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Loving the script, but is there any way to set the swarm to only target specific sides/factions/units? What about units with or without specific gear (such as HAZMAT suits, etc)? If I wanted, say, evil scientist goons to be immune to these lil' buggers, how could I go about doing that?
My first thought was to modify the targeting system with a "if east then exit with null" style filter, but I just couldn't get it working. What are your thoughts?
Not atm, for now any weapon can hurt it
For example KA weapons pack adds a flamethrower which would be cool
Thanks for the reply, im not educated on the debug console but i shall watch some youtube videos and try to figure it out. :)
some ideas: More Spawnlocations
Swarmer only attacks you in a circle of 50 meters (I tried to change it but dont work)
Thks, hope to see more like this.
Could be the issue, the script is not made with ACE in mind, so anything similar with ACE damage system might not allow the script to work.
At some point in the future, when time will allow it, i will make my scripts ACE compatible
Make sure your character is within 1000 meters from anomaly. Do you use any mods?
Test the demo mission in LAN and see if you have the same issue
If i will ever find the time
@Johnnyboy
Awesome suggestions :) I will consider it for the next update
You have the sounds in the right folder and their path defined in your descritpion.ext?
Micheal Crichton?
You can run the script using the debug console and executing in global
http://www.armaholic.com/page.php?id=34703