Stellaris

Stellaris

More Powerful Colossus
47 Comments
Silly frog 2 Jan @ 4:25pm 
do NOT get this mod. I used it and it bugs all ships to be unable to attack.
Felicia 15 Mar, 2023 @ 12:35am 
Now bugged, all weapon damage is bugged.
hjkryan 11 Mar, 2021 @ 9:37am 
When does Ultimate Warfare appear?
Nicho 6 Dec, 2020 @ 9:41am 
Can confirm the same problem BlackTigerAce is reporting. 2.8.1
BlackTigerAce 22 Aug, 2020 @ 7:24pm 
doesnt work with 2.7.2
the gun slot missing
하늘길 29 Jul, 2020 @ 1:26pm 
It works fine with 2.7.3
Captain 9 Jun, 2020 @ 10:23am 
Can it destroy mega structures?
Sinh 24 May, 2020 @ 8:26pm 
update pls
Complete Casual 23 Mar, 2020 @ 11:19pm 
would love to see this updated :) I love the planet cracker but its so damn slow lol
TheSha 21 Mar, 2020 @ 11:37am 
please update this
Netherdeath 27 Jan, 2020 @ 6:42pm 
Vampire Queen, just wanted to ask a question out of curiousity, in the events folder, the file planet_destruction_events, you've decided to change

(@ sections:
Cracked -> # Contingency Final Machine World
& Pacified -> # Contingency Final Machine World:)

planet_event = { id = crisis.2043 }
to: planet_event = { id = crisis.2046 }

May I ask why ? (what's the significance & difference to alter the event ID at that stage ?)
lequocbaohle 27 Dec, 2019 @ 7:23pm 
( 差分四相移键控的政委 ) i think there was another mod that similar to what you wanted to have it just only have some of your effort to find it that all :V and to tell you this i already have that one so no im not going to tell you what mod was it :V haha
darthprimus123 4 Oct, 2019 @ 3:54am 
please update
差分四相移键控的政委 15 Aug, 2019 @ 8:12am 
Fantastic, and it would be even better if we could have unlimited Colossus construction XD
edey5000 31 Jul, 2019 @ 3:11am 
I don't suppose you could add an extra 15 aux slots to the colossus...??? (I like them speedy)
edey5000 31 Jul, 2019 @ 12:30am 
<3
Solarius Scorch 13 Jul, 2019 @ 12:36am 
Fantastic, thank you!
GrandSloth  [author] 12 Jul, 2019 @ 6:33pm 
Sorry, Its been updated
Solarius Scorch 12 Jul, 2019 @ 12:08am 
An update would be nice, even if it is just a version bump. When you see that [!], all you really have is speculation "will it work, won't it work".
Big Zack 10 Jul, 2019 @ 8:36am 
@MayhemX8, I am using this mod and the Increased Colossus Limit mod together and they work great on v2.3.2
Journeyman Prime 28 Apr, 2019 @ 12:51pm 
Will/has this gotten an update to the latest version of Stellaris? And does it work with alongside the "Increased Colossus Limit" mod?
brandon9654 6 Apr, 2019 @ 7:11am 
Update to 2.2.7?
CaptainKampfkeks 26 Mar, 2019 @ 7:56am 
@Shade The better question is, why it shouldn't.
Shade 26 Mar, 2019 @ 6:35am 
Question: Will this mod work with a mod that uncaps the limit on colossi?
Tim Shady 9 Mar, 2019 @ 5:59pm 
Love the mod but could you perchance update it to 2.2.5 - It still works, it just falsely sayin it's incompatible version.
Blue North Star 23 Feb, 2019 @ 5:54pm 
Huhuhuhu.
GrandSloth  [author] 8 Feb, 2019 @ 12:26pm 
of course!
Mortibus Ostium (Sparky) 8 Feb, 2019 @ 11:11am 
I see you updated it, thanks for the quickness on that one :)
Mortibus Ostium (Sparky) 8 Feb, 2019 @ 8:58am 
It says its not compatible with 2.2.4... Is that just wrong? Like will it still work?
BlackTigerAce 23 Jan, 2019 @ 8:31am 
thx for the update
BlackTigerAce 20 Jan, 2019 @ 5:29pm 
stellaris want this mod updated...
Mand0Lord 19 Jan, 2019 @ 2:44am 
any updates for 2.2.3?
키으기 16 Jan, 2019 @ 8:55pm 
thank you. I'll use it well
Toc 25 Dec, 2018 @ 5:39pm 
@Sylin Some mods have features that only activate when you have the required DLC. Some of those may be overwriting files they otherwise would not touch and causing conflicts.
Blue North Star 23 Dec, 2018 @ 5:35pm 
The same mod's i used before i got the DLC's, and they never caused this sort of issue before, so i dont know what the issue is exactly. Might be my mods are conflicting with the DLC's i have, but idk
GrandSloth  [author] 23 Dec, 2018 @ 5:29pm 
Fast enough to play the animation, I only reduced the charging up time so the animation should play then it should fire, which should take about the same time as before
What mods are you using sylin? it's possible some of them conflict
CaptainKampfkeks 23 Dec, 2018 @ 3:57am 
Nice! Just out of curiousity, how fast are we talking about? Death Star level fast? Like, just slow enough to play the whole animation? :D
Blue North Star 22 Dec, 2018 @ 8:06pm 
Anyways, a little idea, is maybe more Weapon or armor spots? Maybe some more Utility?
Blue North Star 22 Dec, 2018 @ 8:05pm 
Got some DLC's today, and now the only thing the game will do, while I'm using my usual mod-set, is crash. </3
GrandSloth  [author] 22 Dec, 2018 @ 6:29pm 
Updated
GrandSloth  [author] 22 Dec, 2018 @ 5:45pm 
Okay, I'll patch in faster firing into this today
CaptainKampfkeks 22 Dec, 2018 @ 1:19pm 
Yeah, a faster firing would be neat. The mod out there to do so seems to be outdated.
Blue North Star 22 Dec, 2018 @ 12:36pm 
I've never figured out how to get a ship thats supposed to be capable of planet-killing, ever to do it. :/ Help would be appreciated (preferably a video i can listen to while i try...)
Savar Belmont 21 Dec, 2018 @ 8:02pm 
actually i'd request offering some base form of defense for the colossus, a couple hangars maybe?
ParagonRenegade 21 Dec, 2018 @ 11:58am 
You should consider making the colossus fire faster :3
John 21 Dec, 2018 @ 11:26am 
Very good mod my friend
Cryptid 21 Dec, 2018 @ 11:05am 
nice, now make a colossus weapon that turns enemy planets into primitive civilizations!