RimWorld

RimWorld

Additional Joy Objects Lite
111 Comments
Zachita 28 Feb, 2022 @ 12:58pm 
Thank you for your info dninemfive :)
Gelatinous Grey 11 Feb, 2021 @ 6:51pm 
Hi, i'm using quite a few other mods so it might be conflicting with them.
Has anyone else had the problem with this mod that causes basic furniture to be UNABLE TO BE CREATED?
I can't seem to figure it out because my friend also uses this mod with the same mods and it works.
dninemfive  [author] 20 Apr, 2020 @ 7:07pm 
@Drake McTine @Talisman1973 @Drag0nCh1ld @Zachita @A3 This mod has been updated.
A3rinite 12 Apr, 2020 @ 3:01pm 
Ah okay. Take your time! Excited to use it.
dninemfive  [author] 12 Apr, 2020 @ 2:45pm 
@A3 It was updated without my permission, while I'm still working on a proper rewrite. I've asked the author to keep it off the workshop for the time being.
A3rinite 12 Apr, 2020 @ 2:30pm 
wait so 1.1 was uploaded a few days ago and now its gone...
Zachita 10 Apr, 2020 @ 5:48pm 
I just wanted to say, thank you for not just updating your mod to 1.1 and replacing this page. It's very helpful to have 1.0 stay up and a new workshop page appear for 1.1
dninemfive  [author] 22 Mar, 2020 @ 1:53pm 
@Drag0nCh1ld The new mods will be on separate pages from this one. I'll ping you when they're up.
Drag0nCh1ld 16 Mar, 2020 @ 10:36am 
Question, and i am not trying to pressure, just asking: I know you're rewriting the mod from ground up for 1.1 and that it's gonna take a bit and that's fine, question is will the new mod be linked here or should i subscribe to a different thread?

Thank you for all your hard work, love this mod and Retro Joy, let's me have an old school arcade jn my colony.
dninemfive  [author] 24 Feb, 2020 @ 9:56am 
@Talisman1973 No. I'm rewriting the mod, I'll ping you when that's out.
Talisman1973 24 Feb, 2020 @ 3:48am 
I am hoping this will be updated to 1.1 in the near future?
dninemfive  [author] 4 Feb, 2020 @ 8:09pm 
@Drake McTine Will do!
Drake McTine 4 Feb, 2020 @ 8:06pm 
Nice! Hey, let me know if and how I can help you with a translation for prtuguese (Brazil)
dninemfive  [author] 4 Feb, 2020 @ 6:11pm 
@Drake McTine I'm currently working on modularizing the mod, and one module will include only Spectago and paintings.
Drake McTine 4 Feb, 2020 @ 4:23pm 
Is there a way to add only the spectago to a game? (Via editing something, maybe?) I love this mod but I wish i could use only the spectago tea in some runs (medieval mostly)
Master_Michl 29 Dec, 2019 @ 2:58am 
Thanks for being able to accept feedback, the look is your choice ofc.
I think that must be the huge forsaken helmets :D Otherwise I'm not aware of anything increasing their scale.
dninemfive  [author] 28 Dec, 2019 @ 5:13pm 
@Master_Michl That does look a bit small, smaller than what I've seen in-game. I'll increase the size a bit, but your pawns are pretty large too.
Master_Michl 28 Dec, 2019 @ 5:10pm 
Thank you for the mod, haven't really tried everything out yet, but I already want to provide some feedback on the first thing I got - which was an arcade cabinet. The thing looks super tiny - smaller than my pawns even. (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1950901674) . I like the idea of building a whole arcade, but now I'm not so sure :D
dninemfive  [author] 12 Dec, 2019 @ 11:06am 
@velascoje No, but there's no RNG in here so it should be fine.
velascoje 11 Dec, 2019 @ 11:45pm 
Do you know whether this is compatible with the Multiplayer mod? I really love it.
NutsAndBees 4 Dec, 2019 @ 4:10pm 
Good enough for me!
I like how this one lets pawns paint for recreation the most though. Thanks, OP, keep up the good work!
dninemfive  [author] 4 Dec, 2019 @ 4:05pm 
@NutsAndBees There isn't any conflict except having two painting systems. I'm actually planning on splitting this mod into modules so even that won't be an issue in the future.
NutsAndBees 4 Dec, 2019 @ 4:03pm 
I really appreciate that you made this compatible with RimWriter! Though my new problem is that I have Pawns Paint! Restored installed, and now I fear that may cause problems...
If the easel mechanics are different and can co-exist with each other though, I wouldn't mind.
dninemfive  [author] 16 Nov, 2019 @ 11:35pm 
@soglasen666 This means your pawns failed to haul the output to the correct stockpile, or that said stockpile is failing to count the tea it contains. Spectago tea is no different from any other item; there is no conceivable way my mod is at fault.
soglasen666 16 Nov, 2019 @ 11:02pm 
@dninemfive Well, I've just started new game with only "Additional Joy Objects Lite" and "Mod Manager" and the problem is still there. Bill is created for the electric stove if that matters.
dninemfive  [author] 16 Nov, 2019 @ 1:23pm 
@soglasen666 Not an issue with my mod.
soglasen666 16 Nov, 2019 @ 11:21am 
Hello. I've got a problem with "brew spectago tea" bills: game can only count "Until X" in total but if I specify a stockpile it shows always 0 despite of actual amount of a spectago tea there.
Wookierudd24 28 Sep, 2019 @ 3:52am 
@Bevso the dependant drf is the Deconstruct Return Fix mod.. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543064443
Bevso 28 Sep, 2019 @ 2:52am 
The update states this is now dependant on D9DRF? please explain as this mod is no longer working
dninemfive  [author] 21 Sep, 2019 @ 1:46am 
@Zachita You can make homebrew carts already; other games need to be purchased from traders.
Zachita 20 Sep, 2019 @ 9:52am 
I've been doing a playthrough and it's been like 100 hours lol I have a game cabinet and a game cartridge but says I need a special work bench to simply put the game in the cabinet....

