RimWorld

RimWorld

Outfitted
555 Comments
Axiom 28 Mar @ 1:58am 
I agree, it's super sad there isn't another mod like this (that I'm aware of) @Arkantos
Arkantos Eli 16 Mar @ 2:05pm 
It's really sad that this mod is dead because there is no other option, and the vanilla options are really underwhelming.
Антон Ковалёв 27 Feb @ 10:29am 
It will soon be a year since the release of 1.5, and the mod hasn't been updated yet :(
Arthur GC 18 Feb @ 12:13pm 
I miss this mod :(
DeoxidizerX 6 Feb @ 9:31pm 
Is there any other mod that acts like this? Mainly the 'stat priority' part. So i can have pawns auto equip the best gear for their skills.
Without this i have to micromanage every single item because the vanilla gear menu doesn't work with infusions at all.
Or is this maybe close to being ready? I really miss the QoL that this mod adds.
-shhfiftyfive 28 Dec, 2024 @ 11:06am 
no fork or update in 8 months? :(
Entropy Wins 3 Dec, 2024 @ 3:20pm 
Most of this mods value comes from the predefined presets. I can put my brawlers on the brawler preset without having to redefine what a brawler is each game. At least for me, that is most of the value.

Since it is apparently a lot of work to port the entire mod to 1.5, perhaps a more minimal version with this core feature, is a better first step?
Rocknrollz 3 Dec, 2024 @ 5:47am 
1.5 please, this mod was so great :(
bizzbaron 20 Oct, 2024 @ 11:07am 
...sooo any chance to get an update? This mod is the only one not updated yet out of my >200 mods modlist and i really miss it. Its just such a QOL improvement
franzooor 18 Sep, 2024 @ 12:56am 
so you are telling me there is a chance?
Azraile 13 Sep, 2024 @ 6:38pm 
mile is working on it, low piority though because a lot changed in 1.5 it seams that affects this.
https://trello.com/c/clHnGTI9/8259-outfitted
epic username 9 Sep, 2024 @ 6:15pm 
Every single time I go to boot rimworld I check for an update, I hope someday a redux or an update will happen
franzooor 10 Aug, 2024 @ 10:02am 
still no life sign since april. :(
man i'm getting desperate, i still haven't updated to 1.5 and aim about to pay someone to fix it lmao
Pong 10 Aug, 2024 @ 12:13am 
Cannot click the "Save" button as "Should Worn by Corpse matter in calculations?" tickbox covers it at all interface scales.

***

Could someone explain why the only stats NOT available are insulation hot & cold? I just want a mod to make people wear a button-down in summer if T-shirt is unavailable, or in winter wear a jacket if there are no parkas.
Giradore 4 Aug, 2024 @ 1:26am 
Is this Mod still alive?
Freaky Bigtime 3 Aug, 2024 @ 4:46am 
Baby I need you back in my life.
Sheena-Tiger 25 Jul, 2024 @ 3:33pm 
Could be an issue with one of the other mods it might be incompatible with but with it enabled the world loading ends in a black screen. So I guess it is causing issues on 1.5 :(
High Summoner 24 Jul, 2024 @ 9:35am 
I MISS this MOD omg
CrazyFoxCat 21 Jul, 2024 @ 10:35pm 
we need this back the new outfit system is trash
Thranos 19 Jul, 2024 @ 9:53pm 
Day 20 of vanilla outfit management: I've resorted to personalized outfits per pawn to stop the spread of combination chef-hat and construction jacket wearing colonists. Efforts to stop the use of cold weather clothing during a 120*F heat wave have failed. Heatstroke is starting to set in. Morale is failing.
DaRedFrogger 16 Jul, 2024 @ 9:25am 
please good sir gib update i cant live without it anymore
Dr. Fnord 11 Jul, 2024 @ 11:09pm 
Please do update this mod if you get the chance. It's so good that it ought to be the default UI for apparel.
franzooor 8 Jul, 2024 @ 4:09pm 
@Thranos Yea same here, i pretty much check daily if there has been an update,
Thranos 30 Jun, 2024 @ 10:06pm 
Didn't realize how much I depended on this to not micromanage my braindead colonists until I suddenly didn't have it. Now they're dying of heatstroke while ignoring insulating clothing, and I very much do realize.
franzooor 17 Jun, 2024 @ 11:44pm 
I want to believe
=][= Milante 14 Jun, 2024 @ 10:14am 
@Santas Helper, thank you, I'll check that out
Santas Helper 14 Jun, 2024 @ 8:16am 
@=][= Milante the "material filter" mod may be what you are needing, you can set your apparel policies to use only specific material types for specific items.
=][= Milante 14 Jun, 2024 @ 7:34am 
This may sound like a crazy ask, but would it be possible sometime down the road to add a setting for preferred color for certain slots? For example, I have different outfits that use robes and hoods, but I like to have those robes and hoods different colors based on the pawn's job (set by outfit). Could I have outfit A prefer red for those two slots, outfit B prefer blue, etc?
Rocknrollz 13 Jun, 2024 @ 9:06am 
1.5 please, dont give up
Bardock20687 7 May, 2024 @ 8:38am 
1.5 please
kwiki 17 Apr, 2024 @ 7:40am 
1.5 yes yes
BarelyEvolvedApe 16 Apr, 2024 @ 8:58pm 
Thanks, great mod!
🌦SunsetRain🌦 11 Apr, 2024 @ 4:24pm 
Yes 1.5 :)
Charlotte  [author] 10 Apr, 2024 @ 9:11am 
Yes, don't spam
Turambar 10 Apr, 2024 @ 4:03am 
Any update planned for 1.5?
oXslothXo 28 Mar, 2024 @ 5:45am 
can this give me the option for my pawns to wear clothes made of certain materials in outfits?
Papa021 23 Nov, 2023 @ 9:21am 
Unfortunately Export Agency doesnt seem to be compatible, in fact with it Outfitted doesnt work at all (no weight stats for defoult categories worker, soldier etc...)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1467209473

