Cities: Skylines

Cities: Skylines

Flag Params
31 件のコメント
SakuraKagamizawa 2022年8月15日 6時10分 
法国国旗好评
绿东福 2020年2月14日 6時19分 
法国国旗好评
RaVeN ︻芫 2020年1月9日 21時17分 
Any way to make an American Flag on a pole with this animation work, wonder if this flag or this mod would work: ?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=425986410

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=595017353
BadPeanut  [開発者] 2019年5月6日 21時53分 
@ronyx you could probably mark this as redundant now that boformer fixed the script so it works without the mod required
AmiPolizeiFunk 2019年1月4日 5時55分 
an example of the vanilla flagpole mesh (w painted vertices) and a script to get the vanilla animation would be very helpful... or any common upright standing flag
BadPeanut  [開発者] 2019年1月3日 18時48分 
Thanks anyway! I'll look forward to whenever you get round to fleshing out the instructions so i can better understand the process
Ronyx69  [作成者] 2019年1月3日 16時16分 
@BadPeanut Actually no idea how the texture (uv mapping) could move in any way if the flag grid parameters are at defaults, wouldn't even matter what the vertex paint is at that point.
BadPeanut  [開発者] 2019年1月3日 6時42分 
(2) under "Flag Movement" i can understand the strength parameters but everything else is pretty unclear and not explained. You give a description of what some of it is but not what you would change to get a specific reaction - for instance what value would i change if i were to edit the axis or the pivot? They look like x,y and z coordinates but that doesn't allude to what values are accepted, how strong it needs to be, is it just between 0.0 and 1.0 etc...

Beyond axis and pivot the rest of the script has nothing to dictate what it is or how to manipulate it. So absolutely no clue what's going on there as it's literally void of any helpful pointers - unless these aren't the instructions you're talking about? Perhaps i'm missing a link to some really reasonable and straight forward, clear instructions answering all of my concerns? Let me know if i have :)
BadPeanut  [開発者] 2019年1月3日 6時42分 
(1)
I figured but that doesn't clearly define which part i'm not following correctly - if i know that then i wouldn't be asking should i? ;)
I don't understand what you mean by "Flag Grid" - i'm sure it makes plenty of sense to you the person who worked this mod out but not to me someone who's trying to understand your less than rich instructions.
So I want a single flag but i don't know how to stop the game from thinking it's multiple. I've used grey vertex colours in the hope that this defines it (as your 'instrictions' say if you want multiple flag textures you must use all black)

Going back to Flag Grid - is this referring to the grid of the mesh itself? The uv map coordinates? Seeing as i intend on having a single flag ive left it as default as stated in your limited instructions.
Ronyx69  [作成者] 2019年1月3日 6時06分 
@BadPeanut You didn't follow the instructions.
BadPeanut  [開発者] 2019年1月3日 5時54分 
I made my custom flag with the obj. Exported from the vanila mesh. Kept uv mapping, changed diffuse so all 6 flags show the same flag. The rest of the maps are pretty much the same except specular is 0, alpha is 100% opaque.
Edited mesh to make flag larger.
Vertext colors are gradient of grey except white at the pole.
Import works fine, looks correct (flag is looking 100% as it should) - apply the script as is and it does what i expected and i can tweak the variables enough but the problem is when i save and reload it the flag is correctly animated but the textures are weirdly screwed up. There's not enough information for me to figure out what i need to do to correct it, if ive made a wrong turn along the way - how to set up a non multiflag correctly etc
So the article would be great - good to know it's planned
Ronyx69  [作成者] 2019年1月3日 5時44分 
@BadPeanut CSLM article is on the todo list but what's not explained rn?
BadPeanut  [開発者] 2019年1月3日 4時52分 
can we expect a guide or how to or something other than the brief comments in the script? they're not that straight forward - would be good to see instructions detailing multiple flag and single flag types.
Ronyx69  [作成者] 2019年1月1日 8時33分 
@PALiX I will see if that works, already had that idea on the list.
PALiX 2019年1月1日 8時26分 
I challenge you to make this for tent trucks.
Gooseberry 2018年12月31日 23時04分 
Holy hell Ronyx
vlvtelvis 2018年12月29日 15時39分 
I assume there's no way to make this work with snowfall ....
Gabrielium 2018年12月28日 18時27分 
Well, it's certainly possible to access wind speed at any given point (WeatherManager.SampleWindSpeed at 2 parameters, position, and ignoreWeather) so I wonder if it's possible to make a mod that adjusts speed as a function of that velocity? That would be an interesting prospect but if the flag params are part of the prefab itself, I'm not 100% sure how it would work exactly...
Distanced 2018年12月28日 15時53分 
we :tobdog: need :floweyevil: soviet :toriel: flag :sans::sans:
Ronyx69  [作成者] 2018年12月28日 2時53分 
@Elektrix I sat around and looked at it for a while, I think it's only affected by the wind direction, but speed stays constant.
Gabrielium 2018年12月27日 18時11分 
Are objects marked with the flag shader affected by in-game wind speeds or do they just follow a general sinusoidal animation?

Either way, very cool.
ale_donkey 2018年12月27日 16時07分 
Wow! You rock!
AmiPolizeiFunk 2018年12月27日 5時45分 
thanks! :medkit: gonna give it a try
Neguchi 2018年12月27日 3時21分 
@ThatEvan ahahahah so funny, after a another epic mod by God Ronyx
Hafiz 2018年12月26日 17時40分 
epic
220hertz 2018年12月26日 17時21分 
Man, thanks for all you do.
REV0 2018年12月26日 16時15分 
@DieselPoweredGerbil OOOOOOOOOOOOOOOOOOH
emmy swiff 2018年12月26日 15時09分 
It's the American flag circa 1975
djhsilver 2018年12月26日 14時52分 
France hasn't used an all white flag since the Bourbon Restoration in the early 1800s. The current French flag is the Tricolor.
ThatEvan 2018年12月26日 13時46分 
why is the PreviewImage the French flag?
Armesto 2018年12月26日 13時33分 
:lewd: