RimWorld

RimWorld

Terra Project
526 Comments
Thunder Soul 28 Dec, 2021 @ 9:50am 
Shame the author decided to bite significantly more than they could ever chew and slapped untested, barely functioning WIP mechanics on the map type&generation mod that was already popular for doing just that.

Coulda made a dev branch if they were so desperate to merge them, or coulda done a better thing yet and made a bunch of separate modules like so many other complex mods, but stepped on a landmine of just doing what was done.
Seevin 25 Aug, 2021 @ 10:58am 
Yeah biomes! is certainly not on the same level as Terra Project...it really is a shame this mod seems to be dead in the water ;w;
thaums 25 Aug, 2021 @ 10:38am 
I don't think Biomes! is a replacement, since this mod added the ability to settle in an area with multiple biomes as well as flooding and crop irrigation
Church1984 3 Mar, 2021 @ 3:15am 
update pls
DeTH 13 Aug, 2020 @ 7:09pm 
someone needs too continue this
ZombieKiller96 14 Jul, 2020 @ 5:53am 
Somebody please update this mod.
KING OF NOTHING SLAVE TO NO ONE 29 Jun, 2020 @ 2:34pm 
please update!!!
Ben 27 Apr, 2020 @ 7:14pm 
I'd recommend checking out the Biomes! mod, it's basically a replacement for this as Lanilor has abandoned the RimWorld modding scene
Mr ONO 15 Apr, 2020 @ 9:27am 
please update the mod tho so it works for 1.1 its almost like getting an entirely new game with this mod >-<:winter2019happyyul:
Mr ONO 15 Apr, 2020 @ 6:14am 
Honestly this has forever been the best biomes and terrain generation mod ever in rimworld. its aboslutely amazing. all the possible types of bases ur able to make is stunning. my favorite was finding the coldest area ever on a planet with a cave biome. the start is brutal but if one manages to get inside the mountain caves and block the entrances off and there is a geothermal vent inside heating it up then its an amazing experience to manage a colony like that
NyoNine 30 Mar, 2020 @ 12:01pm 
Can we get a version of this mod with just the improved map generation?
Seevin 25 Mar, 2020 @ 8:26pm 
honestly I loved most of the features in this mod but if it's ever updated I think the farming system needs to be reverted to vanilla and water dynamics need to be tweaked to prevent unrealistic flooding
Ronivan 23 Mar, 2020 @ 5:06pm 
I just hope only the biomes are updated, and leave the rest behind.
fancc 21 Mar, 2020 @ 8:56pm 
please update!!!
Alex 9 Mar, 2020 @ 10:23pm 
Flooding hasn't been that much of an issue for me for a while. What I really really wish I could get rid of is the stupid food variety stat. I'm so sick to death of all of my colonists going on shooting sprees and things all the time because their food variety is low. Does anyone know how this can be done? I feel like I have a big variety of food, my colonists eat better than I do.
Boyar 4 Mar, 2020 @ 7:55pm 
please update!
tanyfilina 28 Feb, 2020 @ 2:26am 
Could be very great mod if it only were modular. So that people could use their preferrable mods, like Bad Hygiene and RimCuisine without conflicts and doubled features. I personally like even "water" feature, but rooms flooding needs some more work.
Draylynn 23 Feb, 2020 @ 1:02pm 
Water feature is really spoiling this mod. It causes a ton of lag issues and has no real counter.
Gavitron 21 Feb, 2020 @ 11:10pm 
Don't bother with this mod, farming is totally broken.
plantman 20 Feb, 2020 @ 4:41pm 
theres a .19 version that is compatible with 1.0 It only contains the biomes of the mod without all the hassle. been using it for about a year now
Ronivan 16 Feb, 2020 @ 2:21pm 
Unfortunately I had to give up it, even with the tutorial. I had too many mods with floors and walls, and I believe this mod is not worth the effort. I'll just hope the autor remove this useless, broken water feature in the future, if the mod has any at all.
Ronivan 16 Feb, 2020 @ 9:09am 
You have my thanks good sir. I was looking at the code from the .dll and its seems messy to remove that stuff without restructuring some modules.
Benz10wheel 15 Feb, 2020 @ 9:48pm 
If you are willing to tweak some xml number you can solve the water puddle destroying thing stuff
Here is the guide I wrote a while ago
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1930083916
Ronivan 15 Feb, 2020 @ 2:51pm 
I'll just remove it for my use, not to publish it. This water feature should be an optional addition, not part of the project itself. Its impossible to play with water sprouting out stone floors made under mountains, destroying everything.
Thunder Soul 15 Feb, 2020 @ 11:32am 
Probably no and probably no. I wish those were definitely no and probably yes but as you can see the author has been on radio silence for a long while now. Since april or may I think? Not the most hopeful of images.
Ronivan 15 Feb, 2020 @ 8:49am 
So I'm to believe the project is dead? Can I tweak the code a bit then?
Thunder Soul 2 Feb, 2020 @ 9:32pm 
You do realise that in 21 day the last time this mod was updated will be exactly a year ago, right?
Ronivan 2 Feb, 2020 @ 5:46pm 
I had to give up your mod. I loved the cavern concept, but the water part is just so horrible, its not worth for the rest. If you are going to improve your mod, please don't go mixing a lot of different things and tie them all together without giving the user a choice to disable them.
Ronivan 2 Feb, 2020 @ 5:24pm 
May I also mention that my base is under a mountain, over a bedrock of granite. The water just sprouted out of my Metal Sheet flour and destroyed almost my entire fabrication section, without any reason.
Ronivan 2 Feb, 2020 @ 5:21pm 
Why does your mod makes swamp spawn directly under my base? There is not way to disable this useless feature or just remove the mod?
ganonkiller 30 Jan, 2020 @ 4:40pm 
yes i hope this keeps going too
oVISOR 29 Jan, 2020 @ 7:50pm 
one of the most complex and interesting mods. hope it get an update!
Rhakon 28 Jan, 2020 @ 7:26am 
is there a way to turn of the tides because my boat mod isn't working because of it XD
Dragonfruit 23 Jan, 2020 @ 8:31pm 
Is there an option to have only the new biomes without everything else?
darthdud0 18 Jan, 2020 @ 6:24am 
thanks for telling me.
Thunder Soul 18 Jan, 2020 @ 2:36am 
Just to the right from the image(s) is the date a worshop item was last updated. No, it's not safe to use yet. In fact it wasn't exactly safe almost a year ago.
darthdud0 12 Jan, 2020 @ 1:16pm 
is it safe to use yet? it gives a lot of errors when i start up with it on.
Xeno Queen 7 Jan, 2020 @ 5:36pm 
Shame that it hasn't been updated for a while, great mod.
Beornvig 6 Jan, 2020 @ 6:38pm 
@plantman for me the core (b19) version of this mod caused mission maps not to generate some of the time. You would get to a mission location, click on it to go to the map, and it would just be removed from the world map and nothing would generate.
EranDalex 6 Jan, 2020 @ 6:00pm 
fyi, vanilla fishing expanded does not properly work with the hip-deep water tiles. You can't put a fishing zone in them. Also regular vanilla bridges dont wannt build there either. This fucked up my plans for an underground fishing colony and makes me sad :( pls fix
plantman 6 Jan, 2020 @ 5:14pm 
for those looking to use the mod without the flooding and farming mechanic, just look up terra project(core). it will show outdated but ive used it for some time now with over 100 mods and it works fine
Reteo 1 Jan, 2020 @ 10:34am 
It looks like Fluffy's Stuffed Floors suffers the wall-crumbling issue; you will be prevented from building walls on floors, and pre-generated walls will immediately start to crumble. It made for an interesting opening game in a map with two ancient dangers.
CrazyOatmeal 1 Jan, 2020 @ 9:14am 
Do not use this mod until they remove the flooding feature.
Krajos 18 Dec, 2019 @ 2:41pm 
I think it is an great mod and hello Water ^^
Remi 14 Dec, 2019 @ 10:24am 
please make the map gen its own mod, pleeeease
Benz10wheel 10 Dec, 2019 @ 4:53am 
@Umbra Animo, I just updated my guide "Terra Project Guide to Stop the puddles" to include how to fix bridges from other mods. If you are interested check the link from a few comments below.

