Sid Meier's Civilization VI

Sid Meier's Civilization VI

Reindeer
41 kommentarer
Justin 19. aug. 2024 kl. 0:44 
thanks for uploading
Gray Pockets 9. apr. 2024 kl. 20:58 
Oh! How the heck did I miss that? Thanks!
CptMoobs 9. apr. 2024 kl. 13:56 
@Gray Pockets Its a bonus Resource, not a Luxury, mod is working as intended.
Gray Pockets 8. feb. 2024 kl. 10:19 
I like the mod, but it lacks Monopoly mode support. :(
AndySafik 17. sep. 2023 kl. 16:01 
Polish translation is available here
H.Humpel 17. jan. 2022 kl. 9:57 
Thanks a lot!
Btw: you "forgot" to add the reindeer to the description of Animal Husbandry. We have added a patch for this in our mod which could easily be adapted and added to the original mod.

UPDATE LocalizedText SET Text = REPLACE(Text, '[ICON_RESOURCE_SHEEP] Schafen', '[ICON_RESOURCE_SHEEP] Schafen, [ICON_RESOURCE_AOM_REINDEER] Rentieren') WHERE Language = 'de_DE' AND Tag ='LOC_TECH_ANIMAL_HUSBANDRY_DESCRIPTION';
AOM  [ophavsmand] 13. jan. 2022 kl. 15:44 
Hi H. Humpel,
Thank you for translating our mod. We've added a link in the description.
H.Humpel 13. jan. 2022 kl. 13:00 
Hi AOM,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Venusaisha 18. dec. 2021 kl. 14:18 
Nice mod adding resource to tundra & snow areas where there are less.:steamthumbsup:
⎝✧Wyrd Deofol✧⎠ 18. aug. 2021 kl. 4:56 
The art is not coherent with the other resources. The drawing is too sharp.
Max 25. apr. 2021 kl. 9:07 
it'd be cool if this mod could update canada to get +food from tundra pastures like they get from tundra camps in the base game (there aren't any tundra pastures in the base game so firaxis didn't bother putting this in)
William Hughes 26. dec. 2020 kl. 1:38 
Love the Mod. Any chance you can add the ability to sometimes spawn on Tundra Woods, or be able to rustle them using the Herdsman Mod and relocate to a wooded Tundra Tile?
ask.torin 25. dec. 2020 kl. 11:05 
happy holidays
Firefly Banner 1. apr. 2020 kl. 7:14 
This just makes sense. (And the icon is pretty, too.)
Thank you.
Ingolenuru 1. nov. 2019 kl. 13:20 
You are awesome AOM. :) Thank you very much for the reply. Your mod is very deer to me. ;)
AOM  [ophavsmand] 1. nov. 2019 kl. 13:06 
Hi Ingolenuru, yes, the mod works with the September patch :)
Ingolenuru 29. okt. 2019 kl. 19:39 
Hello, how about the Sept. patch? Please and thank you. :)
AOM  [ophavsmand] 27. juli 2019 kl. 7:18 
Hi Levallnou, yes it is. To my knowledge, all of our mods are compatible with the June patch.

Hi h.j.haller, sorry to have missed your question. There are several mods already out that do this.
Nizou 26. juli 2019 kl. 13:41 
Is it compatible with June update ?
lightbrigade43 28. feb. 2019 kl. 11:21 
Thank you! I like this one!
zon 25. feb. 2019 kl. 12:36 
thx for the update :)
h.j.haller 17. feb. 2019 kl. 7:05 
AOM can you also make a mod that builders harvest all resource in the game so you got more room for buildings
AOM  [ophavsmand] 16. feb. 2019 kl. 7:15 
Mod updated for the GS patch (so it will not cause a warning).
h.j.haller 14. feb. 2019 kl. 14:49 
any plans to update your mods soon for gathering storm ???
Lofaka 26. dec. 2018 kl. 12:53 
Merry Christmas!
AOM  [ophavsmand] 23. dec. 2018 kl. 20:21 
@QuantumTuna , yes, indeed they are and have been for a long time: https://www.thoughtco.com/reindeer-history-and-domestication-170666

We are not going to make a deer mod that uses the herdsman. The herdsman works with domesticated animals. Forest deer go in camps, domesticated deer go in pastures.

Hi chrisjawalka , we've had this happen too, not sure what causes it.

anitachall , given the post that @Metalmind made, I don't think we can do what you're asking.
九磅十五便士 23. dec. 2018 kl. 1:44 
AOM, thanks for this mod. Just in time for Christmas. And Merry Christmas to you Sir.
chrisjawalka 21. dec. 2018 kl. 13:53 
AOM, love the mods. Can you answer me a question though? Don't think it's specific to your mods, but some seem to randomly take away the city names from being displayed. You have to click/or hover over to see city name. Is this something changed within the mods, or is this some quick and easy setting I'm just not seeing?
Metalmind 21. dec. 2018 kl. 12:15 
@anitachall, the "import" setting for resources in YNAMP exclusively imports resources from Civ 5, with the exception of replacing gold with niter (iirc). Resources from mods aren't included with this setting.
Kaboom 21. dec. 2018 kl. 7:36 
AOM, thanks for this mod. Just in time for Christmas. And Merry Christmas to you Sir.
weraptor 21. dec. 2018 kl. 7:09 
Thanks! Always cool to see more diverse map.
ExtremeGardens 20. dec. 2018 kl. 20:25 
So festive and cute! Thank you for the mod.
anitachall 20. dec. 2018 kl. 18:50 
The specific settings that are relevant in this case are the map which is "Giant Earth", Map section "Colonization", and the Resource Placement being set to "import"
AOM  [ophavsmand] 20. dec. 2018 kl. 14:58 
@anitachall, could you describe the settings of the YNAMP that you want the reindeer to work with? There's a lot of choices, and I'm not certain I've identified the one you're talking about.

Do the reindeer show up on some maps, and the issue is a matter of it just not working if certain map settings are selected or do reindeer not appear on any of these maps regardless of settings?
AOM  [ophavsmand] 20. dec. 2018 kl. 14:43 
Hi all, thank you for the nice comments about the reindeer - it's great to know people are enjoying the mod.

Hi, anitachali, we've never used the YNAMP mod, but since you've asked about it, I'm assuming that the mod doesn't work with it at this time. We'll download it and take a look to see how to make the reindeer compatible. I agree that players starting in Greenland and the Arctic should have reindeer.

Hi h.j.haller, the reindeer do work with the herdsman, and he will pick them up and place them on the snow or tundra tile of your choice :)
anitachall 20. dec. 2018 kl. 13:03 
Is there any possibility of this being compatible with the real start locations maps from YNAMP (using the built in historical resource placement setting)?
I think this mod would be pretty darn useful if you were playing a civ that started in some place without most resources such as greenland or the arctic circle.

Mod that I am referring to specifically:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871861883&searchtext=map+pack
darkduke44 20. dec. 2018 kl. 6:56 
cool
Aristaeus 20. dec. 2018 kl. 6:53 
@h.j.haller It literally says that it's Herdsman compatible
h.j.haller 20. dec. 2018 kl. 5:37 
does it work with hertsman ???
siau2tie1 19. dec. 2018 kl. 23:38 
Great! How about llamas?
Stella 19. dec. 2018 kl. 23:22 
Awesomely adorable mod for the holiday season!