RimWorld

RimWorld

Fertile Fields Dub's Hygiene Compat
58 Comments
dninemfive  [author] 11 Sep, 2023 @ 10:07am 
wh
AndrooUK 11 Sep, 2023 @ 9:31am 
It would usually be best to use some kind of open licence, or give written permission that everyone can see, so that others are allowed to take over the mod and make updates if they choose to. However, the mod author may wish to retain sole ownership and control of his content, and that's his prerogative, too.

Many modders do the legwork of maintaining and improving games and software, that publishers you have paid for the product won't take the responsibility for. I appreciate the time and effort people put into modding Rimworld, as it takes an okay base and transforms it into a good game. I appreciate mods being maintained, but I understand that it's not a paid job for most people, and just a courtesy.
AndrooUK 11 Sep, 2023 @ 9:31am 
Scaros 4 Apr, 2021 @ 5:46am
@dninemfive as a author of mods you need to realise you cant blame people for wanting updates, people like to say 'imagine thinking your entitled to mod updates' but as an author its your responsibility to update, you have gave us the abilty to have a certain degree of content then took it away. Obviously you cant here because its a link between 2 mods but still saying dont ask modders for updates is just as bad as us asking for updates .


A mod author has no responsibility to bugfix, maintain, host, or update a mod, unless you've entered into a legal contract for ongoing services that include updates. There may be some 'unspoken' implicit agreement that if you upload a mod, you would make some minor effort to maintain it if you are able and it's minor things, but it's not a requirement.
AndrooUK 11 Sep, 2023 @ 9:31am 
Dr Zhivago 4 Apr, 2021 @ 8:43am 
If you gave someone a dollar once you must give them more, because you gave them a dollar once.


So, an appropriate response would be: "I gave you a dollar once, so you may not ask for a dollar ever again."?

You can and may ask for whatever you want. That doesn't mean you're entitled to what you've asked for, but you may still ask. If you don't ask, you don't get. The mod author also may demand you don't ask, and be shitty about it if he wants, but he may say what he likes.

"Noone has asked for an update, so I won't bother updating, as people seem to not be using this mod anymore."
Muad'dib 30 Mar, 2023 @ 3:58pm 
Your description claims it's now integrated into the 1.1 update for fertile fields but I can't seem to figure out how to use ash with the mod.
LemillionGhosts 24 Feb, 2023 @ 12:38am 
Can I has a dollar?
Dr Zhivago 4 Apr, 2021 @ 12:43am 
If you gave someone a dollar once you must give them more, because you gave them a dollar once.
dninemfive  [author] 3 Apr, 2021 @ 11:52pm 
@Scaros lmao
Scaros 3 Apr, 2021 @ 9:46pm 
@dninemfive as a author of mods you need to realise you cant blame people for wanting updates, people like to say 'imagine thinking your entitled to mod updates' but as an author its your responsibility to update, you have gave us the abilty to have a certain degree of content then took it away. Obviously you cant here because its a link between 2 mods but still saying dont ask modders for updates is just as bad as us asking for updates .
dninemfive  [author] 26 Mar, 2020 @ 6:30pm 
@junio.king Please don't ask modders for updates. Either they're aware of the version change or they're not updating.

