Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Knights of Crescentia (Polearms)
36 Comments
พิกเซลไนท์ 18 Feb, 2021 @ 10:24am 
Amazing mod i wish if you could change the limit how many u can recruit of these unit i realy want to recruit more instead of 3 unit if there chance u can change so i can add a full army of these unit would be a double +
Zaylidin  [author] 3 Jun, 2020 @ 6:49am 
@Mr Pyro
That was originally how the unit was designed, yes. It didn't play very well and wasn't as fun to use though so I made it more offensive, but now that the Retributers are a thing I'm considering reverting it.

@sander454
I wouldn't describe it as "Manga-ish", but it is more saturated than some icons. I'll debate with myself about changing it but at the moment its staying as is.
Mr Pyro 3 Jun, 2020 @ 6:44am 
Shouldn't a shielded polearm unit have a higher defense stat over attack?
sander454 25 Apr, 2020 @ 1:32am 
Hi Lily

Great unit and mod but I was wondering if you could change unit icon by any chance? Comparing to other your mods, this one is very distinctive and it doesn't fit in my personal opinion to warhammer world. I was hoping for something more subtle rather than manga-ish;)
Wysaw 12 Jan, 2020 @ 3:02pm 
@Lily Nice thank you.
Zaylidin  [author] 12 Jan, 2020 @ 2:55pm 
@Wysaw
They should - I believe they are effected by the same effects as battle pilgrims and foot squires.
Wysaw 12 Jan, 2020 @ 2:07pm 
@Lily Do they benefit from any lord red line skills?
MIRIO 30 Sep, 2019 @ 4:51am 
@Lily
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1283680478&searchtext=1.5
here! i using this mod.
I'm glad if you try and find a problem, but if you don't find one, I'm afraid it's my own problem. haha.
Zaylidin  [author] 29 Sep, 2019 @ 2:46am 
@MIRIO
Thats weird, I did update the file recently so it may have bugged due to that. I'll take a look. Would you mind sending me a link to the 1.5x unit multiplier that you use?
MIRIO 28 Sep, 2019 @ 10:12pm 
I've tried it because the mod has been updated.
I've used 1.5 times the unit size mod, and it's 40 people, not women, but men, and I don't have a voice. Is it normal?
Rizikar 12 Sep, 2019 @ 7:16pm 
They're a bit squishy, but I just cycle out the ranks I lose with fresh ones, and eventually I have full ranked knights!
Zaylidin  [author] 14 May, 2019 @ 1:54pm 
@The Amorphist
yeah, the one in the V2 version is the one in the definitive edition (the ones with the more reasonable hammers), I kept the ones with the giant hammers for anyone that still preferred that version for what ever reason ^_^
Bodongs 14 May, 2019 @ 1:31pm 
@Lily
I will admit the Hammer Squires are particularly funny looking; those hammers probably weigh as much as they do!
Zaylidin  [author] 14 May, 2019 @ 9:58am 
@The Amorphist
Thank you very much for the kindly worded response ^_^
And I fully agree on that front, It can be very overwhelming!
Personally I don't use other people's unit mods myself for that same reason and I worry my definitive edition has too many units.

On the topic of my definitive edition, I use most of my custom units and see the value in each of them, however the Knights of Crescentia and the Hammer Squires are somewhat less useful and so I might be updating those at some point soon.
Bodongs 14 May, 2019 @ 8:46am 
Thanks a lot for the detailed response! I'm not super obsessed with lore but I was curious. I can get overwhelmed with unit mods that triple the number of options for a faction, but I'll probably pick and choose some of yours to use piece meal. Thanks for the hard work!
Zaylidin  [author] 14 May, 2019 @ 2:08am 
@The Amorphist
Mostly yes, but I've applied the same logic to the custom units as CA has to the new additions (Royal Hypogryph knights and Foot Squires).
If you want the units to be 100% lore accurate look elsewhere, but I'd also recommend finding a mod that takes out the CA units too, especially the Foot Squires.

