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"local_trade_protection_add = X"
It's possible that it just might not show on the module but still actually apply the effects. I'll take a second look at it.
Thanks for letting me know. Unfortunately, I was unable to turn the protection values to an empire effect. I did convert the collection range to a system trade value multiplier at a 1 to 0.05 ratio to compensate however.
Now gives:
+3 collection range
+2 protection range
+35 protection
Also, a thing I've noticed: Starbases having a protection value without protection range is meaningless, since Piracy doesn't occur in systems with a Starbase anyway.
I'm guessing this was unintentional
it's a good thing I have the habit of merging my edits into both mods instead of relying on only putting it in one lol
anyway, seems to work and I don't see any errors with a quick sweep of the files. thanks again
also, stellaris bases load order off of alphabet. ! is before T and 0 is before t, with the only exceptions being when you include a replace path in the descriptor.mod, which this mod doesn't have, so...
how the hell did you successfully overwrite starbase extended lol