This mod was integrated into the 1.1 release of Fertile Fields, so I'm not sure what exactly you want from me anyway.
junio.king 26 Mar, 2020 @ 11:11am 
Please update
Lanthrudar 24 Feb, 2020 @ 4:10pm 
Hi, any idea when this might be 1.1 compatible?
Dragar 7 Feb, 2020 @ 4:24am 
I use coal mod for running medieval playthrough. Could you possibly add compatibility for those mods or other methods of turning sludge and biosolid into fertilizer? Maybe from fueled smelter
JohnnyBandit 21 Jan, 2020 @ 8:17pm 
minor bug? that i noticed, I use the mod that lets me make local copies of mods, so I dont have to worry about auto updates breaking things, however, this mod, works correctly with dubs hygiene, but it will only look for the steam version of Fertile Fields, and wont see any local copies of it
dninemfive  [author] 3 Jan, 2020 @ 4:02pm 
@Xaviien Good idea! I'll add that to my to-do list.
Rusturion 29 Dec, 2019 @ 2:36pm 
Any chance you could also patch the Fertile Fields "Burn corpse for compost" bill into Hygiene's burn pit?
Seems silly to create a whole new mod just for one bill.
dninemfive  [author] 10 May, 2019 @ 4:55pm 
Alright, I updated it.
dninemfive  [author] 10 May, 2019 @ 4:25pm 
@Kafouille I've actually been playing locally with the 2:1 ratio and hadn't realized it. I'm bumping it down to 4:1 to be safe.
Kafouille 10 May, 2019 @ 4:20pm 
Yeah, long bill time doesn't really make too much sense for a job that is dumping some poop on a fire and letting it burn. Even one to 10 would be alright I think, since playing a bit more I ended up cleaning out a merchant out of 43 components with just a day worth off Crematorium Fertilizer output.
dninemfive  [author] 10 May, 2019 @ 3:33pm 
@Kafouille I was just having the same thought, since I'm just getting to fully use the biosolid method in my colony. I'm going to change it to half (and decrease the bill time, since that was previously the primary way of balancing it) to start with.
Kafouille 10 May, 2019 @ 9:52am 
This is a nice QoL mod but I think the current yields for the Crematorium recipe are a bit much, even a small colony with a single septic tank will be drowning in Fertiliser forever. It's not only a pain to store but fertiliser itself is fairly valuable. 1/2 to 1/4 instead of the current 1 to 1 yield would probably better ?
Chaos Legion 10 Apr, 2019 @ 4:42am 
Nice ! Cheers ! Thnx !
dninemfive  [author] 9 Apr, 2019 @ 8:16pm 
@Chaos Legion There's another recipe at the crematorium which converts biosolids into fertilizer.
Chaos Legion 9 Apr, 2019 @ 3:28pm 
Description needs some love. So i use burn pit to burn fecal sludge to get ash which makes raw compost recipe in butcher table a bit more efficient. But how can I use biosolids to turn it into fertilizer ?
Oh God Spiders No 8 Apr, 2019 @ 6:22pm 
Cool, thanks!
dninemfive  [author] 8 Apr, 2019 @ 6:05pm 
@Oh God Spiders No Not really. Last time I checked Fertile Fields uses a hardcoded class to change terrain, so I can't really edit its mechanics without stealing code, and Dubs doesn't really have water as an item so I'd have to come up with a really hacky workaround. It's an interesting idea but not one I have time to do atm. Both mod authors have been pretty good in my experience about responding to requests like these so you can try asking them directly.
Oh God Spiders No 8 Apr, 2019 @ 3:09pm 
Any way you can add water as a requirement to turn things into mud? I'm on an extreme desert map and it feels like cheating to turn my killbox into mud. But if I were pulling water up from an aquifer, well, now it's balanced!
Kraken 16 Feb, 2019 @ 1:01pm 
the methid is viable, but it requires custom C# code, I never got around to decompiling the core
Kraken 16 Feb, 2019 @ 12:59pm 
Burned Def did not work, so thank you. All the love mate
dninemfive  [author] 16 Feb, 2019 @ 9:58am 
@Maaxar @cfish42 @Taezel @Zairya Just updated the mod with a burn pit recipe. Sorry for the delay, I've had a lot of things happening and haven't been playing Rimworld recently.

As for more complex assembly-based behavior, I'm not planning on implementing those into the mod right now; this is meant as a simple way to get a bit more fertilizer given the raw material from Dubs. Taezel, your suggestions are a good idea but not really worth the performance cost imo; if the BurnedDef method works, feel free to post a patch and I'll integrate it.
Zairya 15 Feb, 2019 @ 11:29pm 
Wouldn't it be possible to let the burn pit drop ash over time?

Having a recipe for it is probably the better idea.. still waiting.
Kraken 1 Feb, 2019 @ 2:14am 
As I was fixing up a scenario, I noticed something in the code. Fertile fields already has a very similar item replacement that works on all organic materials, including exceptions made for other mods that it has been patched for, like Vegetable Garden. Basically, any organic item is tagged as rottable, and when it is destroyed, it turns to rotted mush.

