A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Manic's Expanded Factions - 12TPY (Pack 3)
15 Comments
ManicMayo  [author] 3 Sep, 2019 @ 6:56pm 
@jake.obrien.ski - Yeah, I've known about this problem for a while now. Fortriu also has this problem (all the minor Pictish/Scottish factions basically). My best guess is that it has something to do with their family trees but I honestly have no idea. Unfortunately, I haven't found a way to fix this yet but I do still occasionally give it a go whenever a new idea pops into my head. Nothing seems to have worked thus far though!
Grug 3 Sep, 2019 @ 4:19pm 
Hey @ManicMayo. Thanks for the response, deleted and redownloaded total war and all the packs work fine now. For Athfolcha and Sesilwig the faction summary tab crashes the game, is there any way to fix this?
ManicMayo  [author] 18 Jul, 2019 @ 7:01am 
@jake.obrien.ski - I don't know what's causing this for you, sorry. All the packs seem to still be working perfectly fine on my end. It seems you are correctly launching the game with only one specific pack enabled and no incompatible mods so it doesn't seem like you're experiencing the usual conflicting mod issue that most people encounter. Really, the only thing I can recommend at this point is either verifying the integrity of your game files or completely reinstalling your game.
Grug 17 Jul, 2019 @ 8:06pm 
None of them work for me anymore... They all worked earlier and now when I startup the game (with no other mods enabled but the one pack I am trying to use) it doesn't give me any campaign faction options. Same problem for both the 12tpy packs and the regular packs. Please help.
Lovemassownage 18 Apr, 2019 @ 4:14pm 
trying to open the family tree for fortriu it crashes is it possible for you to fix
Æðelflead Ðe Bad At ðis Game 23 Jan, 2019 @ 5:58am 
please do a compilation:cozyhitman2:
MikeM93 20 Jan, 2019 @ 10:48am 
Thank you, I found the problem. I didn't know 12 TPY was integrated into the mod, so I had the original 12 TPY mod enabled AND this version of your mod. It's working now
ManicMayo  [author] 19 Jan, 2019 @ 4:06pm 
Terribly sorry for the late reply, I didn't see your comment!

I just loaded up this pack, with all other mods disabled, and it works perfectly fine for me. All the added factions appear in the faction selection menu and they seem to load just fine when I start the campaign. Are you running any other mods, full stop? Mods that edit the startpos file, Radious and the like, are not compatible with this and will likely cause issues.
MikeM93 13 Jan, 2019 @ 7:13am 
That's exactly what I did. Only this one was enabled, and it did not work. So I went through the other two, only one switched on at a time, and they also did not work.
ManicMayo  [author] 12 Jan, 2019 @ 2:05pm 
You need to turn off the regular version and just enable this. These are all standalone packs and will not work if you run any of them together.
MikeM93 12 Jan, 2019 @ 8:39am 
I'm having trouble getting this or the other two 12 TPY versions to work. The regular version works in my game with 12 TPY disabled. The factions just don't show up when I start a new campaign. I've tried all three with 12 TPY, one at a time like it says. I can't find anyone else having the same problem in any comments
ManicMayo  [author] 8 Jan, 2019 @ 10:30am 
Yes.
Marchewa99 8 Jan, 2019 @ 10:13am 
emergent factions are this which don't exist on beggining but can be liberated?
ManicMayo  [author] 7 Jan, 2019 @ 1:57pm 
Not at the moment. I still haven't figured out how to make emergent factions playable in the campaign. Saying that, I was planning on giving it a go somewhen soon. If I succeed, I'll likely upload a new mod pack that specifically covers them. I've always wanted to have a go as East Seaxe myself...
Marchewa99 7 Jan, 2019 @ 12:46pm 
Is Jorvik playable ? I can't find it in any part.