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Somehow that unchanged word causes crashes again.
Thanks for reporting and it should be fixed by now.
leftover = isspawn and TUNING.YUKARI.SPAWNG_POWER_COST or player.components.upgrader.schemecost or 75
to
leftover = isspawn and TUNING.YUKARI.SPAWNG_POWER_COST or player.components.schemecost or 75
This seems to have fixed the issue in my testing, and looking at the mod itself, .upgrader isn't referenced anywhere else (or in the yukari mod) so it seems to work fine.
[00:00:53]: [string "../mods/workshop-1602267559/scripts/schemem..."]:40: attempt to index field 'upgrader' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1602267559/scripts/schememanager.lua:40 in () ? (Lua) <30-60>
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:1238 in (global) HandleRPCQueue (Lua) <1219-1288>
scripts/update.lua:42 in () ? (Lua) <33-135>
(had to split this comment because of steam comment limits)
Fixed
[00:03:51]: [string "../mods/workshop-1602267559/scripts/compone..."]:50: bad argument #2 to 'SetPosition' (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetPosition (C) <-1--1>
../mods/workshop-1602267559/scripts/components/makegate.lua:50 in () ? (Lua) <40-67>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
../mods/workshop-1602267559/scripts/stategraph_scheme.lua:23 in (field) fn (Lua) <23-23>
scripts/stategraph.lua:604 in (method) UpdateState (Lua) <572-616>
scripts/stategraph.lua:643 in (method) Update (Lua) <635-663>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
I tested it with just this mod.
"../mods/workshop-1602267559/scripts/schemem..."]:40:attempt to indez field 'upgrader' (a nil value)
#LUA ERROR stack traceback:
=[C]:-1 in (method)CallRPC(C)<-1--1>@scripts/networkclientrpc.lua:1238 in (global)HandleRPCQueue (Lua)<1219-1288>
RPC_Queue_new = table: 000000003A6D1D20RPC_Queue_len= 2
i = 2
rpcdata = table: 000000003A6D1000f= function -
I did upgrade the scheme to level 1 before the update.
I was rude and removed/replaced them and it seems to work, excepting that to teleport now costs me 75 instead of 32 power.
ModIndex:GetModActualName(fancyname) function[fancyname is name string from modinfo].
LUA ERROR stack traceback:
=[C] in function 'assert'
scripts/modutil.lua(35,1) in function'GetModConfigData'
../mods/workshop-1602267559/scripts/screens/schemeui.lua(6,1) in main chunk
i have an question,when i click it it shows"i can't concentrate right now"
but its no animals around me
ㄴ 고쳤습니다.
ㄴ Thank you for using this mod. The feature you requested has been added.
Could you please add a way in the mod settings to disable the scheme recipe entirely? This way, the item would be much more exclusively handled to people (by a server admin) and also, would allow exclusive use by some characters (such as Yukari, of course)
Again, thank you!
ㄴ it should be fixed
using scheme will teleport your gnarwail (follower) to the land
使用隙间会把独角鲸随从传上岸
if use wormhole, gnarwail will teleport to nearest sea instant of the land.
如果使用虫洞,独角鲸会出现在周围的海岸线
ㄴ 주변에 적있거나 하운드가 있으면 사용이 안됩니다
ㄴ Well, let me think about that. Thanks for feedback
ㄴ Meaning you want to save the alternatives?