So, all that needs to be done is intercept that line of code, and ask it to turn the rottable item into ash if it is destroyed by fire, otherwise continue as planned.

I don't know how to do that, but I'm sure you do!

Here's a snip of the code: https://imgur.com/a/nh3A1SC

/source /R.F.F. /MyClass.cs
line 87
Kraken 30 Jan, 2019 @ 6:19am 
Totally understand, I've been burned out a couple times before. I'll have faith though, Rimworld will keep calling your name when you feel the itch :)
dninemfive  [author] 29 Jan, 2019 @ 8:39pm 
@Taezel Unfortunately, it would take too much work for me to make fecal sludge burn to the ash item right now. It's a really cool idea, and doable, but beyond the scope of this mod and could potentially cause lag for more players than it'd be useful for. I'll be adding a burn pit recipe, plus one for the medieval version of the electric smelter if MT is installed. It'll probably be sometime this weekend, I've been a bit burned out of Rimworld recently but I want to make sure this mod works for everyone.
Kraken 29 Jan, 2019 @ 3:12am 
In fact, it would be really excellent if the fertile field products also turned to ash when burned. Hope I'm not asking for too much! Great work so far :)
Kraken 29 Jan, 2019 @ 3:08am 
To be clear, I can use the burn pit with medieval mode activated, but not the electric crematorium. However, because the burn pit takes so incredibly long to use with a colony of my size, I've chosen to store fecal sludge in a stone room. Chemfuel, which is milked from our only dragon, is placed in the center of the room and set alight by our fire mage, creating a massive furnace that burns the fecal sludge to... nothing.

It would be much more logical if the sludge, when burned in open air without any workbench, actually turns to ash. I beleive this is balanced because of the amount of space required, the preparation and time spent by the player, and the risk of damage if implemented incorrectly.

Please add a feature to allow burned sludge to convert to ash when burned in the open, that would be great! Thank you again
Kraken 29 Jan, 2019 @ 2:59am 
My apologies, I didn't try that. Your response to @BasileusMaximos was very specific and did not include the burn pit.
dninemfive  [author] 28 Jan, 2019 @ 6:49pm 
@Taezel Can you not build a burn pit with medieval technology? If not, I'll add MT support when I add the burn pit recipe.
Kraken 28 Jan, 2019 @ 2:42am 
hold up, this is incompatible with Medieval times. can you please add a way to process fecal sludge with medieval equipment? As it is, this mod is useless because of the electric crematorium
Kraken 27 Jan, 2019 @ 10:57am 
THANK YOU
dninemfive  [author] 16 Jan, 2019 @ 8:13pm 
@cfish42 That's planned but currently not implemented. I'll probably add it over the weekend.
cfish42 16 Jan, 2019 @ 9:43am 
Can you convert fecal sludge into ash using the burn pit?
dninemfive  [author] 8 Jan, 2019 @ 8:53pm 
@BasileusMaximos All recipes are in the Electric Crematorium and the butchering table.
Pamparampampamparam 8 Jan, 2019 @ 3:21am 
Cool.

But how do I use this mod? What crafting station lets you convert the fecal sludge?
dninemfive  [author] 7 Jan, 2019 @ 11:00am 
@BasileusMaximos Never mind, it was an error I glossed over. Fixed.
dninemfive  [author] 5 Jan, 2019 @ 6:22pm 
@BasileusMaximos What def is it calling that for? I don't seem to have that error.
Pamparampampamparam 4 Jan, 2019 @ 6:29pm 
I keep getting the XML Verse.ThingDef defines the same field twice: statBases. error even with the load order being correct. It's probably nothing, but it's annoying.
dninemfive  [author] 29 Dec, 2018 @ 10:31pm 
@Ϡ͢Ƿẚ̀ᴨ̴ї͏ɕ̢Θ̕ʁɘɠ͞ɵ̷ŋ́ƻ͢ȣ҉ḹ ༒ Yes, it works for me. Try enabling it on its own, then building your modlist from there.
PanicOregon281 29 Dec, 2018 @ 8:27pm 
Does fertile Fields work for you?
i just get "FinishFrame" errors with it installed.
dninemfive  [author] 29 Dec, 2018 @ 4:01pm 
@Maaxar Sure! I'll add it to my todo list.