In addition, not fully compatible with the mod called Save Storage, Outfit, Crafting, Drug, & Operation Settings
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878346181

You can save only the gear sellection, not the stat weighting
Malnormalulo 24 Sep, 2023 @ 6:07am 
Minor but inconvenient incompatibility: Apparel stored in an LWM Deep Storage building does not show its score when the apparel score overlay is enabled.
lukey pookie 22 Jul, 2023 @ 9:36pm 
This mod in theory should work, however added stats and having mods that add a lot of clothes make it almost impossible for it to be used well.
You just end up with lists and lists of clothes and the stats menus have uses less selections like "Meat Amount"
DeathGun 10 Jun, 2023 @ 6:11am 
translate?
Basblob 1 May, 2023 @ 10:21am 
Love the idea of this mod but either some of the weights need to be adjusted or I'm misunderstanding something because a problem I frequently have is colonists will regularly decide to wear nothing because all the items of that type have negative weights. This seems to be most affected by the automatic "work priorities" and "temperature range" modifiers. There should probably be an additional weight given to empty slots so that colonists will at least wear something even if it isn't technically perfect for their work and temperature, or at least consider the fact that an item with poor cold insulation is still better for cold than wearing nothing.
Shazza 22 Apr, 2023 @ 11:59pm 
This is a lovely little mod, but a little misleading in exactly what it does, at least on a first boot-up. I wasn't expecting all of my colonists to suddenly be set to Anything (ignoring previous attachments), nor for about a dozen-odd new Outfits to be added into the list.

Still greatly appreciated because it let me copy over my custom melee outfit to make an elite variant with no extra issues!
NRFBToyStore 13 Apr, 2023 @ 5:43pm 
@Zapp Brannigan Yup, use to get that all the time. Was one of the optimization things like pick up and haul or common sense or something of that nature.
BeeBro 7 Mar, 2023 @ 10:46pm 
Same question as SgtSquiggs. My pawns dont wear there ideology preferred cloth
Vhargon 18 Feb, 2023 @ 4:14pm 
@Zapp @Charlotte @TheoryofMadness its not this mod. I have this problem and I dont have this mod installed.
TheoryOfMadness 28 Jan, 2023 @ 6:03pm 
I am having the same problem as Zapp Brannigan. Any way to find out which mod might do that?
SgtSquiggs 25 Jan, 2023 @ 8:52am 
Is there a way to add weight to ideology-preferred garments?
Zapp Brannigan 17 Jan, 2023 @ 2:04am 
Can't for the life of me find what mod would cause that to happen, gone through my mod list and none seem to mention an incompatibility with this, nor do they interact with what a person is wearing.
Charlotte  [author] 16 Jan, 2023 @ 10:26am 
Some mod is calling optimize apparel too often, it should only be called once in a long while.