Stellaris

Stellaris

Starflight Empires (Achievement compatible)
8 Comments
Madcap2112 29 Apr, 2022 @ 1:15pm 
It's only spawning the Velox into the selectable races.
aaronfranke  [author] 3 Jun, 2020 @ 7:07pm 
@IronBeagle This mod is uploaded to both Steam Workshop and Paradox Mods, which you can access via the Paradox Launcher. I'm not sure if this is available to you on GOG, but it probably is, but also, even if it's not, Paradox Mods lets you do a direct download of the mod files.
IronBeagle 3 Jun, 2020 @ 4:39pm 
Is there a way to download the mod without steam? Seems like because I don't have the DLC on my steam version it isn't downloading and my GoG version has all the DLC installed.
aaronfranke  [author] 24 Feb, 2020 @ 1:38pm 
@TurtleShroom it uses the same logic as the default Stellaris empires, but Stellaris really likes to spawn preset empires rather than generate new ones. If you don't want them to spawn, you can always edit the empire and save it so that it appears as a user-made custom empire, then uninstall the mod; this allows you to toggle spawning.
TurtleShroom 24 Feb, 2020 @ 11:25am 
Are these programmed to ALWAYS spawn, or have a CHANCE to spawn?
aaronfranke  [author] 4 Jan, 2019 @ 4:04am 
@The New Meta™ I've created Arth using a custom mod that sets Habitat home planet. It definitely broke things but it works. The default districts are immediately destroyed and people start starving, but I also made them start with Hydroponics Farming. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613806969

Note: The AI will do extremely poorly as Arth. Almost guaranteed to be the weakest empire.
Chris 3 Jan, 2019 @ 9:44pm 
Love it. Right in the nostalgia!
Depraved Arachnophile 24 Dec, 2018 @ 9:05pm 
You can probably edit a custom empire's home planet to a habitat by editing the file, but i don't know if it breaks something. Ive set home planets to machine worlds and such before with little issue.