Arma 3
[SP] "Second Battle of Fallujah" - RHS: USAF
57 Comments
blodhawk 5 Jun, 2024 @ 6:27pm 
cant play the mission,, says I need CAData whatever that is,,, not to mention all the other mods it requires that arent listed
Jack Hicks 17 Jan, 2024 @ 8:52am 
This scenario is still playable, but you must load "CUP Terrains - Core". It's working to me :D
IgorNotRU 17 Dec, 2023 @ 2:21pm 
I cant start the game, because it says: bin/config.bin/CfgMarkers.Faction_BLUFOR_EP1
sunenasharma76 8 Sep, 2023 @ 12:13pm 
says I need BLUFOR_Faction_ep1
help?
beluga 12 Aug, 2023 @ 11:28pm 
AI aren't doing anything I just have wait command
VoDKa 31 May, 2023 @ 2:51pm 
anyone know how to resolve CAdata issue?
PaweU 6 Nov, 2022 @ 7:50am 
Good, but mission has no ending :/
Harry P. Nus 16 Oct, 2022 @ 11:43am 
it says i need CAdata whats that ?
Asturiano 29 Mar, 2022 @ 8:57am 
Nice mission but i cant find the last soldier to kill... prob he is glitch!
Ea-nāṣir (Copper Merchant) 13 Feb, 2022 @ 3:09am 
Nevermind fixed it. Great mod. Does anyone know if the units are spawned randolmy? I plan on playing this again and want to know about the replayablility
Ea-nāṣir (Copper Merchant) 11 Feb, 2022 @ 2:13am 
It says that I am missing B_03_Marine_SL_F. What mod has that?
Thesroth 29 Dec, 2021 @ 2:22am 
The mission looks good, but the friendly AI is extremely dumb and almost all die before halfway through the mission, because there are a lot of enemies!!
Ixmortal 25 Dec, 2021 @ 8:59pm 
By far the BEST [SP] mission I've EVER played, well done!
[BRE] Leon 20 Nov, 2021 @ 4:12am 
Its not working anymore
hassan 87 28 Oct, 2021 @ 1:59pm 
I want to upload the same mission but with changing rhs dependency to cup units after your permission
海听风 5 Sep, 2021 @ 8:10am 
Nothing happens when I press play
LAXGUNNER 4 May, 2021 @ 3:14pm 
for some reason I can't get passed the disarming the IEDs. I'll be able to finish that task but I don't receive the next one.
JackeyBoy 4 Mar, 2021 @ 7:25pm 
When i press play nothing happens
_callsign_._sloth_ 4 Feb, 2021 @ 11:22pm 
I have played this so many times in the past year. I am failing to see half the problems half of you are seeing. the AI are fine maybe you just suck at commanding arma AI because they act like AI. If anything is a problem it's that there is no ending because he never got around to creating an actual ending. it's still a fun Scenario and a masterpiece that stands as motivation to other mission makers and creators. I have taken lessons from this as a zeus and even used his setup for the mission. @Burger I wouldn't recommend ace with it, it screws it up and the ai will bleed to death because they are unable to heal themselves.
[BRE] Leon 4 Nov, 2020 @ 10:33am 
@Burger I always sent Taylor (number 6) to isarm the minesand he never got blown up or you can just shoot the mines but that aint too pro. or you can disable one IED and plant it your self and blow up the rest as charge. Or you can tell Taylor to blow it up.
[BRE] Leon 4 Nov, 2020 @ 10:31am 
Working like charm even with mods like player injury and bloodlust. If you call in helicopter they might just kill all enemies so you wont have much work yourself. Only issues when I reached staging area there was no way to end the mission.
xAres 17 Aug, 2020 @ 8:34am 
AI are way too trash. Unable to have anything resembling fun
Xzas90 4 Apr, 2020 @ 9:07pm 
Hey I have a problem I use ace and I can't defuse the mines even with the toolkit and whenever I get close it blows up, even when I'm not stepping on it
[MO] Martin 4 Feb, 2020 @ 1:31pm 
Very nice Mission, - thanks ! :NATO:
TYKUHN2 30 Jun, 2019 @ 9:04pm 
I can't get this mission to work. Seems unplayable, even with all the RHS and CUP mods except CUP Vehicles
DylonND 7 Jun, 2019 @ 2:07pm 
Played it, I think the sector clearing could use a If less then instead of clearing ever single unit out because I spent a lot of time running around 4X speed trying to find em, but I couldn't. Really enjoyed the beginning though - of the street to street combat!
