Yoghurt 9 Jan, 2019 @ 3:02pm 
This mod combined with Real Space breaks real space's scaling specifically with the machine intelligence Alpha Refuge homeworld making it so the parts of the ring world are tiny, any ideas why?
mzilli  [author] 29 Dec, 2018 @ 1:24pm 
@Palynium Not at the moment. Are there any planets from those mods that you think would benefit from this?
Palynium 29 Dec, 2018 @ 12:24pm 
So no PD and YARPD
Warsaw 20 Dec, 2018 @ 1:23am 
cool,you are right
mzilli  [author] 19 Dec, 2018 @ 8:05am 
@Warsaw I just used console commands to make a habitat for that picture. This mod doesn't change functionality at all.
Warsaw 19 Dec, 2018 @ 12:10am 
why your habitats have 20 spaces?