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Stone statues. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=975647996
Primal instincts. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006687817
Devious desires. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2300463941&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993133424
When I load them both, I get a fatal error shortly after loading my character.
1) Use compression when compiling, it's a checkbox when you select before you press build mod.
2) Set the texture LOD's to lower than 4K. Many Funcom assets are 4K, but for many assets, 4K is simply not needed. But it's also a lot of work to re-import every texture to save some space. So in UE4, you can open the texture and set the LOD Bias and UE4 will automatically downsize the texture size when you go to build the mod.
The actual source file remains whatever texture you imported, you just reduce the texture size on compile. To use LOD Bias, simply type in the number of times you want it to downsize. For example, for a 4K texture to reduce to a 2K, you would put in an LOD Bias of 1. For a 1K, you would put in an LOD Bias of 2.
Hope that helps!
Looking like some neat stuff in here. Adding it to the LBPR Collection so that it shows up on LBPR's workshop page :)
Mod size is a bit large though, have you done any action on reducing mod size? Mod size is important for servers because there is a hard limit of 4 gigs that servers can support in total mod space. If you aren't aware how to do so, there are a couple of methods:
How does one make/get coral bricks?