Planet Coaster

Planet Coaster

[AA] Roman Pillar (static)
6 Comments
ArtificialArtist  [author] 4 Jul, 2022 @ 3:34am 
@squillium Fancyson Of course, not. :D I could only make static objects ever since. It's when they "fixed" all the Blender bugs, the world coordinate system's orientation scaling in TMTK won't correlate in any logic way. I could've just switched to Blender but i hate it so much, i wouldn't use it, if my life depended on it. (lol) It's a shame, with my custom models i've spent more time battling the TMTK impracticalities and unreliability than on the actual content i wanted to make. PS: They could have just provided two TMTK versions, allow 3ds max users to pick the PRE-DECEMBER Update version and it all would have been workable at least. But Frontier... rather not cares, if they shoot themselves in the foot with these things all the time
Scipio UwU 30 Jun, 2022 @ 1:40pm 
did frontier ever fix it?
ArtificialArtist  [author] 14 Apr, 2019 @ 11:14pm 
EDIT: The aforementioned bug is on the TMT side, so it's Frontier's devs who will have to fix it (which they probably won't, they haven't done so in over 4 months eventhough the issue's been raised and reported)
ArtificialArtist  [author] 14 Apr, 2019 @ 11:10pm 
@chasbar & @Andónimo Thank you

btw, the animation bug that was introduced in the end of December is still not been fixed, so the animated pillars still aren't working...
Andónimo 27 Dec, 2018 @ 7:34am 
This is perfectly done, the textures are beautiful and it could be an ingame item perfectly. Thanks for the work.
chasbar 22 Dec, 2018 @ 8:10pm 
These are beautiful. I am glad there are people who know how to do this sort of thing.