Cities: Skylines

Cities: Skylines

Flag Params
31 Komentar
SakuraKagamizawa 15 Agu 2022 @ 6:10am 
法国国旗好评
绿东福 14 Feb 2020 @ 6:19am 
法国国旗好评
RaVeN ︻芫 9 Jan 2020 @ 9:17pm 
Any way to make an American Flag on a pole with this animation work, wonder if this flag or this mod would work: ?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=425986410

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=595017353
BadPeanut  [pengembang] 6 Mei 2019 @ 9:53pm 
@ronyx you could probably mark this as redundant now that boformer fixed the script so it works without the mod required
AmiPolizeiFunk 4 Jan 2019 @ 5:55am 
an example of the vanilla flagpole mesh (w painted vertices) and a script to get the vanilla animation would be very helpful... or any common upright standing flag
BadPeanut  [pengembang] 3 Jan 2019 @ 6:48pm 
Thanks anyway! I'll look forward to whenever you get round to fleshing out the instructions so i can better understand the process
Ronyx69  [pembuat] 3 Jan 2019 @ 4:16pm 
@BadPeanut Actually no idea how the texture (uv mapping) could move in any way if the flag grid parameters are at defaults, wouldn't even matter what the vertex paint is at that point.
BadPeanut  [pengembang] 3 Jan 2019 @ 6:42am 
(2) under "Flag Movement" i can understand the strength parameters but everything else is pretty unclear and not explained. You give a description of what some of it is but not what you would change to get a specific reaction - for instance what value would i change if i were to edit the axis or the pivot? They look like x,y and z coordinates but that doesn't allude to what values are accepted, how strong it needs to be, is it just between 0.0 and 1.0 etc...

Beyond axis and pivot the rest of the script has nothing to dictate what it is or how to manipulate it. So absolutely no clue what's going on there as it's literally void of any helpful pointers - unless these aren't the instructions you're talking about? Perhaps i'm missing a link to some really reasonable and straight forward, clear instructions answering all of my concerns? Let me know if i have :)
BadPeanut  [pengembang] 3 Jan 2019 @ 6:42am 
(1)
I figured but that doesn't clearly define which part i'm not following correctly - if i know that then i wouldn't be asking should i? ;)
I don't understand what you mean by "Flag Grid" - i'm sure it makes plenty of sense to you the person who worked this mod out but not to me someone who's trying to understand your less than rich instructions.
So I want a single flag but i don't know how to stop the game from thinking it's multiple. I've used grey vertex colours in the hope that this defines it (as your 'instrictions' say if you want multiple flag textures you must use all black)

Going back to Flag Grid - is this referring to the grid of the mesh itself? The uv map coordinates? Seeing as i intend on having a single flag ive left it as default as stated in your limited instructions.
Ronyx69  [pembuat] 3 Jan 2019 @ 6:06am 
@BadPeanut You didn't follow the instructions.
BadPeanut  [pengembang] 3 Jan 2019 @ 5:54am 
I made my custom flag with the obj. Exported from the vanila mesh. Kept uv mapping, changed diffuse so all 6 flags show the same flag. The rest of the maps are pretty much the same except specular is 0, alpha is 100% opaque.
Edited mesh to make flag larger.
Vertext colors are gradient of grey except white at the pole.
Import works fine, looks correct (flag is looking 100% as it should) - apply the script as is and it does what i expected and i can tweak the variables enough but the problem is when i save and reload it the flag is correctly animated but the textures are weirdly screwed up. There's not enough information for me to figure out what i need to do to correct it, if ive made a wrong turn along the way - how to set up a non multiflag correctly etc
So the article would be great - good to know it's planned
Ronyx69  [pembuat] 3 Jan 2019 @ 5:44am 
@BadPeanut CSLM article is on the todo list but what's not explained rn?
BadPeanut  [pengembang] 3 Jan 2019 @ 4:52am 
can we expect a guide or how to or something other than the brief comments in the script? they're not that straight forward - would be good to see instructions detailing multiple flag and single flag types.
Ronyx69  [pembuat] 1 Jan 2019 @ 8:33am 
@PALiX I will see if that works, already had that idea on the list.
PALiX 1 Jan 2019 @ 8:26am 
I challenge you to make this for tent trucks.
Gooseberry 31 Des 2018 @ 11:04pm 
Holy hell Ronyx
vlvtelvis 29 Des 2018 @ 3:39pm 
I assume there's no way to make this work with snowfall ....
Gabrielium 28 Des 2018 @ 6:27pm 
Well, it's certainly possible to access wind speed at any given point (WeatherManager.SampleWindSpeed at 2 parameters, position, and ignoreWeather) so I wonder if it's possible to make a mod that adjusts speed as a function of that velocity? That would be an interesting prospect but if the flag params are part of the prefab itself, I'm not 100% sure how it would work exactly...
Distanced 28 Des 2018 @ 3:53pm 
we :tobdog: need :floweyevil: soviet :toriel: flag :sans::sans:
Ronyx69  [pembuat] 28 Des 2018 @ 2:53am 
@Elektrix I sat around and looked at it for a while, I think it's only affected by the wind direction, but speed stays constant.
Gabrielium 27 Des 2018 @ 6:11pm 
Are objects marked with the flag shader affected by in-game wind speeds or do they just follow a general sinusoidal animation?

Either way, very cool.
ale_donkey 27 Des 2018 @ 4:07pm 
Wow! You rock!
AmiPolizeiFunk 27 Des 2018 @ 5:45am 
thanks! :medkit: gonna give it a try
Neguchi 27 Des 2018 @ 3:21am 
@ThatEvan ahahahah so funny, after a another epic mod by God Ronyx
Hafiz 26 Des 2018 @ 5:40pm 
epic
220hertz 26 Des 2018 @ 5:21pm 
Man, thanks for all you do.
REV0 26 Des 2018 @ 4:15pm 
@DieselPoweredGerbil OOOOOOOOOOOOOOOOOOH
emmy swiff 26 Des 2018 @ 3:09pm 
It's the American flag circa 1975
djhsilver 26 Des 2018 @ 2:52pm 
France hasn't used an all white flag since the Bourbon Restoration in the early 1800s. The current French flag is the Tricolor.
ThatEvan 26 Des 2018 @ 1:46pm 
why is the PreviewImage the French flag?
Armesto 26 Des 2018 @ 1:33pm 
:lewd: