Stellaris

Stellaris

Sci-Fi Corparation Building Mod
19 Comments
Loveless1987 16 Oct, 2020 @ 6:11am 
Could we pretty please get an update. I know its still functional... But I'm having compatibility issues and I cannot evaluate whether or not out dated mods are causing the problem...
Wanderer101 26 Jul, 2020 @ 6:11pm 
For some reason I can't build Aperture Science. Are their any requirements for it that I'm not aware of?
blitzcat  [author] 29 May, 2019 @ 5:45am 
@Ravemaster99 It is possible. Well, Frankly speaking, it is easy thing.
Ravemaster99 28 May, 2019 @ 5:20pm 
Love the mod, but i'm evaluating the 80 or so that i have installed. Anyway to make the AI not use this mod?
ajacksonian 18 Mar, 2019 @ 9:10am 
Now all we need is Yoyodyne to have the jump drive as a starting tech. Making the rocket car space worthy would make for some really fast checking out of the galaxy as that has got to be cheap to build.

And The Think Tank from Old World Blues in which ALL THE SCIENCE would be implemented, though what that would mean in game terms is beyond me. Making them a Mega-Corp so they could have unique branch offices for their experiments would be interesting as it would offer the opportunity to introduce changes to other societies to observe the results. Of course they were envious of Vault-Tec, and one member did hate RobCo, so there is that.
blitzcat  [author] 19 Dec, 2018 @ 10:30pm 
@Eunomiac Yes. I understand about that when I tested. So, I reduce this mod's resource produce too
Palynium 19 Dec, 2018 @ 7:13pm 
@Eunomiac, read the description there's a "balanced" version linked.
Eunomiac 19 Dec, 2018 @ 6:25pm 
I love your ideas, but after playing with this mod I think you need to work on balance quite a bit --- Umbrella Corp giving 100 Consumer Goods per month is just insane.
Palynium 18 Dec, 2018 @ 7:48pm 
No problem, have to admit now you've made this I'm surprised no-one thought to make it sooner.
blitzcat  [author] 18 Dec, 2018 @ 6:01pm 
@Palynium Thanks, It is helpful to me. I'm changing some part of mod, I will accept your comments and make mod better.
Palynium 18 Dec, 2018 @ 5:02pm 
Feel free to delete that if you want, just felt like the feedback was needed.
Palynium 18 Dec, 2018 @ 5:01pm 
Sorry to be that guy but...

Soilent should be Soylent Corp.
The UAC one is odd as the game research was teleportation so I'd suggest something trade or research related for the name (Delta lab or Energy Transit Hub maybe?).
Cyberdyne Systems & Aperture Science could be shortened to just their names, I'd also suggest changing the Unitology one to Conversion Centre (implies religion) & Vault-Tec doesn't need the 's.
Cyberdyne can be shortened to "errant AIs." instead of abandoned. OCP could use a canon name "OCP Security Concepts Division
With a proven record from Delta City, OCP is looking to expand their mega-corporation operations starting with privatisation of law enforcement."

Biological Medicine can be shortened to Biomedical. Weyland is also odd given the lack of population growth, I'd try something like "Weyland-Yutani, building better worlds. Let us help you better manage the extraction and development of your worlds."

Again sorry to be that guy but great work as usual.
blitzcat  [author] 18 Dec, 2018 @ 8:37am 
@ NoteK 내일 수정하도록 하겠습니다
BG 18 Dec, 2018 @ 8:20am 
기계제국이 엄브렐라 지어서 나오는 군인은 기계팝들이 들어가지 못함 전사 드론으로 바뀌도록 하던가 기계제국은 엄브렐라 못짓게 해야할듯
blitzcat  [author] 18 Dec, 2018 @ 7:28am 
@m11kire All buildings are possible made by AI. But They are less chance to make this mod buildings.
m11kire 18 Dec, 2018 @ 7:25am 
my two cents; these need to be at least planetary unique, if not empire, and the AI should also be able to use them
blitzcat  [author] 18 Dec, 2018 @ 7:25am 
@m11kire All buildings are planet unique buildings.
blitzcat  [author] 18 Dec, 2018 @ 5:55am 
@Guluere I'm making light version. It produces less resources
Guluere 18 Dec, 2018 @ 5:53am 
Cool idea, but, you should balance it and add jobs.