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Sorry, I made a poopoo. I didn't read the entire mod description and didn't realize it was planetary decision from game alone as I never really need to go into the decisions. It must have worked fine the entire time -.-
Yes~
This is for the rimworld start mod
And the home world will stuck with extra mining segment without UI overhaul mod
Because with an extra segment the farming segment cant expand or remove for convert to normal rim
As I understand it, this is for compatibility with this mod. Thanks, added.
this is nice……
Sry, I could not answer all this time. Do you still have this problem?
Thanks for the support. The mod will be ready in 2 or 3 days.
Cost: 300 Alloys
Prerequisites: Matter Generation
+2 Housing
+2 Transmutator Jobs
-1 Energy
Transmutator Job
Strata: Specialist/Complex Drone
Produce: 4 Minerals
Upkeep: 2 Energy
Matter Generation
[Rare Techology]
Area: Physics
Category: Particles
Prerequisites: Zero Point Power, colonized ringworld section
Unlocks: Matter Compression District
Something like this?
Maybe ringworld engineers built habitable zones with something like huge chunks of 10x10x10 km solid rock? And they had no time to mine all of these chunks, since there's millions of them. They just quickly cut them out and used as bricks. If so, mining is possible.
Well it's gonna cost a ton of mineral upkeep when you get 400 pops total on your ringworld, especially if you don't have megacorp to get the black hole mining megastructure thing.
I like the idea of the rare tech increasing it to +2 tied to a descision, clean way to balance it.
I will add rare tech called "Extensive Mining" (prerequisites: Mineral Isolation, Nanite Mineral Probes and habitable ringworld section within your borders). This tech will unlock ringworld section decision "Wide Mining Strategy" (10 000 minerals, 200 influence, 3600 days for enact) which will add +1 miner job, +1 housing and +1 energy upkeep for each Mining District. As a result, you will get section with 50 full-power mining districts.
But why we can recycle only on a ringworld? Why we can't do that on a planet?
Furthermore, imagine a ringworld full of recycling districts... what kind of things do they recycle? They need a huge waste producer, ecumenopolis or something.
Then, we can reach a situation when you will have more mineral output from recycling on a ringworld then from direct mining, which is totally illogical.
I think that "recycling" is a good idea for another mod. Here we will do simple "mining".
I think that you actually want to say "I want to play TALL mining ringworld", but my mod doesn't allow to do that.
We can do "+2+2", but there is a problem with the slave market and pop resettlement which allow you to populate anything very quickly. I think we can use +1+1 as the base, and add rare tech like "+1 miner job for ringworld mining district" or something like that. Maybe ascension perk. Something that will take time to achieve. And make "+2400 minerals ringworld" eventually. Or even more.
@Arrek
I like your idea with renaming. Word "recycling" looks more suitable for ringworld than word "mining", but I don't know about +Consumer goods and Environmentalist civic. I will think about it.
Overall we can:
1) Rename "Ringworld Mining District" to "Recycling District"
2) Rename "Miner" to "Recycler"
3) Add tech/ascension perk which allow you to make Recycle Center +2+2 or more
What do you think about that?
Recycling District: +3 Housing +1 Recycler Job (Rename of Miner Job) ; If wanting to really get into it could have the job also give partial consumer goods and alloys if they have the Environmentalist Civic. Maybe like +1/+1 Alloy + Consumer good with the Civic
Could even add a building version with a +2/+5/+10 Job like the research centers, and Alloy/Industry builds.
Overall, I feel like ringworlds got a little shafted in this update, as they have no major purpose at this time--best benefit seems to be energy or food. And with the argument of minerals, there's the same argument for energy-focused ringworlds VS dyson spheres.
I actially planned to do +2 miner jobs. But with +2 one mining section will have +400 raw mineral output and around +800 after modificators applied. Three mining sections (the last one is the service one) will have ~+2400 minerals, which totally overpower mineral-focused matter decompressor (+1000 minerals). Also, you can build multiple ringworlds around almost any star system, continiosly incresing mineral output. This almost throw matter decompressor out of the game, since it requires black hole. So, i think +1 is pretty reasonable, it makes one mining ringworld have ~+1200 minerals. You can think of mining ringworld like it's unrestricted matter decompressor, but requiring time for deploy.
Not sure about housing, but I will think about it. For now you can have +2 housing with Agrarian Idyll civic.
*sorry for my English, by the way, I'm still learning to speak it*