Total War: WARHAMMER II

Total War: WARHAMMER II

Dark Elf Units
34 Comments
Bardathe111 5 Dec, 2021 @ 4:25am 
Could be totally wrong here, but it looks like the darkstriders and dreadlances are placed in inverted buildings. That is, the darkstriders are infantry, but recruited from the cav building and the dreadlances are cav, but recruited from the infantry building.
Spooky 26 Aug, 2021 @ 2:35am 
Hello! I did some work on the portraits for these units, because I love the units but thought the portraits needed some work. Would you like to use them, or would you rather I put them in a submod? I wanted to submod, but thought I would offer them to you first because one mod is better than two, so if you like them you're welcome to use them :D

Check them out here.
https://drive.google.com/drive/folders/1SoDGCxOMKvRFTxvZYNCRZCpeXtHTCX1m?usp=sharing
MrSoul 23 Jan, 2021 @ 9:24am 
not mention in combat, sorry last thought xD, if you're a ranged unit or like an imposing unit with a lot of mass to you like black guard, who cares someone tries grab at your cloak, but if your a dude in tight leather wrap armour, last thing you want is a dangling piece of cloth for a skilled combatant (high elves cough cough) to grab and use to their advantage in throwing you off balance.
MrSoul 23 Jan, 2021 @ 9:13am 
Feedback, I really like all the units, nothing major I'd say needs to be changed, just one little visual thing about Dark Striders. I'd rather they go full ninja and ditch the cloaks. Cloaks, despite what aestehtics of alot of fantasy lead people to believe, are cumbersome, visually and movement wise restrictive garments. Dark Striders as well I imagine running through alot of underbrush etc, so you don't want cloaks etc when you're light skirmishing unit.

Cloaks on heavier DE units, lords etc I like because status thing at that point and when your in half/full plate who cares if you toss a nice looking bedsheet on your back for show, barely move and see in your armour anyways. Shades...well blame stuff like hollywood for making us think cloaks(or any extra clothing increases your visible profile) are stealthy and that cats drink cow's milk (actually almost are intolerant to it)...anyways lol I think be cool if they didn't have cloaks, just my ranting two cents xD
lwhのsama 23 Dec, 2020 @ 2:08pm 
great mod
totalwarwarhammer2 22 May, 2020 @ 9:18am 
Update pls, its a great selection.
Bearzerker 29 Dec, 2019 @ 6:11pm 
@singemeister

yeah np! Ok, I tried the compilation mod and unfortunately the same result. Is there an archive somewhere of different versions of this mod for those who wish to retain maximum compatibility?
Singemeister  [author] 29 Dec, 2019 @ 3:48am 
@Bearzerker

Would you mind trying my compilation mod, see if that's having the same effect?
Bearzerker 28 Dec, 2019 @ 6:57pm 
@singemeister

Same result after trying the trick, still crashing, dammit

@AotKnight

I found another dark elves unit mod that works with "Wood Elves Of The Wild Hunt" Try "Darkborn Elves (Dark Elfs Unit Mod)" It's outdated but works fine if you want to keep using the wood elves mod
Singemeister  [author] 28 Dec, 2019 @ 3:00am 
@Bearzerker
@AotKnight

As I said, the two don't clash for me, everything loads just fine. Try the ol' unsubscribe, resubscribe, verify integrity of the game cache trick, it might be an improper download.
Bearzerker 27 Dec, 2019 @ 7:28pm 
@singemeister

It's still crashing when using these two mods together. This mods works fine by itself or with any other mod I have, the crash happens when you try to use "Dark Elf Units" and "Wood Elves Of The Wild Hunt Expansion" together. As mentioned earlier, before the update you could use both mods perfectly fine, now with the new update it causes a crash. Compatibility issue, maybe you edited something that mod also edits and it's causing crashes, i'm not sure tbh
AotKnight 27 Dec, 2019 @ 6:59pm 
fix pls I can't open game with mod "Dark Elf Units" and "Wood Elves Of The Wild Hunt Expansion" too :steamsad:
Singemeister  [author] 27 Dec, 2019 @ 6:02pm 
@Bearzerker

Afraid it's all working fine on my end. Updated just in case something was messing up, try now.
Bearzerker 27 Dec, 2019 @ 4:57pm 
I went through the process of disabling all mods and narrowed the crash down to a conflict between "Dark Elf Units" and "Wood Elves Of The Wild Hunt Expansion" Before the update these two mods worked perfectly fine together, now I got to choose this mod or the other.
Bearzerker 27 Dec, 2019 @ 4:36pm 
update is now causing crash before reaching the main menu
Rewasder 26 Dec, 2019 @ 5:14pm 
Nice! Thanks!
Singemeister  [author] 26 Dec, 2019 @ 3:58pm 
@Raegorn

Update fixing that up tomorrow.
Rewasder 26 Dec, 2019 @ 10:53am 
Only the pegasus lancers are available in BA right now.
Rewasder 26 Dec, 2019 @ 10:52am 
Could you add them to their respective building in the black ark please? I'm trying to base all my recruitment in them.
Singemeister  [author] 26 Dec, 2019 @ 2:24am 
@Txawen I'll have a check
Txawen \(*°▽°*)/ 26 Dec, 2019 @ 2:10am 
for me, pegasi lancer have all weapons and shield messed up floating arround when they move, only whielding weapons when they engage in combat
Singemeister  [author] 12 Oct, 2019 @ 4:32pm 
Dark Striders and Dark Pegasi Lancers benefit from Dark Rider skills. Dread Foot Knights from Dread Knight skills. Death Night Witches benefit from Witch Elf skills and Hellebron bonuses.
~EpiC FAiL~ 12 Oct, 2019 @ 9:52am 
@singemeister I'm not using any mods that should conflict with yours. I guess I just chose the wrong lord skills then. What tech/lord skills work for Dark Striders?
Singemeister  [author] 11 Oct, 2019 @ 2:31pm 
@~EpiC FAiL~ They benefit on my end, are you using any mods that affect skills?
~EpiC FAiL~ 11 Oct, 2019 @ 1:37pm 
The units themselves are cool but they don't seem to benefit from Lord skills which is a damn shame.
Singemeister  [author] 11 Sep, 2019 @ 10:28am 
Update tomorrow.
Josh 17 Aug, 2019 @ 8:20am 
the units look cool but weak.
Argon 4 Jul, 2019 @ 9:08pm 
I like footknight and pegasus a lot, good job!
剑刃狂岚 20 Jun, 2019 @ 6:49pm 
very nice ,hope have sfo
Singemeister  [author] 7 Apr, 2019 @ 5:02pm 
@HolyMolyOllyPolly

Medium, I believe.
HolyMolyOllyPoly 7 Apr, 2019 @ 10:09am 
What unit size did you use in your screenshots?
Singemeister  [author] 17 Mar, 2019 @ 4:25pm 
@VegiGuru

They're showing up for recruitment in my campaigns at the Plateau of Dark Steads, Dread Manse, and Harpy Roost.
Teo 17 Mar, 2019 @ 11:08am 
Awesome but simple unit line - any plans to make them recruitable in campaign?
Relocation 16 Mar, 2019 @ 4:01pm 
Seems really cool, was wondering if there is support for SFO? The Dark Elf roster seems to be the most heavily neglected (in moddeing) so thanks for making this in either case :D.