Sid Meier's Civilization V

Sid Meier's Civilization V

Terrain - Chateau Extension
39 Comments
Mythologist 11 Jun, 2022 @ 3:27am 
@BlouBlou do your utility/religion/era mod packs work with Vox Populi or Community patch? :steamhappy:
BoneBender 2 Feb, 2018 @ 9:41am 
@BlouBlou It does work perfectly in single player. I love your utility mods.
I think we're contented with what we can make work in multi for now but if I manage to stumble across a solution later I will definitely share it.
BlouBlou  [author] 1 Feb, 2018 @ 4:38am 
@BoneBender

Hi bone, unfortunatly, i don't have many experience in playing multiplayer modded game. You probably know more than i!
i couldnt think of any reason why a mod would work partially instead of not working at all. Maybe its a compatibility issue with a 3rd party mod?
Does your mod pack work fine in Singleplayer?
BoneBender 29 Jan, 2018 @ 7:41am 
@BlouBlou If you have time for an outlandish question: I enjoy your mods and have even made multiplayer mod packages for play with friends by manipulating the civ5pkg file. All of your mods work beautifully with the exception of the Worker-built terrain extensions like this(chateau, kasbah, polder, etc). Workers cannot build these improvements but the other changes to civs still occur(French foreign legion, Incan stone temple, etc).
Other terrain mods of yours such as the pontoon bridge and motte fort work as intended in multiplayer.
Off the top of your head, can you think of a reason this might be?
inahut 17 Jan, 2015 @ 10:56am 
A colorful and enjoyable addition to Civ 5 gameplay. TU for this mod BlouBlou. UR2B sincerely commended for bringing this and your similar mods to practical application.
SunderedShadow 23 Jul, 2014 @ 8:52pm 
@Havokj: Slight modification of your idea. French can build them as normal, everyone else can build them on wine only
Kazegawa Bankusai 30 Apr, 2014 @ 11:21am 
because Americans are jealous of French
Jonarus_Drakus 2 Apr, 2014 @ 1:54pm 
A quick 'balence' suggestion, as I personally feel that they are too easy to 'spam'. Make them a unique version of the plantation, but for wine only, making them similar to the unique winery improvements from Civ4.
The increased rareity could be off-set by increasing their yeild even further (along with the change already enacted by your mod, making them available to all Civs).
Just an idea.
epimethius 8 Nov, 2013 @ 7:12pm 
BlouBlou.

Thank you for your numerous contributions to the civ 5 mod world. I was wondering if you had the mod files posted anywhere as I am a Mac user and the subscription system doesn't work for me. With the files themselves I might be able to install the mods and was hoping to try.
BlouBlou  [author] 5 Oct, 2013 @ 7:32pm 
@Someone

The goal of these extension mod is to unlock those unique improvements for everyone. Youre seeing it the wrong way. If your playing France and dont like the feature, just dont enables the mod, if youre not playing France then use it so you can use the improvements, and Ai will use it too.

I cant change a mod everytime a single user voice his personal taste , especially when i dont agree with him =) Also the foreign legion is affected by Volunteer army, if you pick this tenets as France with the mod youll get an army of offensive UU ready to conquer cities with a 20% bonus.

In any case thank you for your comments, and have a good day!
No one 5 Oct, 2013 @ 3:40pm 
I just dont see how a 20% combat bonus outside your territory makes up for the loss of France being extremely good culturally. Since bnw the chateau was making them a very good civ to play as but now it would be a tactical error to sellect them when they just have a slight tourism bonus and a great war infantry with a 20% bonus, which overall only adds a little over ten strength and doesnt apply to cities.

Whether or not you decide to change this, great mod and makes the game so much better. Just makes my former favorite civ inferior to most civs. Ty for spending time to make the mod and replying!
BlouBlou  [author] 5 Oct, 2013 @ 10:10am 
@Someone

Why should i change the chateau Yield, it doesnt make sense with what you just said about legion.

Anyway, this mod is gonna stay as it is because its the logical way of implementing a improvement extension mod for french.

Regards.
No one 5 Oct, 2013 @ 5:42am 
hey love this mod and all your others but foreign legion return doesnt make up for chateau. Can you make it so chateaus either provide +2 culture or +1 tourism each?
BlouBlou  [author] 12 Sep, 2013 @ 4:20pm 
@crystal

Thx for the info about the description! im currently changing my machine and reinstalling all sdk and workspace, ill get back to WIP project, and todo list for all mods soon, ill add this to thelist, thx!
The_Broker 12 Sep, 2013 @ 3:17pm 
Greetings sir! I meant to tell you this a while ago, but you forgot to delete the last line of the Chateau's Civilopedia which says "Must be built in French territory."

