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Would it be keen to ask for some energy modules, probably photovoltaic modules or solar plasma generators? The more and the bigger the Stellaris mods grow our options, the more hunger for energy do our empires grow.
Center?
Photoshop CS6 + .dds plugin
It's not like you're torching research papers over a fire to create this stuff
30 energy + 30 physics research for 0.5 dark matter;
30 energy + 30 society research for 0.5 zro.
What do you think?
1. Foundry jobs convert 6 minerals into 3 alloys since v2.2.2 patch.
2. Planetary jobs are affected by stability production boost and all other production boosts while starbase modules aren't. (This is why have I decided to make the starbase buildings.)
Apart from the balance, however, I love this mod! It's super duper great, especially for the early days when you don't have many pops around.