For your question about can you have both... yes you can but you'll need to follow my guide. But in my opinion you don't really need Simple bridge mod since Terra Project already have about 3 types of extra bridges.
Benz10wheel 10 Dec, 2019 @ 4:39am 
I do agree that this mod can be troublesome to many players but I love the feeling of getting my farms running smoothly after solving all those problems. If you look for a mod that enhance the complexity of farming this one is for you...

Also many problem can be solve with patches but I am too lazy to do that instead I wrote simple guide so people can customize and fix the fundamental problems with this mod.

I even managed to make Vegetable Garden's plants to be compatible with this mod after lot of hard works haha.
Sora Hjort 9 Dec, 2019 @ 11:55pm 
@Umbra Animo This mod conflicts with more bridges, or any mod that adds bridges. This mod's water will literally eat the bridges, not just walls. Regardless if they are modded or vanilla bridges. I would say you're better off without this mod.
Umbra Animo 9 Dec, 2019 @ 3:52pm 
small queastion
so for mods this is a alternative too or has does the same thing for. aka simply more bridges does it cause problems with them or is it just a case of its not need? aka can I have both or should I remove one of the mods?
Belashyrra 9 Dec, 2019 @ 12:59pm 
at least add a "clean up water" zone. please! my dining room keeps getting flooded XD