Kenshi
Nice Map [Grid + Zones + Zone names]
20 Comments
TheWholesomeHamEater 19 Jan, 2021 @ 5:38am 
@Djeeshka thanks for the reply, but that was not my case. It's my first modded campaign, with new modded characters and all, prior to that I've only played vanilla.
Djeeshka  [author] 18 Jan, 2021 @ 4:29pm 
@Friedrich III von Preußen, glad you've found a source of the issue v[ '_' ]v
I suppose it could also have happened if you may had added the mod over already existing save game instead of starting new game or importing save - that can cause alot of issues with mods that change stuff in the world related to cities and places.
TheWholesomeHamEater 18 Jan, 2021 @ 8:41am 
Turns out it's Take Over the World that's causing the issue. I'll report to its creator as well. Any suggestions?
TheWholesomeHamEater 17 Jan, 2021 @ 1:20pm 
I removed Less Clutter x0.5 and Minor Mesh Fixes. I have the sneaky suspicion it's the Animals, animals, all kinds of animals mod, because it actually adds a few new locations to the map, but I can't remove it unless I start a new game.

I'll try again tomorrow, when I'll have more time at my disposal.

I'm leaving this here, just in case anyone runs into the same kind of problem. I'll keep you updated if I find the culprit mod.
TheWholesomeHamEater 17 Jan, 2021 @ 1:20pm 
Hello again @Djeeshka! Thanks for the quick answer dude!

Turns out it might not be your mod. I tried removing a couple of mods from my load order but it didn't change anything.

Here's the list of the mods I have, but in a random order:

- More Bounties
- Nice Maps [G+Z+ZM]
- Defensive Gates 10x HP & 2x gate repair speed
- Easy skeleton recruits
- The Forgotten Ones - Recruitable Error Skeletons
- Reduced Weather Effects
- Less Clutter x0.5
- 2x Xp Mod
- Martial Arts Fast Dodger
- Martial Arts No Matrix Dodge
- Backpack crafting
- Animal Beds
- Animals, animals, all kinds of animals
- Sailbacks - Mechanical Beasts of Burden
- Processor Unit - Robotic Pack Mule
- Thrashers - New 'Old Machines' Enemy Type
- Cannibal Expanded
- Skeleton Bandits 1.5
- Playable Skeleton Subraces
- Robotics Limb Base Skeletons
- Minor Mesh Fixes
- Take Over the World
- Sparring Partners (Training)
- 256 Recruit Limit
- Recruitable Prisoners - with dialogue
- Reactive World
- RP & RW Compatibility Patch
Djeeshka  [author] 16 Jan, 2021 @ 2:58pm 
@Friedrich III von Preußen, hello, I'll try to address your issue but I'm not sure if it would be of any help to you. No other mod is required for map to work properly (Dark UI mentioned in order for people to see why screenshots may have different UI from that what they have).
Have you tried to turn off the map mod only and issues doesn't appear without it? If you haven't - you probably should try to.
Why am I suggesting to do that? - I'm not 100% sure in my mod, yet I know it shouldn't affect anything but an in-game map texture; it contains only of a texture and description of itself - nothing else. So my guess would be other mods causing the issue, but that also can be some other kind of game issue, and in order to see if it is indeed mods causing it - you'll have to try to run the game without any mods and see if issue still persist.
If issue indeed caused by this map you can also try other versions of it, might help.
Sadly, I don't have any more constructive suggestions.
TheWholesomeHamEater 16 Jan, 2021 @ 7:57am 
Hi @Djeeshka! I'm going to leave a comment here because I didn't find a troubleshooting discussion for this version of the mod.
I really like this mod, but in my current game the names of some locations are glitched. It looks like as if the same string has been written three times and they all overlap each other. This occurs only for Waystations, Holy Mines, Hamlets, and other minor locations. City names are fine. I have only this version of Nice Map currently on.

I don't have any other map mod, nor new cities. Although I don't know if Dark UI is required for Nice Maps.

Thanks in advance, dude.
Djeeshka  [author] 21 Apr, 2019 @ 10:09am 
@Zakken, Рад помочь, приятных страданий в Кенши :lunar2019piginablanket:
zakken 21 Apr, 2019 @ 5:22am 
Спасибо за проделанную работу) так гораздо удобнее и приятнее играть =)
Djeeshka  [author] 29 Jan, 2019 @ 5:14am 
Hey everybody, made a little update.
- Fixed "sheM" and "forbidDen isle".
- Moved text around a little bit, so it won't appear under map icons (not sure if it won't in some places tho, but it's better now).
Djeeshka  [author] 4 Jan, 2019 @ 2:13pm 
@DarkEternis, that's an interesting question! I'll try to find out in spare time. Glad you like it c:
@Caduceus, that's really nice to know it fit's your taste. Have a great time, thank you!
DarkEternis 4 Jan, 2019 @ 2:08pm 
Do you know how much distance your coordinates represent? I'm trying to find a way to measure distance since raids from towns are determined by how far you set up from them. Nice map thanks!
Caduceus 4 Jan, 2019 @ 5:40am 
This is great, I love the hand-drawn texture and the lack of bright colours!
Djeeshka  [author] 30 Dec, 2018 @ 12:14pm 
Thanks @SpoonsOnMyElbows !
@Armorguy1 , I did not consider anything in black and white. There's a little issue with Map window background beign certain colour. So, as far as I understand , in order to make it look nice I would need to edit GUI skin a bit, that may conflict with other GUI mods.But I won't say it is not a possibile thing and I might make something like that in future, yet I have no plans for it right now.
@Kane [ESP] You're welcome! :cozybethesda:
[RSL]John Senior (Nova only!) 29 Dec, 2018 @ 9:00pm 
Nice job!
Armorguy1 29 Dec, 2018 @ 7:37pm 
Now if only you could make it black and white. That'd make it even better!
Kane [ESP] 26 Dec, 2018 @ 5:01am 
Thanks! Will try it today :)
Djeeshka  [author] 24 Dec, 2018 @ 11:41am 
@thaddeus ex, sEver, thank you both. 👍
peh 24 Dec, 2018 @ 5:24am 
Good job man
sEver 24 Dec, 2018 @ 4:08am 
An excellent piece of work, sir. Thank you!