Also, I realized from my last posts that using the Vanilla texts for the Foreign Legion would lead to some inaccuracies. So perhaps edited Vanilla text would suffice such as this:
<Update>
<Set Text="The Foreign Legion is a French unique unit, replacing the Great War Infantry. It receives a significant combat bonus when operating outside of home territory, making it an excellent unit to launch aganist enemy territory." />
<Where Tag="TXT_KEY_UNIT_FRENCH_FOREIGNLEGION_STRATEGY" />
</Update>
<Update>
<Set Text="Basic Infantry Unit of the Modern Era. Only the French may build it. This Unit has a combat bonus outside of friendly territory, unlike the Great War Infantry which it replaces." />
<Where Tag="TXT_KEY_UNIT_HELP_FOREIGN_LEGION" />
</Update>
BlouBlou  [author] 12 Sep, 2013 @ 12:02am 
@Vena

of course not, you cant add in a mod paid content and give it for free. Its not possible technicaly and not desirable since its against user agreement of the workshop.
Reculif 11 Sep, 2013 @ 11:57pm 
do you think you coud make a mod that adds a chateau for gods and kings? I've been wanting to get the improvement but woud rather not buy BNW just for it
BlouBlou  [author] 9 Aug, 2013 @ 1:21pm 
@Crystal

i mean its my edits =) , but yeah i got your point on that, the game info could be clarified to avoid confusion as you said, it is a good point, i will note it on my huge to do list, the support for 30 mods plus dev of new ones take a lot a time, now im forced to prioritize! =)

Good day!
The_Broker 9 Aug, 2013 @ 1:18pm 
@BlouBlou

You make a good point with the name of the Chateau sir.

When you say the game info is already edited, do you mean your edits or the edits that Brave New World made to the descriptions? I personally think it should be changed back to the Vanilla/Gods & Kings info to be more in-line with how the other civilization unique units are shown. I neglected to check and see if you changed the Great War Infantry to say that the Freedom Ideology grants the units, so why should the Foreign Legion mention it?

Just my two cents sir.
BlouBlou  [author] 9 Aug, 2013 @ 1:10pm 
@Crystal

hi crystal, about the game info it is already edited =) , what i meant by that sentence was that French civ would get foreign legion with "volunteer army" (other civ get Great war infantry), but i understand the confusion, maybe i should clarify the game info.

About name changing, maybe you saw my other mods, i have covered all Unique improvement with these extension, but keeping their original name is a choice i made, i didnt wanted to change the nature of the improvement so much or their flavor just wanted to extend them, the same way fireaxis decided to allow Washington to build Pyramids, i decided to allow them to build Chateau or Moai as well. I dont want to rename those improvements with names such as "Big headed statue" instead of Moai and such =)

In any case it thank you for your suggestions and comment.

have a good day!
The_Broker 9 Aug, 2013 @ 11:52am 
Greetings sir! I disliked the Foreign Legion being taken from the French, so this mod was right up my alley! I have two suggestions though:
1: Rename the Chateau to something more generic to signify that it is no longer exclusively French (maybe Manor or Estate.)
2: Change the Foreign Legion's Game Info and Strategy text boxes back to the Vanilla/Gods and Kings. The way it reads now implies that the Freedom Ideology still lets any Civilization get it rather than just France.
BlouBlou  [author] 25 Jul, 2013 @ 5:35am 
@Claude

Quebec =) !
SilverHead 25 Jul, 2013 @ 5:35am 
Wow tu parles français en plus :) tu est de France ou Québec comme moi?
BlouBlou  [author] 23 Jul, 2013 @ 9:39pm 
Merci Claude! =)
SilverHead 23 Jul, 2013 @ 5:02pm 
Im a big fan of your work. Im already playing with all your mods (exept terrace improvement because i dont have inca DLC). Your work improves my gameplay experience. Thanks again.
BlouBlou  [author] 23 Jul, 2013 @ 1:20pm 
@BourqueClaude

No problem, i am glad you agree with me with those Improvements extension ideas, if you are interested , check the mod description, there is a link for my collection. i did one mod per improvements (and toher mods too) maybe ull be interested!

Good day =)
SilverHead 23 Jul, 2013 @ 6:49am 
Thank you for this mod. I also feel land improvements should be available to all civilizations
BlouBlou  [author] 16 Jul, 2013 @ 3:41pm 
@buzz

Np! =)
BlouBlou  [author] 16 Jul, 2013 @ 3:41pm 
@Winston

im already working on it =) it will be a scout upgrade option / new unit (the explorer) mod. I wont replace normal game archeologist though
buzzshiza 16 Jul, 2013 @ 3:16pm 
Works great, thx so much!
Pug 15 Jul, 2013 @ 11:51am 
Great Mod, Really enjoying it, however do you think you could make a mod that adds the 'Explorer' from the Scramble for Africa Scenario into a regular game?
BlouBlou  [author] 14 Jul, 2013 @ 10:42am 
UPDATE V.3
-------------------

- Adjusted the 'Volunteer Army' Freedom Tenets so that it will provide Foreign Legion only if you are French, the other civilizations get the normal Great War Infantry.
BlouBlou  [author] 14 Jul, 2013 @ 10:27am 
@Snowlion

i doubled checked the tenets code to see impacts, and it is easy to mod , so last verdict, i will post an update in 10 mins to change the Freedom tenets to give normal Great war infantry instead.

thx for your comment!
Snowlion 14 Jul, 2013 @ 9:48am 
Are you aware that through the freedom ideology track everyone can get foreign legion? Right now I am testing some things and have 6 Polish foreign legion units.
BlouBlou  [author] 13 Jul, 2013 @ 10:00am 
@Snow

i thanks you very much for your support snow =)

good day!
BlouBlou  [author] 13 Jul, 2013 @ 9:59am 
@silver

=)

Also reverted back the Kasbah stats to original too, and worked the balance in another way, your comment made me rethink it !
Silverfishv9 13 Jul, 2013 @ 9:55am 
Yay.
snowdogbilly 13 Jul, 2013 @ 9:49am 
I thank you. You really make my Civ V experience better.
BlouBlou  [author] 13 Jul, 2013 @ 4:20am 
UPDATE V.2

- Initial Release