Kenshi
Reapers Faction
30 Comments
rbalsek 15 Jan, 2021 @ 11:48am 
강해서 좋다. 수련에 도움이 됩니다
Adoll't 21 Oct, 2019 @ 11:40pm 
Murder Hobos, hell yeah Imma add that to my world
Rendhart 12 Feb, 2019 @ 6:45am 
OMG so it's not like that, thank you @trinity for mentioning it lol XD

Since I notice that they suppose to be somewhere around since suddenly their faction name pop up for some reason that I don't know, I looked around and just can't find them anywhere. I thought they gonna be look like in the picture.

and btw I did find the abandoned holy mines that you mention suppose to be at the west of black desert city, though it's still a ruin owned by holy nation and empty, was it suppose like that or not ? don't you think it's better to just make new city somewhere in black desert region ? and can you make them to raid more frequent, since it seem's I still not get raided by them eventhough I increase the raid frequency.
BeDravenMeCrazy  [author] 11 Feb, 2019 @ 4:18pm 
Lmao maybe if I had time to import a new mesh I could make them look like that. Thats just a generic kid's costume picture because it looked funny.
Trinity 11 Feb, 2019 @ 6:39am 
I ________________ Hope ________________ they look like that
Marlon 8 Jan, 2019 @ 3:02pm 
Espero que sejam fortes, quero um desafio hardcore
Rendhart 2 Jan, 2019 @ 3:57pm 
ah I see thank you very much ^^
BeDravenMeCrazy  [author] 2 Jan, 2019 @ 10:37am 
Sorry rendhart i thought i had updated the description I had to add a home to the faction otherwise the squads wouldnt spawn. They start at the abandoned holy mine west of black desert city
reyom 2 Jan, 2019 @ 6:54am 
@rendhart please send me pictures of your Dynasty ;-;
Rendhart 2 Jan, 2019 @ 2:40am 
where are they ? I have 2 500 days gameplay and just can't find them where they are do you make it so it only spawn in spesific location ?
BeDravenMeCrazy  [author] 23 Dec, 2018 @ 10:45pm 
Well with that in mind I created a mod called New game+ that will overhaul every character in the games stats by 100 combat levels. So if your itching to get your butt kicked all over again that should tickle your fancy.
Team_KoD 23 Dec, 2018 @ 6:25am 
oh no i wouldnt make them weaker! they are perfect , my scouts are MA's actually they were able to take out most holy nation towns without breaking a sweat so this was a good training exercise for them :D.

if anything i'd suggest giving the Grim reapers better armour and leave the others as is, either way good mod :)

giving mod a thumbs up! game needs more Endgame level mobs so this works great
reyom 23 Dec, 2018 @ 3:18am 
The crashing seems to have been fixied with whatever you have done, thank you!
BeDravenMeCrazy  [author] 23 Dec, 2018 @ 12:12am 
Yeah I just tested it with only that mod turned on and it worked fine for me. I'll reupload it in about 2 minutes just in cast but it should be the most recent changes.
reyom 22 Dec, 2018 @ 11:10pm 
It was just crashing. No error. Thats weird then. I wonder whats causing it o.o I un installed it and it has worked fine. Ill try to see if i cant find the issue.
BeDravenMeCrazy  [author] 22 Dec, 2018 @ 10:55pm 
This mod uses all assets from the game already just changes the buildings that were in the city from rubble to being inhabited. other then that its mostly just a few duplicated assets with tweaked numbers so it should be compatible with other mods. If it was inhabited by something else as well unless it replaced the location entirely they would just spawn on top of eachother from what ive seen.
BeDravenMeCrazy  [author] 22 Dec, 2018 @ 10:52pm 
I can look into it. Is the game just crashing out to desktop or is it giving some kind of error?
reyom 22 Dec, 2018 @ 10:46pm 
also i believe that this mod is making my game crash. I had re subscribed to it after some previous issues trying to find another mod that was causing problems. When i imported the game with this mod installed it crashed right away. Is anyone else having this issue? I might have a mod that has already edited this location. :(
reyom 22 Dec, 2018 @ 10:44pm 
Not playable as in a "new start" im talking about the recruit prisoners mod where you capture them and you can talk them into being in your faction
BeDravenMeCrazy  [author] 22 Dec, 2018 @ 10:42pm 
I can tweak them to be playable characters if thats what his mod does.
reyom 22 Dec, 2018 @ 10:25pm 
I'll send down a few Titans to see what they are made of.
reyom 22 Dec, 2018 @ 10:23pm 
Are these guys recruitable via Prisoners mod? I havent tried yet but i know some added in factions are not able to be recruited.
BeDravenMeCrazy  [author] 22 Dec, 2018 @ 10:04pm 
Haha I might have to tweak down some of their stats. Maybe lower average of disciples and normal reapers and just leave grim as they are. I figured most people would take an approach of kiting with ranged to try to get a strong start and pull some away from the crowd at first. I feel martial artists have a real advantage too with fighting heavy weapons so a high dodge would be powerful.
Team_KoD 22 Dec, 2018 @ 9:10pm 
okay ran to the spawn town and did a fresh import so i could "test" them out.

They are strong enough to be considered endgame for a small squad for sure.
Hitting high even with full heavy armour put up a good fight i'd love to see what the raid encounter is like.

don't recommend taking them on unless you have a packed squad of heavy armour.
My squad of 30 scouts all high 70-90 range was wiped out effortlessly lol.
BeDravenMeCrazy  [author] 22 Dec, 2018 @ 2:17pm 
Alright it should work as intended now though I did have to give them a home base which I used an empty abandoned holy mine to the west of black desert city that nothing spawned at anyways and players couldn't buy. Their roaming squad will now leave from there, and they should still have events tied to them but I didn't have time to wait for awhile, but there are no conditions or squad size for them to show up. You may need a home base but their invasion doesn't neccessarily have to happen there they can target you anywhere you may be. I may tone down numbers since I seen a lot more then I intended to be there when I arrived but a few of them eventually left to roam. They are definitely a challenge. I hope they dont dissapoint lol. Sorry for the wait and thanks for helping me test it.
Team_KoD 21 Dec, 2018 @ 7:38pm 
I've yet to find them and i've imported twice maybe need to Up the number that spawn or increase chance for raid im running at x3 speed so weeks have gone by no raid and no sight of them as i explore
reyom 21 Dec, 2018 @ 4:54am 
Rodger Dodger. I am starting a new playthrough so I'll be sure to give feedback when i get wiped lol
BeDravenMeCrazy  [author] 21 Dec, 2018 @ 4:49am 
please let me know the map is so huge I cant test all the mods im putting out fully.
reyom 21 Dec, 2018 @ 4:16am 
What he said ------v
Team_KoD 20 Dec, 2018 @ 3:22pm 
subscribed for shits and giggles will leave better comment once i find / engage :D