Where the heck do I get this? I haven't seen it once and you can't seem to make it.. lol
Champion Selekta Rodigan 7 Sep, 2019 @ 12:35pm 
I thought the arcade games weren't working but it was just them being picky or something, mod works great!
dninemfive  [author] 4 Sep, 2019 @ 6:55am 
@Morticia Mellian That does happen a lot, doesn't it? I'm not entirely sure why, but since Spectago Tea doesn't cause any negative effects and doesn't take long to drink I don't think it's an issue.
Morticia Mellian 2 Sep, 2019 @ 9:22pm 
Is it normal for a pawn to drink like five to ten spectago teas in the row each day?
give me games on GoG 9 Aug, 2019 @ 5:27pm 
Nice! Thanks for the mod.
pgames-food 20 Jul, 2019 @ 5:08pm 
ok thanks, yep will do
Nolan 20 Jul, 2019 @ 3:18pm 
Should be called Spiffco Tea.
dninemfive  [author] 20 Jul, 2019 @ 8:59am 
@pgames-food This is a known error which appears to be a mod conflict. Please put any information you find in the bug reports section for AJO Classic.
pgames-food 19 Jul, 2019 @ 9:25pm 
hi i saw some red errors in debug mode, about some of the arcade cabinets not having a thing defined... (maybe that is why they cant be moved?) - i'll have to try some more testing...
Compo 19 Jul, 2019 @ 5:32am 
YAY! Literally just started playing again, and orbital trade ship past by! Getting some cartridges :)
Compo 18 Jul, 2019 @ 8:23pm 
I remember having this great mod, back at A16. Subbed to this a few weeks back, and besides the very first trader having some cartridges (I didnt have any silver), ive not seen any since :(
+ Im almost into my 5th year with my colony lol
Kittamaru 12 Jun, 2019 @ 7:13pm 
... craaaaaaap. I didn't even realize I was commenting on the wrong version XD No, I have the classic version... d'oh!
dninemfive  [author] 12 Jun, 2019 @ 10:01am 
@Kittamaru Please put your modlist in the Bug Reports discussion - this seems to be the result of a Harmony patch. Also, are you sure you had this mod enabled and not the classic version? This one doesn't have bookshelves.
Kittamaru 12 Jun, 2019 @ 5:02am 
Here we go - placing the Bookshelf (any size) I get this:

https://ibb.co/jf5tP1Z
Kittamaru 12 Jun, 2019 @ 4:59am 
@dninemfive - I've also noticed that some items can't be built at all - I'll see if I can get more specifics for you ASAP.
steelo 9 Jun, 2019 @ 10:50am 
I guess I must be, Im using quite a few. Oh well False alarm it seems ;-)
dninemfive  [author] 9 Jun, 2019 @ 8:53am 
@steelo It's working on my end. Are you using any mods which might conflict?
steelo 9 Jun, 2019 @ 12:38am 
Hi there, a 5min fix for perodyne, need to change

<painFactor>x.x</painFactor>
to
<painOffset>-x.x</painOffset>

so it works as a painkiller again.
And thanks for keeping this mod alive :)
Kittamaru 3 Jun, 2019 @ 4:11pm 
Uh... a few hundred heh. I just did a clean install, and was getting that pretty early on (think I was getting it when it was just jecs/hugs, the mod manager, and a few things along the lines of prepare carefully etc)