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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1655142483
Then ya get to see how much better robotics map looks without the robot map reflection everywhere:)
How to fix ya giant debris problem=
Place a file cabinet in map use find in content browser
Find the factory and object archetypes of the filing cabinet use create sub archetype of those into your map package
Open both archetype properties select the object archetype use copy full name to clipboard
In the factory archetype properties paste that name into debris template
Change file cabinet mesh into bucket machine mesh
Place factory archetype in map
In both object and factory settings change display scale to change its size
Maybe that help:)
Idea for Cindar Blok
Copy this map rename it and retexture the map with vulcan DLC textures
Jumble the mess around then ya got a new version of this map
Add a mix of different bodies to create a new lot of mess to clean
Add a set of core sample teleporter bases too/anything that is technology would be a good addition to a map like that:)
it was so funny and i was panicking but if you do Killnearestmess it will remove both, as they count as mess (for some reason)
Anyways is a great map and I enjoyed it a lot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1621821103