RimWorld

RimWorld

Misc.Robots++ Eazy Mode
25 Comments
[RoG]Ghostrider 4 Sep, 2021 @ 5:28pm 
plz update :D
leviathan 26 Sep, 2020 @ 10:05am 
Alright, good luck with that. I think it's probably a good idea to put that in the mod description too.
Anbulbay  [author] 26 Sep, 2020 @ 6:17am 
==== MY MODS WILL BE NO LONGER UPDATED ====
I'm out of creating mods. currently I'am hard working on my application project
leviathan 21 Sep, 2020 @ 12:19am 
Would it possible to add other optiional custom values? For example, changing the "slowed down" speed of robots when returning to the station. This mod can be made as a collection of options for altering the base values or that can be made as a new standalone mod.
NcRaiders 4 Sep, 2020 @ 5:20pm 
I love this mod but since i enabled it i have started getting this message when i start the game.
To rule out conflicts i disabled all mods but hugslib mod manager and the 3 misc. robot mods i
have but i still ge the red XML Verse.RecipeDef defines the same field twice: skillRequirements message when i load the game. Here is a link [pastebin.com] with the entire message.
Anbulbay  [author] 29 Aug, 2020 @ 6:56am 
Updated
twolf79 29 Aug, 2020 @ 1:23am 
Anbulbay any thoughts on upgrading your mod to a 1.2 version?
Enlonwhite 15 Jun, 2020 @ 10:12am 
@groovybluedog
Unless this reduced the material cost of building them, I dont think the market value should be decreased.
I see what the mod author said was, 'Research cost decrease' and 'Work time decrease'
nothing about material cost decrease.......
Anbulbay  [author] 27 May, 2020 @ 3:38am 
Updated For Misc Robots ++ for 1.1,
Now its "NOT" able for 1.0.
Also Balanced again
eP Staubi 23 Apr, 2020 @ 6:17am 
Yeah i think its a little bit too easy but atm you cant craft them so it doesnt matter :D God Idea though!
Most_Def 23 Apr, 2020 @ 3:15am 
alright, thx again. this mod is very helpful when i want to get into the late game quicker.
Anbulbay  [author] 22 Apr, 2020 @ 8:50pm 
Most_Def Thanks for your feedback. Since i haven`t played rimworld a while, i didn`t know about it. I will fix it soon
Most_Def 21 Apr, 2020 @ 11:56pm 
since robots++ move all recipes from robot workbench to fabrication bench in 1.1. it seem this mod cause some error when robot++ move robot matrix recipes. which means no workbench can produce robot matrix (all tiers). i am not sure if its only me but i have tested it without any other mods, so it shouldn't be a compatibility issue. can you plz check on this? thx
Nope 15 Mar, 2020 @ 4:55am 
Can't work with some chinese complement pack.
https://gist.github.com/a7d13b883c77f66817baaf0659437b93
Anbulbay  [author] 2 Mar, 2020 @ 8:10pm 
炎文宇, It Works At 1.1
炎文宇 27 Feb, 2020 @ 5:12am 
need update
groovybluedog 28 Oct, 2019 @ 7:43pm 
Great that it decreasing research needed but unfortunately this doesn't seem to change the market value. A reduction there would have been good too!
Mistletoe The Bard 19 Sep, 2019 @ 3:06am 
Thanks for listening for the feed back!
Anbulbay  [author] 18 Sep, 2019 @ 11:44pm 
i will make little more harder to craft soon.
Anbulbay  [author] 18 Sep, 2019 @ 11:43pm 
ahmmm......
Mistletoe The Bard 7 Sep, 2019 @ 7:09pm 
I feel like this is too easy. Over-buffed for sure. Feel like just using "Craftable Robots Mod" if I am using this one, since it's about the same already.
Mistletoe The Bard 3 Sep, 2019 @ 8:17am 
What's easier?
Selmephren 23 Feb, 2019 @ 2:58pm 
None of the robot mods requires Misc. Core anymore
bugs 7 Feb, 2019 @ 2:48pm 
By 'Misc. Core' do you mean 'Core'?