Counter-Strike 2

Counter-Strike 2

de_alleyway
4 Comments
Explo  [author] 27 Dec, 2018 @ 2:10pm 
@WoodTree37 Thanks for your comment and your ideas to improve the map.
I will not change the doors in the near future because in my opinion the radar gives enough information where to go and where not.
However, I may add a direct access from lower CT to the spot so the rotation times are shortened and the spot can be reached from two sides.
WoodTree37 27 Dec, 2018 @ 9:13am 
@ExplosionsAssassin What I meant was that there are quite a few doors painted at walls that look like you could enter them. (This mainly occured at CT-Spawn)This confused me when I walked around your map for the first time. Of course I could use the radar to determine where I have to go but there are better ways to mark which dors are real and which ones are just for decoration.
Explo  [author] 27 Dec, 2018 @ 7:30am 
@WoodTree37 "I ran into a lat of locked doors" could you explain that to me?
WoodTree37 26 Dec, 2018 @ 6:41am 
Hey there!
I've just downloaded and played on your map for a few rounds. I think your map has potential to become good. The layout of the map is good, however you might have to redesign to upper T/ lower CT areas. These are kind of useless right now.
When I first went around the map, I ran into a lat of locked doors. Maybe this can be improved.
On the Spot, I particuliary liked the Balcony above. Keep that, it's a great idea.
One of the biggest problems of this map lies in my oppinion at the bombspot. Because the bombspot is against a wall, the movement to Plant/defuse to Bomb is very limited. You should change that, if possible.
With a few more hours put into this map, it could become a really good map.

Keep on mapping and have a good one

WoodTree37