Kenshi
Walls 2x HP - Doors 5x HP - Gates 10x HP
32 Comments
Джанни Родари 25 Sep, 2024 @ 1:44am 
hi! great mod! 2024. Still working? lvl 3 walls hp bug fixed?
themanwhotrolledtheworld 14 Sep, 2024 @ 5:38pm 
can you add stack house and storm walls to your mod? Is there some way i can?
Keegandalf 8 May, 2024 @ 12:43pm 
Lvl 3 walls still only have 2 to 4 hp, does that sound right? Also enemies just walk through them.
nekys 12 Feb, 2024 @ 4:52am 
Is there some mod that does not alter walls but how much damage is dealt to them? Just saw a hungry bandit with no weapons do 20 dmg to my gate.
There's a reason sieges happened, you know?
LiterallyBeenVibing 25 Aug, 2023 @ 2:13pm 
is anyone else having issues with enemies walking through gates? dinit have this issue till i tried getting a gate mod yet this is the only one i can find i have installed, i THINK this may be causing the issue i just want somebody elses say in it before i uninstall and try to work around it.
Walsingham 12 Apr, 2023 @ 7:36am 
I will never understand the masochistic desire to have to panic every time some bloody wasteland morons stroll up to a permanent town. You build walls round a town precisely so you don't have to defend strongly. If you have any remote aspirations to realism then it should work.

Or I should say I don't know why people seem to attached to it but just for bases. Why not have armour that falls apart too?
FlashXAron ☕ (Alex) 31 May, 2022 @ 7:20am 
Works, but that is too much , will try to mod it to 2x, 3x, 3x ... or Tower defense is a joke ... with this mod, you could somehow even kill a whole raid, with a crap bow
¡ardito! 19 May, 2021 @ 12:43pm 
the mod WORKED
came back to my game and all my gates break instantly now
lizardmang 16 Feb, 2021 @ 8:20pm 
The mod works. The only reasons it wouldn't be working for some are user error or misconception:

- Any buildings/walls/gates added through mods will not be affected; only vanilla ones will be affected.

- According to my testing, it will still raise the maximum condition if you don't import, but the current condition will be left at default, meaning everything affected will need to be repaired to the new maximum.

- Short walls (as in the small segments of any wall type) only have 1 hp in vanilla, and when this mod updates existing structures, even by importing, walls are not raised to full condition for some reason; only their max condition is raised, so they must be repaired up to the new maximum.

If it's not working for someone, and none of these are the culprit, it must be because of something in your load order overwriting its changes. This mod is very simple and works fine as long as nothing overwrites it.
BlackD 23 Jan, 2021 @ 3:25pm 
for me it works.
Dosboy 18 May, 2020 @ 6:48am 
What a great mod. Fixes most of the "running through the gate" issues. Thanks.
NickSheperd 14 Apr, 2020 @ 9:25am 
Man the comments are nearly an even mix of "It works" and "it doesn't work" rip.
SYNYSTERLY 29 Jan, 2020 @ 6:52pm 
THANK GOSH NOW PEOPLE WILL TAKE LONGER TO BREAK MY DOOR FOR NO REASON YOUR DA BEST!
Kaelroth 19 Nov, 2019 @ 4:40am 
If you use the Forgotten Buildings mod, you can edit the level V walls in the FCS. The following link provides a quick guide on how to change the defensive gate door health:
https://steamhost.cn/steamcommunity_com/app/233860/discussions/0/1694918539666939389/

Just select the Forgotten Buildings mod and make the changes and save. It should work without an import of the game.
I'm with STUPID👉 20 Aug, 2019 @ 11:12am 
This won't seem to work with the Forgotten Buildings version of the level V walls and gates. I guess I'll stick to IV.
HAL-9000 26 Jul, 2019 @ 8:05pm 
Can't seem to get this to work even with an import or building new gates/walls.
三个SG 9 Jul, 2019 @ 10:29am 
It didn't work
DATV做到了我心趴上 9 Jul, 2019 @ 2:46am 
Works well for me without importing save. :cozybethesda: But i have to spend several days to repair the gate and walls if i do not want to rebuild them.
Timesplitter 7 May, 2019 @ 11:58pm 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Malorn 4 Apr, 2019 @ 8:41pm 
Works for me just fine.
Yale 28 Mar, 2019 @ 1:09pm 
Doesn't work even if you import. Look elsewhere for a mod that provides this change.
The_Divided_God 18 Feb, 2019 @ 12:59pm 
and does it increase the build cost of (buildings with) doors and gates as well?
The_Divided_God 18 Feb, 2019 @ 12:50pm 
Is this working as intended with the current version of the game?
Babaloo321 13 Feb, 2019 @ 12:47pm 
I'm on v1.13 Experimental and the gates aren't buffed! Please update!
Kublai 16 Jan, 2019 @ 5:00am 
please update for latest update : )
[FESA] Crageth 11 Jan, 2019 @ 6:18am 
I never understood why they attack walls in the first place. Even with a 1cm scrap metal (and I guess the walls are thicker) you cant pierce through a wall like that, destroying everything. It should be that they only attack the door which should take quite a bit more time... Sometimes they broke through that before I got all my fighters to the gate...
Baleur  [author] 8 Jan, 2019 @ 7:52pm 
The_Daleatron if you built them prior to adding the mod, you need to import the savegame.
The_Daleatron 2 Jan, 2019 @ 8:24am 
so my buildings have high condition doors but my defensive gates and walls now only have 1
FatalKeks 1 Jan, 2019 @ 3:27pm 
I like the fact, that this mod also doubles the cost for walls. It feels balanced. The vanilla gates were just plain useless.
Baleur  [author] 28 Dec, 2018 @ 8:57pm 
10x is nowhere near OP when you've got a makeshift wall and it falls to hungry bandits weilding wooden clubs in less than 1 minute :)
Animecore 28 Dec, 2018 @ 8:49pm 
Never had NPCs attack my walls before. They always go after the gates.
Black Raven 28 Dec, 2018 @ 7:00pm 
any chance for a less OP version? Such as a simple 2x for all