Team Fortress 2

Team Fortress 2

pd_2fort_2
46 Comments
Alles 4 Sep, 2021 @ 1:40pm 
they should make a 3fort
The depressed Necron lord 1 Feb, 2019 @ 9:57am 
bo??? idk
kitrod  [author] 30 Jan, 2019 @ 1:54pm 
the map
The depressed Necron lord 30 Jan, 2019 @ 3:36am 
the map or the hammer of gold i giv ya???
kitrod  [author] 29 Jan, 2019 @ 4:49pm 
yo is this used on any servers
The depressed Necron lord 27 Jan, 2019 @ 4:50am 
give at this men a hammer of gold for his work for the peoples he deserv it
Blu Tic Tacs 19 Jan, 2019 @ 2:45pm 
3fort
cashaw23 13 Jan, 2019 @ 7:09am 
OOF
shpilya 13 Jan, 2019 @ 5:46am 
бууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууууу плохо гавно
:steammocking::steammocking::steammocking::steammocking::steammocking:
Riseo 12 Jan, 2019 @ 8:42pm 
The vents are in the fourth picture, I was joking.
kitrod  [author] 12 Jan, 2019 @ 5:09pm 
Workshop is shiddy, download it from tf2maps
Docination 12 Jan, 2019 @ 4:08pm 
why wont the map show up then i download it?

kitrod  [author] 12 Jan, 2019 @ 8:43am 
The vents are on turbine. Not 2fort.
Riseo 11 Jan, 2019 @ 9:45pm 
But... what about the vents? Where do those lead? :o
kitrod  [author] 11 Jan, 2019 @ 5:06pm 
Snipers were turtling, so they have to be more creative now. And soldiers can rocket jump from the sand.
Riseo 11 Jan, 2019 @ 4:39pm 
Huh? Where does a sniper snipe or a soldier rocket jump. Huuuuh?
TF2-Scout 10 Jan, 2019 @ 11:48pm 
photo 3: now thats the fucking dumbest thing i ever saw...
milkmoney 10 Jan, 2019 @ 4:16pm 
How this map was made, removing some floors.
Bloodyblade 10 Jan, 2019 @ 8:17am 
MY EYES IT BURNS
Reinharden 10 Jan, 2019 @ 4:33am 
how can soldier rocket jump if theres no floor ?
territory 10 Jan, 2019 @ 4:12am 
Very very very very good good very very very very good:steamhappy::steamhappy::steamhappy:
Darenoon 10 Jan, 2019 @ 2:23am 
Yikes.
George 10 Jan, 2019 @ 12:35am 
ctf_nosnipersfort2
sweg 9 Jan, 2019 @ 11:15pm 
also blu spawn has a weard blip on the left
sweg 9 Jan, 2019 @ 11:13pm 
I like it but I whish there where planks connecting the battlements to eachother and there where 2 spawn rooms for each team (like old 2fort) with the hole in front of it half filled (path battlements entrance to courtyard conecting to spawn2, and entrance to courtyard to spiral entrance, with the rest empty) along with 1 flank path in mid.
I would also like some more rooms in intel.
Also either make it first to 5 caps or regular ctf (ctf preferred as people play ctf for fun as the matches are longer).
Just my thoughts as this might become the new 2fort if done right, I might as well have some kind of input then have one I like less then normal 2fort.
k.o kirbe 9 Jan, 2019 @ 9:50pm 
only thing that matters is that we can use more rooms in the intel room
Darey 9 Jan, 2019 @ 2:45pm 
I No see To Many Changes.
A Terrible Shadow 9 Jan, 2019 @ 10:57am 
nice:cozyhoi4eagle:
MEizaeth 9 Jan, 2019 @ 10:11am 
Better than the original. And did you actually play the map? Not only does is clearly add a new room but there might be other stuff too.
KoЯn flakes 9 Jan, 2019 @ 9:56am 
why not
Chump 9 Jan, 2019 @ 6:49am 
So you basically took away a screen door, added a hole, and made it sunset...
Abdulla Alawady 3D 9 Jan, 2019 @ 4:24am 
2fort_3 no srroy 2frot_2 pt1 lol
CT-2810 ★ 9 Jan, 2019 @ 4:15am 
T'es qu'un gros pd
Styrmende 9 Jan, 2019 @ 12:56am 
Yeah no, it's a gamemode that isn't supported by the TFbots. So that's why you'll only see sniper, spy and medic bots moving after generating the nav file (as they have their own AI that is independent of gamemode goals) but no-one else. So yeah no there's no fix.
Feya Schastlivaya 9 Jan, 2019 @ 12:03am 
for the bots, pal, ya need to make a .nav file
jam 8 Jan, 2019 @ 6:56pm 
> 2fort that makes it more competitive

the fuck are you smoking
Electra 8 Jan, 2019 @ 6:24pm 
:cozybethesda:
broclatz 8 Jan, 2019 @ 6:08pm 
i love this
so much!!:steamhappy:
kitrod  [author] 8 Jan, 2019 @ 6:06pm 
I have. The bots don't like the layout so they wont come out of spawn
Venom "the Cigar" Snake 8 Jan, 2019 @ 5:46pm 
Have you generated a nav file yet? That could be why bots aren't working.
kitrod  [author] 8 Jan, 2019 @ 1:59pm 
Workshop is really shiddy, download it from tf2maps
kai 8 Jan, 2019 @ 1:59pm 
it doesnt show up when i make a sever idk why
🖤 A Famosa Maçonha 🖤 7 Jan, 2019 @ 9:22am 
yeah is really better
kitrod  [author] 6 Jan, 2019 @ 9:02pm 
I know, but they refuse to walk out of spawn. Something about the layout doesn't work with them.
L-VZ7-120-153 (she/her) 6 Jan, 2019 @ 6:55pm 
a quick and dirty way of making bots work is doing nav_generate in console
Slappedy 1 Jan, 2019 @ 2:20am 
I test this map and it is not bad! It is good. Only to be recommended it is something different than the normal 2fort map