(note: In the case of the Knights of Crescentia, they are basically Grail Damsels (which are in the lore) with weapons/armour, and the name Crescentia was invented to describe the lake in Arden that Gilles le Breton met the Lady of the Lake. So their isn't much inventing going on really other than calling them Knights, which if it bothers you that's more than fair but I won't change it.)
Bodongs 13 May, 2019 @ 6:15pm 
You've got a lot of lore written for each unit, but I'm having a hard time finding any references. Is it all original content?
Zaylidin  [author] 21 Apr, 2019 @ 10:44am 
@Samael
I get plenty of suggestions and not enough time to make what I really want, but thanks for offering c:
Samael 21 Apr, 2019 @ 10:23am 
do you like suggestions for future stuff or is your own list already a bit stuffed?
i've been rolling around some thoughts while playing with the new trident..
Zaylidin  [author] 21 Apr, 2019 @ 4:25am 
@Samael
Pleased to hear it! I am glad they worked out in your campaign c:
Samael 21 Apr, 2019 @ 3:58am 
audio is not nearly as annoying as a gobbo general on the campaign map ;)
very nice looking and instrumental in the conquest of estalia. very well done!
Zaylidin  [author] 9 Apr, 2019 @ 2:55pm 
@Aronco
Glad to hear, and thanks!!
Khornelia 9 Apr, 2019 @ 2:53pm 
Love the mod, I'm definitely gonna use it with my next carcassonne campaigne, once the bretonnia update releases!
Zaylidin  [author] 27 Jan, 2019 @ 6:39am 
@Nuum
Thank you so much!!! I'll get to that eventually, I'm currently in the planning stages of her unique units but not much further yet.
autoganzfeld 26 Jan, 2019 @ 11:02pm 
Your mods are awesome! I'd love to see Repanse as a hero someday :demoticon:
바이오니클 12 Jan, 2019 @ 4:25am 
hello i use to pack file manager but culture batle table is nothing
씨홀리 5 Jan, 2019 @ 5:05pm 
Good answer. You have my thanks, lily.
Zaylidin  [author] 3 Jan, 2019 @ 10:13am 
@merlockqueen
Thanks so much!
I have considered but I've got a lot on my plate at the moment. Hopefully I will get around to it.
merlockqueen 3 Jan, 2019 @ 9:21am 
love all your brettonia mods their pretty cool never enough unit mods. have you considerd doing female knights on horseback as well? they could be the order of Repanse de Lyonesse or something. just love the mods!
Zaylidin  [author] 3 Jan, 2019 @ 6:11am 
@₱฿ Retardarus✘))
Thanks again! ♥
@freeseed
Yes, all of my mods are built for the Coast Beta
씨홀리 3 Jan, 2019 @ 5:32am 
Is this mod work at coast beta?
Tαrtαrus 1 Jan, 2019 @ 8:51pm 
This look fantastic, good job!
Zaylidin  [author] 25 Dec, 2018 @ 9:52am 
@templarblak
I'm about to release a Foot Squire with Sword and Shield. If you want regular male dismounted knights I do not plan to make something like that any time soon as there are plenty of other mods that has those.
templarblak 25 Dec, 2018 @ 9:40am 
its possible in a future hmm... normal knights (foot) like the trailer of bretonnia? :c :steamsad:
Zaylidin  [author] 24 Dec, 2018 @ 2:03pm 
@Agemouk
oh wow! This is a fantastic bit of knowledge. I'm really glad you took the time to share that with me!
I will definitely take a look at your mod, thanks for the permission and the help ^^
Agemouk 24 Dec, 2018 @ 1:43pm 
Great looking mod!

Glowing usually comes from the animations you give them in Land_Units_tables. Give the Vlad's sword animation for a glowing blue sword etc. To give them glowing Halbards you'll need to find an in-game unit who already has some kind of glowing Halbard effect, then put that as the units animation and then make sure to add in the culture to battle animations tables a link between that animation and your chosen faction cluture. Have a look at my Ancient Tomb Mummies mod with RFPM if you want an example of where I've added Vlad's animation to the unit .