oscar19681 16 May, 2019 @ 2:11pm 
This mission is excellent and really hard-core. Ive been looking for some time for a good scenario that correctly or as close as possible simulated the battle of Fallujah. All the mods in combination with some excellent mission design makes this mission really engaging and immersive. I did add attach a USMC M1A1FEP to my squad in the editor since the battle of fallujah did see some tank support in real life. Plenty of footage on Youtube on that. But good work, love to see more of your work..
Dvarian 10 Apr, 2019 @ 6:18am 
I tap on Play button in menu but scenario just dont starts
GoPr0ne 29 Mar, 2019 @ 8:53pm 
No workie for me either. All of the AI are standing around and I have no units assigned to me.....?
GIGA CHAD 8 Mar, 2019 @ 7:06am 
its not working for me
Piedrø 28 Feb, 2019 @ 11:16am 
still not working wtf am i doing wrong... i realy want to play this mission
Alky Lee 22 Feb, 2019 @ 4:42pm 
For those struggling to start this mission, it requires CUP Weapons & Units which aren't listed in the required items. Likewise the US Forces mod has a dependency. I was also getting a message that battle.sfx wasn't found, so a bit short on ambience. Also, there was no further task after the sectors were cleared, so the mission didn't end. Overall a thumbs up.
jamesb2120 22 Feb, 2019 @ 11:02am 
mission just doesnt load, i only have the mods required loaded and it does nothing when i click play
SgtKickYourAss 20 Feb, 2019 @ 11:18am 
I get a message saying steam/_cur_sp.fallujah/mission.sqm/Mission/Entities/Item0/Entities/Item0,type : Vehicle class B_03_marine_SL_F no longer exists. Any help?
victorguezESP  [author] 19 Feb, 2019 @ 5:13pm 
@Slow_as_the_Moon, @hellfudge, The problem has been fixed
Slow_as_the_Moon 19 Feb, 2019 @ 1:45pm 
That's good to know. Thanks!
victorguezESP  [author] 19 Feb, 2019 @ 9:57am 
@hellfudge, @Slow_as_the_Moon, I'll fix it as soon as possible
Slow_as_the_Moon 18 Feb, 2019 @ 4:01pm 
I'm getting the same issue as hellfudge.
hellfudge 18 Feb, 2019 @ 8:32am 
Now I'm getting Vehicle class LOP_AM_OPF_Nissan_PKM no longer exists ;_;
victorguezESP  [author] 17 Feb, 2019 @ 5:49am 
Fixed the lop_flag and the rhs_pkp issues, now it should be playable again :)
hellfudge 17 Feb, 2019 @ 1:35am 
@EmperorPalpa which mods are you using? I'm getting the missing entry like the guys below and this seems very interesting scenario. Loading all RHS and CUP mods did not help.
EmperorPalpa 13 Feb, 2019 @ 10:20am 
Does this great mission have an end trigger? I have completed all objectives (in two playthroughs) but the mission doesn't end :/
Slow_as_the_Moon 9 Jan, 2019 @ 1:15pm 
I have the same lop_flag_Iraq issue.
Sgt.What 9 Jan, 2019 @ 11:10am 
same issue with the lop_flag_Iraq :/
Noob 5 Jan, 2019 @ 2:44pm 
Also, you haven't listed all the mods required.
As the US Froces 2000s need a M16 addon, you should also add it in the list
Piedrø 5 Jan, 2019 @ 2:37pm 
does not work.
when i try to start by pressing play it just says:
" No entry 'bin/config.bin/CfgMarkers.lop_flag_Iraq' . "
please fix
Noob 5 Jan, 2019 @ 6:00am 
Can we have a walkthrough please?
AgnostosTheos 4 Jan, 2019 @ 8:39pm 
My bad if i came off as a jerk on the other scenario. The helicopter crash was funny though. I can't lie :)
AgnostosTheos 4 Jan, 2019 @ 8:38pm 
This was cool. Thanks
victorguezESP  [author] 4 Jan, 2019 @ 1:20pm 
@Hansen.H, it's so cool to see someone shares the tactics used! Thanks for playing :)