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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956036384
[18:10:38][game_singleobjectdatabase.h:147]: Object with key: galaxy_bank_project_failed_destroy_objects already exists
[18:10:38][localization_util.cpp:25]: Missing localization key [Establish Communications] events/galaxy_bank_events.txt:60
[18:10:38][localization_util.cpp:25]: Missing localization key [Let's See That!] events/galaxy_bank_events.txt:72
[18:10:38][localization_util.cpp:25]: Missing localization key [Main Menu] events/galaxy_bank_events.txt:359
[18:10:38][localization_util.cpp:25]: Missing localization key [Transaction Menu] events/galaxy_bank_events.txt:401
[18:10:38][localization_util.cpp:25]: Missing localization key [Prepare for Land Invasion!] events/galaxy_bank_events.txt:1290
[18:10:38][eventmanager.cpp:382]: Event GalaxyBankEvents.2004 has no options in events/galaxy_bank_events.txt
[18:10:39][empire_design.cpp:1196]: Leader design with invalid class
[18:10:40][effect.cpp:85]: CRITICAL: Max effects post init recursive depth of 5 reached and there is atleast 106653 effects left! (total instances that has been inited: 106714)
If you are using scripted effects in scripted effects: flatten your structure or pre init the inner scripted effects before actual usage.
Running the game with potentially uninitialized effects IS unstable and might lead to undefined behaviour!
[18:10:40][effect_impl.cpp:1495]: Error in fire event effect at file: events/galaxy_bank_events.txt line: 98, target event is not of the correct type, expected it to be a country
1. does it work with megacorp civic?
2. does it work for gestalts?
Thanks
- I have no idea on how AIs will behave with the bank. I will probably turn it off for them
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1375388095
I will put it back to brown, when the devs decide to fix that problem.
DrBLOOD saw you updated this. Any new content or is it just some fixes?
Regarding the contact, I agree completely.
Otherwise the mod is ok.