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We apologize for any inconvenience.
Rough work progress at the moment:
・ Remastering of past works: 30% [It will end if you get serious]
・ Major revision of the story: 0% [No time]
· Creating a guide: 5% [no time]
・ Creating a detailed world map of the story: 5%
・ Videos of all works: 10% [I'll do my best because it's a little fun]
・ Mission creation: 5%
・ Mechanical weapon design: Infinite [Fun but my brain seems to melt]
Conclusion: I don't have enough time to get everything done !!!
* Designing mechanical weapons is different
This takes a very long time, so the content of the story may differ due to the confusion between "uncorrected work" and "post-corrected work".
We would appreciate it if you could browse the works of "Great Dane Company" after acknowledging these points.
(When using it in a game, it will return to the original resolution, so there is no problem)
To address this issue, I will perform "remastering" and "performance adjustments" of past works posted to the "Great Dane Company".
This is a major fix and will take a considerable amount of time.
(Digression: Every time "Airships: Conquer the Skies" performs an update, the performance of the module changes slightly, so you have to reconfirm the specifications.)
マジかよ?勘弁してくれよDavid Starkさん!( ;∀;)
ST = small truck
MT = medium truck
LT = large truck
STK = small tank
MTK = medium tank
LTK=Large tank
STK-S = Small Tank-Swamp Specifications
CO = Corvette
FG = Frigate
AC=Aircraft carrier
This is a dedication to the people who see my work, who wants to enjoy the story without translating. Therefore, it seems that there are many parts where the sentences are a little strange.
Of course, this comment on “KILLOR = WL =” is also commented using Google Translate.
(For translation into 7 languages, I use Google translation, but I'm still very tired ...)
The MODs required to use my work above in the game are described in detail in the work summary column, so there is no plan to create a collection of MODs necessary for the work to function. .
Or, if it is meant to create a collection with a different power from this G.D.C collection, I am thinking a little, but not yet.
(For example, “Chevalier Federal Machine Weapon Collection”)